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Partial Engine speeds


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#1 ManDaisy

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Posted 03 June 2012 - 12:07 PM

Since we are not going purely by hex based movement I see no need to round your engine to the nearest 10 kmph. Allowing partial engine speeds would GREATLY improve customization ability due to the tonnage of engines.

Edited by ManDaisy, 03 June 2012 - 12:08 PM.


#2 Vulpesveritas

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Posted 03 June 2012 - 12:18 PM

I have to agree, more customization is always a good thing.

#3 5150warpig

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Posted 03 June 2012 - 12:26 PM

i hope they dont force rounding, would be more fun if they didnt, 1 or 2 kmh can make a big diff between getting shot and not getting shot

#4 eZZip

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Posted 03 June 2012 - 12:33 PM

View Post5150warpig, on 03 June 2012 - 12:26 PM, said:

i hope they dont force rounding, would be more fun if they didnt, 1 or 2 kmh can make a big diff between getting shot and not getting shot
1 km/h makes almost no difference considering the size of a mech. 10 km/h definitely would, though.

Edited by eZZip, 03 June 2012 - 12:33 PM.


#5 Yeach

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Posted 04 June 2012 - 05:19 PM

I mentioned this MANY MANY times but the many people here would still prefer the TT "rounded" numbers for speed.
http://mwomercs.com/...__fromsearch__1

And the difference is 5kph (not 10 kph)





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