

Put A Bounty On My Head
#21
Posted 10 April 2013 - 07:21 AM
#22
Posted 10 April 2013 - 08:10 AM
The ONLY way you will be able to implement this is if there is NO 4 or 3 mans vs. pugs... period.
Edited by Jaxass, 10 April 2013 - 08:10 AM.
#23
Posted 10 April 2013 - 12:49 PM
#24
Posted 10 April 2013 - 01:11 PM
Stock Jenner F 2.89 Million C-bills
Vs my Jenner SRL +4.57 Million XL Engine
+0.08 Million Additional Weaponry
+0.04 Million Advanced Sensor Array
+0.35 Million Endo Steel
+1.50 Million Double Heat Sinks
+8.00 Million Total Module Costs
17.43 Million C-bill approximate cost
As it stands now, I'd have to kill 7 Stock Jenners(before mine dies) to make it worth it to take my SRL on the battlefield, from an economic standpoint. I think this suggestion provides a method for doing that. (may want to take module cost into partial account...they are powerfull, but not worth the C-Bills when laid out next to the rest of the machine)
I believe that should be expressed in the game somehow
#25
Posted 10 April 2013 - 01:39 PM
Gladewolf, on 10 April 2013 - 01:11 PM, said:
Stock Jenner F 2.89 Million C-bills
Vs my Jenner SRL +4.57 Million XL Engine
+0.08 Million Additional Weaponry
+0.04 Million Advanced Sensor Array
+0.35 Million Endo Steel
+1.50 Million Double Heat Sinks
+8.00 Million Total Module Costs
17.43 Million C-bill approximate cost
As it stands now, I'd have to kill 7 Stock Jenners(before mine dies) to make it worth it to take my SRL on the battlefield, from an economic standpoint. I think this suggestion provides a method for doing that. (may want to take module cost into partial account...they are powerfull, but not worth the C-Bills when laid out next to the rest of the machine)
I believe that should be expressed in the game somehow
i hadn't actually considered modules, but it is a very good point. they do change a mechs effectiveness.
#26
Posted 10 April 2013 - 03:38 PM
I also agree with Gladewolf that in the absence of Repain & Rearm something should be done to encourage "economical" builds. I used to run my HBK-4G essentially stock because it was cheap and I knew that regardless of how the match went I'd always make my money back.
Cifrer, on 07 April 2013 - 02:01 PM, said:
I worry that such an idea would lead to an over-abundance of light mechs in the field.
I'm not so sure that this would be a problem. As noted above, a tricked-out light costs more than a stock assault.
Edited by HlynkaCG, 10 April 2013 - 03:45 PM.
#27
Posted 11 April 2013 - 09:39 AM
Jaxass, on 10 April 2013 - 08:10 AM, said:
The ONLY way you will be able to implement this is if there is NO 4 or 3 mans vs. pugs... period.
they will also earn less because they are in a group (because of the group modifier) and like you said groups already focus fire. this should lead to PUGs focus firing more as well. i also PUG primarily.
this will help groups some, it will help PUGs more. because now the PUG players will naturally combine fire on the highest value targets.
#28
Posted 11 April 2013 - 10:26 AM
Anyway......
I like the idea.
More reward for taking out a better mech + better player.
Less reward for taking out a lesser mech + lesser player.
Seems fair to me.
Edited by Fooooo, 11 April 2013 - 10:27 AM.
#29
Posted 18 April 2013 - 06:24 PM
#30
Posted 22 April 2013 - 03:56 PM
#31
Posted 22 April 2013 - 04:31 PM
Jaxass, on 10 April 2013 - 08:10 AM, said:
The thing is that now all PUGs will focus on one super cool pilot, who spent lots of C-Bills on upgrades. By destroying him, they already just earned so much that even after they are eliminated (with ending score being 8/1), is enough to buy some useful gear. On the other hand, if a pro/group team is against someone with low BV total, they need to have perfect strategy, i.e. not lose any mech, otherwise they may get penalized (for dying so easily).
With this, I believe PUGs have much higher chance for the match to be useful, at least for C-Bills grinding purposes. More satisfaction from the game - higher chance to keep playing.
#32
Posted 22 April 2013 - 04:36 PM
#33
Posted 22 April 2013 - 08:39 PM
#34
Posted 23 April 2013 - 01:41 PM
LeShadow, on 22 April 2013 - 08:39 PM, said:
so far it has been maintaining over 80% yes votes so i am calling this idea a major success.
#35
Posted 23 April 2013 - 02:39 PM
#36
Posted 23 April 2013 - 09:36 PM
#37
Posted 24 April 2013 - 12:53 AM
#39
Posted 25 April 2013 - 11:27 PM
blinkin, on 08 April 2013 - 03:17 PM, said:
it is much more like a ranking system that effects your rewards and the rewards of those who target you, but the word bounties is sexier and attracts more attention.
From my understanding, the idea was that high ELO players would be worth more money to kill. My concern is that you would attempt to sync drop with said high ELO players for the express purpose of killing them for high cash farming, to the point you'd probably have people multi-boxing just to have two ELO accounts or more take turns murdering each other for cash farming.
Though, I will admit, this is not nearly as bad as EVE where you could have player-set bounties. I should have clarified, because that was infinitely more exploitable (If someone put a 10 billion ISK bounty on your head, you could have your buddy ice you in a shuttle and split the reward money. Seriously broken.)
#40
Posted 25 April 2013 - 11:31 PM
X ammount over the next X kills.
It'd.
1. Create a flow of MC for free-only players without creating MC.
2. Offer additional incentive over any CB/xp reward.
Is it possible that this could be abused at all? (Other than one person putting 2000 MC over the next 200 games on someone. )
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