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What We All Really Wanted.


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#21 TehSBGX

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Posted 07 April 2013 - 09:44 AM

I'd love a single player Mech Warrior game set during the WoB Jihad with multiplayer on the side.

#22 JohnoBurr

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Posted 07 April 2013 - 09:45 AM

View PostYoseful Mallad, on 07 April 2013 - 09:40 AM, said:

should have made this a poll. Because I know for sure... I dont want a single player MW game with some multi-player afterthought thrown in just for the multi-player fans.

I want a deep interactive system that the masses can all enjoy and fight or aid each other. I want a persistent universe that is always changing and a universe that we the players have a hand in shaping. I dont want just a jump in jump out shooter either. I want all battles and events to be dynamic and to have meaning. Everything we do should have some impact on the universe as a whole. Who we battle, who we lose to or win against, who we trade tech or info with. I want alliances and bitter rivals. I want deep impacting story driven events that happen and we the player community as a whole or factions have to handle the situation(s) together or in or own ways.

You cant do any of this in a pure single player game or a lame multi-player shooter. This is what I dont want.


You say all of that as if you're going to find it here. That's funny, because what you're getting is an arena shooter with a spreadsheet overlay.

#23 sokitumi

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Posted 07 April 2013 - 09:45 AM

So a standard business model would have been a lot better yeah, but then PGI wouldnt be able to "soft-release" aka profit before completion. Nor would PGI be able to bilk the aged grognard community to the tune of hundreds of dollars for lame stuff like .... paint..

#24 Purplefluffybunny

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Posted 07 April 2013 - 09:46 AM

View PostJohnoBurr, on 07 April 2013 - 09:39 AM, said:


Yes, because 5 million totally isn't enough. Oh wait, they have a publisher. You're right, they probably effectively got about 2 million or less of that. Gotta pay the suits, ya know? But it doesn't matter how much money PGI got, they're still incompetent and no amount of money will change that.



The forums are infinitely more entertaining than the actual game.


When you have other developers saying "yeah I would totally develop a Battletech type game in my spare time", and for minimal profit i.e. not greedy, well, you have to asks questions. For me I think PGI are greedy and are more interested in Empire building. The motives for aggressively pursuing the IP rights, I believe, is more to do with a motive to turn a profit than the motive of Battletech fan wanting to make a great game.

Russ, Bryan and others were given the loose question "How to you reconcile a communities sense of ownership of a 'world' with commercial need?" (or something like that) at a panel discussion not so long ago. Of course they didn't engage with the question because they know that from the ground up MWO is designed to get a good profit and just a sustainable won that rewards the efforst of the actual coders. I would love to see the differences in pay scales at PGI, it would be very telling of what type of company they are..

#25 Psikez

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Posted 07 April 2013 - 09:46 AM

View Postsokitumi, on 07 April 2013 - 09:45 AM, said:

So a standard business model would have been a lot better yeah, but then PGI wouldnt be able to "soft-release" aka profit before completion. Nor would PGI be able to bilk the aged grognard community to the tune of hundreds of dollars for lame stuff like .... paint..


God I'm so sad I missed out on the green paint sale :P

#26 Signal27

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Posted 07 April 2013 - 09:47 AM

View PostJohnoBurr, on 07 April 2013 - 09:39 AM, said:


Yes, because 5 million totally isn't enough.


Believe it or not, it isn't. At least not for a game that aims to be considered "AAA" or to have a certain amount of graphical fidelity. Typical budgets for those kind of games these days are usually over 20 million.

#27 Purplefluffybunny

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Posted 07 April 2013 - 09:47 AM

View PostYoseful Mallad, on 07 April 2013 - 09:40 AM, said:

should have made this a poll. Because I know for sure... I dont want a single player MW game with some multi-player afterthought thrown in just for the multi-player fans.


I never said it was to have been an afterthought. Indeed, the type of multiplayer functionality I suggest requires, contrary to your assertion, much forethought! It is about giving us a base and then the tools.

Edited by Purplefluffybunny, 07 April 2013 - 09:56 AM.


#28 JohnoBurr

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Posted 07 April 2013 - 09:48 AM

View PostSignal27, on 07 April 2013 - 09:47 AM, said:

Believe it or not, it isn't. At least not for a game that aims to be considered "AAA" or to have a certain amount of graphical fidelity. Typical budgets for those kind of games these days are usually over 20 million.


Because they have publishers. Take a look at a little something called Star Citizen. I think it might change your mind. You'll see what amazing developers without publishers can do with much less than 20 million.

Edited by JohnoBurr, 07 April 2013 - 09:50 AM.


#29 Purplefluffybunny

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Posted 07 April 2013 - 09:49 AM

View PostSignal27, on 07 April 2013 - 09:47 AM, said:

Believe it or not, it isn't. At least not for a game that aims to be considered "AAA" or to have a certain amount of graphical fidelity. Typical budgets for those kind of games these days are usually over 20 million.


In real terms it does not cost as much as PGI claim to make content of the quality they are releasing. At that panel discussion one dev was keen to point out that 'Kate' had done all the maps. I saw that as a dig at Russ and Bryan(?).

"Yeah we are triple a guys, A A A. We just hired all those wooting for us over there! High minions! Welcome to the team. Daddy needs a new car."

"Yeah, you have just one girl on your maps? Ha! We are triple AAA, costs us nearly 3/4 of a million dollar! Look at us!!!113l1t3. We arz wiv da big boyz nowz"

These guys are not going to last long in the industry.

Edited by Purplefluffybunny, 07 April 2013 - 09:57 AM.


#30 Roadbeer

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Posted 07 April 2013 - 09:51 AM

View PostJohnoBurr, on 07 April 2013 - 09:48 AM, said:


Because they have publishers. Take a look at a little something called Star Citizen. I think it might change your mind. You'll see what amazing developers without publishers can do with much less than 20 million.

http://mwomercs.com/...-for-reference/

#31 JohnoBurr

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Posted 07 April 2013 - 09:52 AM

View PostPurplefluffybunny, on 07 April 2013 - 09:49 AM, said:


In real terms it does not cost as much as PGI claim to make content of the quality they are releasing. At that panel discussion one dev was keen to point out that 'Kate' had done all the maps. I saw that as a dig at Russ and Bryan?


Isn't it sad when you look at the content that modders create that is of equal or better quality than that of paid developers? And they do it for the love of the game, rather than profit.

View PostRoadbeer, on 07 April 2013 - 09:51 AM, said:



Nifty.

#32 TexAce

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Posted 07 April 2013 - 09:52 AM

View PostPurplefluffybunny, on 07 April 2013 - 09:21 AM, said:

A single player Mechwarrior game with a modern engine with multiplayer, for £40 or even £50 please! Don't worry about community warfare, just enable player run servers with a very flexible set of settings and a standard settings text file format (tags). We can sort CW by ourselves thank you very much!

Interested to hear how many others would have preferred a more 'standard' product, so please let me know!.



I don't want this.

#33 Joseph Mallan

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Posted 07 April 2013 - 09:54 AM

View PostPurplefluffybunny, on 07 April 2013 - 09:21 AM, said:

A single player Mechwarrior game with a modern engine with multiplayer, for £40 or even £50 please! Don't worry about community warfare, just enable player run servers with a very flexible set of settings and a standard settings text file format (tags). We can sort CW by ourselves thank you very much!

Interested to hear how many others would have preferred a more 'standard' product, so please let me know!.

This isn't what I want though Purple. I want the Game hey said hey were going to give us/me. An MMO that I would get to fight the Clan Invasion of the 3050s. It's what I signed up for.

#34 Signal27

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Posted 07 April 2013 - 09:58 AM

View PostJohnoBurr, on 07 April 2013 - 09:48 AM, said:


Because they have publishers. Take a look at a little something called Star Citizen. I think it might change your mind. You'll see what amazing developers without publishers can do with much less than 20 million.


I did. And while I'm not saying Star Citizen is going to be a BAD game, I have serious doubts about it being able to deliver on the level you seem to be expecting.

#35 JohnoBurr

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Posted 07 April 2013 - 10:00 AM

View PostSignal27, on 07 April 2013 - 09:58 AM, said:

I did. And while I'm not saying Star Citizen is going to be a BAD game, I have serious doubts about it being able to deliver on the level you seem to be expecting.


And I don't. I guess that's the difference between us. I know a good developer when I see one I suppose. Chris Roberts has an amazing track record. So does PGI... oh wait.

View PostJoseph Mallan, on 07 April 2013 - 09:54 AM, said:

This isn't what I want though Purple. I want the Game hey said hey were going to give us/me. An MMO that I would get to fight the Clan Invasion of the 3050s. It's what I signed up for.


Again... you're getting an arena shooter with a spreadsheet overlay. Congrats.

Edited by JohnoBurr, 07 April 2013 - 10:00 AM.


#36 Reitrix

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Posted 07 April 2013 - 10:04 AM

I play MWO because i love shooting up giant stompy robots piloted by other people who equally enjoy shooting up MY giant stompy robot.
Single player experience? You're kidding right? Would of been the same old stuff we saw in previous titles, you are badass Lone Wolf Pilot, Go here, kill these NPCs that are of no challenge, and to make this harder here are some ******** AI team mates you must keep from committing suicide.
While i would very much like to see a campaign for solo play, that campaign would have to have a damn well written story, well voiced dialogue, and incredible creativity with missions.
Due to the very limited release of information for Community Warfare, we cannot even begin to understand the full extent of what it could offer us, both on release and further down the line.

Crying that this isn't what you wanted is worth nothing. Not even the forum space upon which it was written.

For me, the idea that I fight other players for control of a planet is appealing. Much more so than a repetitive solo campaign with multiplayer elements thrown in on the side.

#37 JohnoBurr

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Posted 07 April 2013 - 10:07 AM

View PostReitrix, on 07 April 2013 - 10:04 AM, said:

Due to the very limited release of information for Community Warfare, we cannot even begin to understand the full extent of what it could offer us, both on release and further down the line.


There's very limited information on it because it will be very limited.

#38 l4Dl

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Posted 07 April 2013 - 10:08 AM

View PostPurplefluffybunny, on 07 April 2013 - 09:21 AM, said:

Interested to hear how many others would have preferred a more 'standard' product, so please let me know!.


This would of been ideal, I agree, however:
1. Founders decided to spend money in trust to a company with a "concept"
2. PGi got more money than they could ever of dreamed
3. Instead of hiring "qualified" staff, they kept the money for themselves, doing little bits "here and there"
4. Now, we have a completely bug ridden game. Devs dont acknowledge the game is broken, if anything, its ignored, a bit like the customers

Even with the new staff positions at PGi, its too little, too late:
1. A complete re-write of the game code needs doing (in C++) by qualified staff.
2. A new plan needs setting up, in detail, listing the direction this game will take
3. More focus on internal QA testing, because, the current dev team are beyond useless.
4. Less focus on "money making" sales/items, stop ignoring the current game state. It just shows us more the true agenda of this games production (money > everything else).

PGi has to be the most "lax" company i've ever come across. Far too comfortable, sitting on all that money, forgetting what it should be used for.

Edited by l4Dl, 07 April 2013 - 10:12 AM.


#39 Joseph Mallan

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Posted 07 April 2013 - 10:12 AM

View PostJohnoBurr, on 07 April 2013 - 10:00 AM, said:


And I don't. I guess that's the difference between us. I know a good developer when I see one I suppose. Chris Roberts has an amazing track record. So does PGI... oh wait.



Again... you're getting an arena shooter with a spreadsheet overlay. Congrats.

Oh man you almost made me cry! How could you be so cruel? It's like I could care less about your opinion of what I want! :P

Edited by Joseph Mallan, 07 April 2013 - 10:12 AM.


#40 sokitumi

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Posted 07 April 2013 - 10:13 AM

View PostJohnoBurr, on 07 April 2013 - 10:00 AM, said:

..So does PGI... oh wait.

So i went to go link to PGI's past games on their site and although their new design is pretty cool, they removed all their past works.



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