Closest Match I Have Ever Had
#1
Posted 07 April 2013 - 10:52 AM
Was pretty crazy and i did pretty well in my heavy metal too
#2
Posted 07 April 2013 - 11:01 AM
#3
Posted 07 April 2013 - 11:21 AM
#4
Posted 07 April 2013 - 11:34 AM
#5
Posted 07 April 2013 - 11:47 AM
I plod into the cap area halting their points at 745, waste the Dragon hiding behind the drill, then turn around just in time to alpha the returning Cicada, who had fortunately chose a straight-line angle of attack. Game over.
Edited by Rebas Kradd, 07 April 2013 - 11:48 AM.
#6
Posted 07 April 2013 - 11:48 AM
I've also seen time run out on a match where my side won the tie-break by tonnage with a heavy left against a light.
#7
Posted 07 April 2013 - 11:58 AM
#8
Posted 07 April 2013 - 12:38 PM
lack of positioning and missing really easy shots frequently.
the enemy team sucked something absolutely awful.
#9
Posted 07 April 2013 - 12:45 PM
Nidhoggr, on 07 April 2013 - 11:58 AM, said:
....and I won one 750 to 750.....wasn't a Spider on the other side was it?
#10
Posted 07 April 2013 - 01:31 PM
#11
Posted 07 April 2013 - 01:55 PM
Lots of fun that game was.
#12
Posted 07 April 2013 - 01:56 PM
I went for cap but while at it (dead) teammates told me i was on our base
I felt like you feel when you are the only hero left securing the close win. Than i decided to test the shutdown override mechanic and somehow went to far...
The afk DDC prolly won by cap, idk cause i disconnected lmao at the rage in teamchat.
Edited by Budor, 07 April 2013 - 01:56 PM.
#13
Posted 07 April 2013 - 02:04 PM
#15
Posted 07 April 2013 - 02:33 PM
#16
Posted 07 April 2013 - 03:03 PM
The other was different. It was Alpine and my team was mostly heavies with a centurion and some assaults. Everyone moves out and me, in a CAT-K2, am up in the lead. I get to the top of the hill looking down and I don't see much. This set off an alarm. I did spy one Stalker, but it was a ways away and moving south, not towards. So I turn around and start keeping an eye as my team moved out to D5. Alarms bells started getting louder and louder so I keep a watch, and start advising to get the team turned around and heading back, but still nothing until: "Base is being captured"
Dammit Betty!
I look over and there are 3 or 4 speedy mechs (Commando, Jenner, Cicada), dropping down off the cliff and my only thought was: I didn't know you could get up there. I hit all ahead full and make a b-line for the cap zone (standard 260 engine, but I've got the speed tweak) and it's going to be close.
25% captured...50% captured...75% captured...90% captured.
There's a sliver left, a tiny sliver...dammit, I'm not going to make it...I need an 10 seconds to get there and I've probably only got 5.
...and then I see the Centurion on my team come speeding by on my left flank and it just barely manages to make it in to the cap zone just in time to prevent the cap!
YES!
I plow in there 5 seconds later and begin blasting with my uAC/5s. The lights engage a little, but they don't have the firepower and the rest of my team is closing quick. Manage to leg one of the lights and take him out, the rest peel off as their team is knocking on the front door.
Myself and a Stalker park ourselves in the cap zone as a brawl ensues with both teams mixing up, and good thing as a Spider pays us a visit a few times to see if we were dumb enough to leave the thing undefended.
We managed to clean up on the brawl and win rather handily after that, but dear god, another couple of seconds and we wouldn't have made it back in time.
This makes me think, if the heavies on the other team had come out and engaged my team in any way, we never would have made it back in time to the base. In was only because there was no one else out there that we started to fall back. If there were any enemies even just taking pot shots at us...the cap would have succeeded.
#17
Posted 07 April 2013 - 04:00 PM
"Zyllos, what are we gonna do?" lol That was me freaking out. I am used to piloting big mechs; I think playing in my spider turned me into a nervous Nelly. Then again, if you aren't nervous in a spider, you're probably dead!
It really is a challenge to pilot a Spider and have ANY effect on the game, other than capping. The weapons payload is pitiful. If it wasn't for ECM, I'd have been just about useless. Both our friendlies and opponents were scattered all to hell in that match, making for an interesting skirmish. Because the enemy were scattered, as a spider, I was afraid to approach the conquest nodes alone, so I opted for harassing the enemy mechs as much as possible and keeping them within my cloaking device bubble so they couldn't see the big guys coming up behind them. But sometimes the big guys never came and I just had to bug out before I was swatted. It would be interesting (though probably ultimately frustrating) to see what the other half of our team was doing while we were fighting in the water. My warning that 3 were in the tunnel was not meant to have everyone go TO the tunnel, but to continue on together where we could pound the other 5 no matter where they were. But the unpredictability of the pugs made the game far more interesting. That it came down to a final enemy mech at the end shows that the enemy wasn't working together much at all, and that is what allowed us to have the successes we did have.
#18
Posted 07 April 2013 - 11:18 PM
Staplebeater, on 07 April 2013 - 02:21 PM, said:
alright, fine, i'll offer constructive criticism.
Your biggest weakness was mid-range ballistic shots. what i saw over and over is that you'd line up the shot, hesitate, and then take the shot and miss.
just line it up and shoot, one easy motion.
#19
Posted 08 April 2013 - 12:13 AM
#20
Posted 08 April 2013 - 12:37 AM
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