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Put A Bounty On My Head


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Poll: Put A Bounty On My Head (182 member(s) have cast votes)

do you support this idea

  1. Voted yes (145 votes [79.67%] - View)

    Percentage of vote: 79.67%

  2. no (25 votes [13.74%] - View)

    Percentage of vote: 13.74%

  3. abstain (12 votes [6.59%] - View)

    Percentage of vote: 6.59%

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#61 -Muta-

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Posted 26 May 2013 - 02:01 PM

Match making should be based on kill/death ration and avg damaged dealt per match (of that specific mech).

The reason behind it is that you can be an excellent pilot but if the other 7 of your team die at the very begining of the match there is nothing much you can do about it but die fighting to get a few extra damage points

So when kill/death ration and avg damaged dealt per match are taken into consideration to form the groups then we will have better grouped matches

#62 Zerberus

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Posted 26 May 2013 - 02:10 PM

I fully support the idea of a "Kill Blinkin first for more c-bills" game mode -_- :)

I toast you for selflessly suggesting this, bro *raises beer stein* :lol:

Edited by Zerberus, 26 May 2013 - 02:11 PM.


#63 blinkin

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Posted 29 June 2013 - 10:03 PM

RISE MY UNDEAD LEGIONS!!!!

#64 Major Derps

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Posted 30 June 2013 - 02:01 AM

I'm 50/50 on this. I would like to be rewarded appropriately for kills; but there's been soo many times in which I have been killed by a noob, because I am outnumbered 4 to 1, and said noob was just lucky enough to get the final shot...I can just see this giving rise to an even bigger kill seeking meta. There's already too many people ignoring the team side of the game, instead chasing easy kills.
I'll be happy with this, when the current matchmaking system works properly; right now it's performance is atrocious.

Edited by Mokey Mot, 30 June 2013 - 02:07 AM.


#65 Lord of All

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Posted 30 June 2013 - 07:38 AM

I only read the first few paragraphs so sorry if this was covered but I would not be adverse to having a checkbox that allowed me to put a bounty on someones head (anyones including my own) and whoever killed that person would get whatever I set the bounty to from MY cbill cache.

The color over the enemy could be set for the amount of the bounty.

Also you might want to think about a bounty getting so High that a TK can get paid. :P

#66 blinkin

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Posted 30 June 2013 - 10:41 AM

View PostLord of All, on 30 June 2013 - 07:38 AM, said:

I only read the first few paragraphs so sorry if this was covered but I would not be adverse to having a checkbox that allowed me to put a bounty on someones head (anyones including my own) and whoever killed that person would get whatever I set the bounty to from MY cbill cache.

The color over the enemy could be set for the amount of the bounty.

Also you might want to think about a bounty getting so High that a TK can get paid. :P

actually "bounties" was just the closest word i could find that would allow the title to fit and maybe get people to read. it is more of a rank based in game reward system (but that sounds boring and wouldn't get any attention).

#67 Tice Daurus

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Posted 30 June 2013 - 10:54 AM

I voted yes myself as it would promote I think a more fair and balanced system. Not a bad idea.

#68 Phoenix Branson

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Posted 30 June 2013 - 07:11 PM

I would like to see more risk vs. reward in piloting the most powerful mechs. In my opinion, this would change the metagame for the better as light and medium mechs become more prevalent on the battlefield. I support this idea! :)

#69 blinkin

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Posted 07 July 2013 - 10:57 AM

View PostMaverick01, on 30 June 2013 - 07:11 PM, said:

I would like to see more risk vs. reward in piloting the most powerful mechs. In my opinion, this would change the metagame for the better as light and medium mechs become more prevalent on the battlefield. I support this idea! -_-

it is an attempt to bring back the balance aspects that were associated with repair and rearm in a form people might accept.

#70 flying1ace

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Posted 07 July 2013 - 12:33 PM

90% of kills is just the random last shot. It could work, I voted yes, but it has some problems and the Devs would probably have a hard time putting it in.

#71 MustrumRidcully

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Posted 07 July 2013 - 12:36 PM

I generally like the idea of "Bounties". THough I was more thinking of it as a extra mission objective for the whole team.

One enemy team member has a bounty on his head, and if the team manages to kill him, the team earns an extra reward (which should be a lot more noteworthy if the team also wins the battle, though, because we don'T want the team to end up rushing to hunt down the bounty and totally losing sight of their objective.)

The game already has salvage rewards, your idea is basically adjusting the reward by something like Elo. (AFAIK, salvage itself is already based on mech worth.)

#72 ToxicGue

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Posted 09 July 2013 - 07:52 AM

bump

#73 Absurd

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Posted 09 July 2013 - 07:57 AM

You should insert a "tl;dr:

View PostDonas, on 07 April 2013 - 01:12 PM, said:

"the little guy gets more exp for punching the big guy in the nose than the big guy gets for stomping the little guy"

"
at the top with Donas summary (so it appeals as well to the guys with no time to read long paragraphs, like me)

#74 Appogee

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Posted 09 July 2013 - 12:37 PM

I voted yes.

If we're going to endure screwed matchmaking, we may as well get the opportunity for higher rewards to go with it.

#75 Clit Beastwood

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Posted 11 July 2013 - 03:16 PM

I'd take it further - allow players to enter the "bounty pool", wherein each day/week/etc. a random number of players are selected and bounties are placed on their heads. The person that kills them gets a bounty, but if they survive a match (win a match?) they get some sort of bonus.

#76 blinkin

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Posted 11 July 2013 - 11:58 PM

View PostFierostetz, on 11 July 2013 - 03:16 PM, said:

I'd take it further - allow players to enter the "bounty pool", wherein each day/week/etc. a random number of players are selected and bounties are placed on their heads. The person that kills them gets a bounty, but if they survive a match (win a match?) they get some sort of bonus.

even with the tldr at the top of the OP.

/sigh

#77 Clit Beastwood

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Posted 12 July 2013 - 07:09 AM

View Postblinkin, on 11 July 2013 - 11:58 PM, said:

even with the tldr at the top of the OP.

/sigh


Well the op states a widespread bonus system, I propose specific bounties and survival bonuses. Hopefully it'll whip up a frenzy like when you realize there's a pgi guy on the other team. Not sure what the point of your post was as they're two different ideas.

#78 Brut4ce

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Posted 12 July 2013 - 07:14 AM

View PostGarth Erlam, on 08 April 2013 - 12:32 PM, said:

Love it. I already have a giant target on me, now you all get to suffer equally! Bwahahahahaha!


Its a great idea! Could you please forward it to the team and see what they have to say?
Thanks!

o7

#79 blinkin

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Posted 12 July 2013 - 11:35 AM

View PostFierostetz, on 12 July 2013 - 07:09 AM, said:

Well the op states a widespread bonus system, I propose specific bounties and survival bonuses. Hopefully it'll whip up a frenzy like when you realize there's a pgi guy on the other team. Not sure what the point of your post was as they're two different ideas.

i thought you were one of the many who just read the title and posted based on that.

#80 Redwood Elf

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Posted 12 July 2013 - 11:59 AM

instead of having the value shown in the targetting data, how about just altering the color of the red arrows over enemy mechs based on the value relative to your own (Similar to the colored CON names in most MMOs:

Grey: Very weak relative to you. Very low rewards.
Green: significantly weaker than you, Low rewards.
Yellow: About your strength, Normal rewards.
Orange: A bit stronger than you, improved rewards.
Red: Very strong relative to you, excellent rewards.
Purple: Why are you even fighting this guy? He's gonna ROFLSTOMP you like a beer can. Highest rewards.





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