

Put A Bounty On My Head
#61
Posted 26 May 2013 - 02:01 PM
The reason behind it is that you can be an excellent pilot but if the other 7 of your team die at the very begining of the match there is nothing much you can do about it but die fighting to get a few extra damage points
So when kill/death ration and avg damaged dealt per match are taken into consideration to form the groups then we will have better grouped matches
#62
Posted 26 May 2013 - 02:10 PM


I toast you for selflessly suggesting this, bro *raises beer stein*

Edited by Zerberus, 26 May 2013 - 02:11 PM.
#63
Posted 29 June 2013 - 10:03 PM
#64
Posted 30 June 2013 - 02:01 AM
I'll be happy with this, when the current matchmaking system works properly; right now it's performance is atrocious.
Edited by Mokey Mot, 30 June 2013 - 02:07 AM.
#65
Posted 30 June 2013 - 07:38 AM
The color over the enemy could be set for the amount of the bounty.
Also you might want to think about a bounty getting so High that a TK can get paid.

#66
Posted 30 June 2013 - 10:41 AM
Lord of All, on 30 June 2013 - 07:38 AM, said:
The color over the enemy could be set for the amount of the bounty.
Also you might want to think about a bounty getting so High that a TK can get paid.

actually "bounties" was just the closest word i could find that would allow the title to fit and maybe get people to read. it is more of a rank based in game reward system (but that sounds boring and wouldn't get any attention).
#67
Posted 30 June 2013 - 10:54 AM
#68
Posted 30 June 2013 - 07:11 PM

#69
Posted 07 July 2013 - 10:57 AM
Maverick01, on 30 June 2013 - 07:11 PM, said:

it is an attempt to bring back the balance aspects that were associated with repair and rearm in a form people might accept.
#70
Posted 07 July 2013 - 12:33 PM
#71
Posted 07 July 2013 - 12:36 PM
One enemy team member has a bounty on his head, and if the team manages to kill him, the team earns an extra reward (which should be a lot more noteworthy if the team also wins the battle, though, because we don'T want the team to end up rushing to hunt down the bounty and totally losing sight of their objective.)
The game already has salvage rewards, your idea is basically adjusting the reward by something like Elo. (AFAIK, salvage itself is already based on mech worth.)
#72
Posted 09 July 2013 - 07:52 AM
#73
Posted 09 July 2013 - 07:57 AM
Donas, on 07 April 2013 - 01:12 PM, said:
"
at the top with Donas summary (so it appeals as well to the guys with no time to read long paragraphs, like me)
#74
Posted 09 July 2013 - 12:37 PM
If we're going to endure screwed matchmaking, we may as well get the opportunity for higher rewards to go with it.
#75
Posted 11 July 2013 - 03:16 PM
#76
Posted 11 July 2013 - 11:58 PM
Fierostetz, on 11 July 2013 - 03:16 PM, said:
even with the tldr at the top of the OP.
/sigh
#77
Posted 12 July 2013 - 07:09 AM
blinkin, on 11 July 2013 - 11:58 PM, said:
/sigh
Well the op states a widespread bonus system, I propose specific bounties and survival bonuses. Hopefully it'll whip up a frenzy like when you realize there's a pgi guy on the other team. Not sure what the point of your post was as they're two different ideas.
#79
Posted 12 July 2013 - 11:35 AM
Fierostetz, on 12 July 2013 - 07:09 AM, said:
i thought you were one of the many who just read the title and posted based on that.
#80
Posted 12 July 2013 - 11:59 AM
Grey: Very weak relative to you. Very low rewards.
Green: significantly weaker than you, Low rewards.
Yellow: About your strength, Normal rewards.
Orange: A bit stronger than you, improved rewards.
Red: Very strong relative to you, excellent rewards.
Purple: Why are you even fighting this guy? He's gonna ROFLSTOMP you like a beer can. Highest rewards.
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