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Whatever Happened To Weight Matching?


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#1 Damocles69

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Posted 07 April 2013 - 02:49 PM

cause some of the match ups are getting ridiculous

#2 codynyc

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Posted 07 April 2013 - 03:02 PM

elo broke everything ... I dont get it was fine in closed beta, then WHY you would change something that wasn't broke is beyond me

#3 Major Derps

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Posted 07 April 2013 - 03:10 PM

View Postcodynyc, on 07 April 2013 - 03:02 PM, said:

elo broke everything ... I dont get it was fine in closed beta, then WHY you would change something that wasn't broke is beyond me

ELO was supposed to stop us getting stuck with incompetent players...that didn't work either. Put simply, the matchmaking sucks all round.

#4 Roadbeer

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Posted 07 April 2013 - 03:12 PM

Ahhh, weight dropping... good times.

Remember when there were fewer "unable to find a match" when you were matched by weight, no matter how ricockulous your comp was?

#5 Victor Morson

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Posted 07 April 2013 - 03:13 PM

I don't know why with PUGs it doesn't just look at all the weights of the people trying to get in games, and tries to pick people that would put each team within 50 tons of each other ideally, 100 tons if it can't get a good match.

It seems really simple.

Edited by Victor Morson, 07 April 2013 - 03:13 PM.


#6 Major Derps

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Posted 07 April 2013 - 03:23 PM

View PostVictor Morson, on 07 April 2013 - 03:13 PM, said:

I don't know why with PUGs it doesn't just look at all the weights of the people trying to get in games, and tries to pick people that would put each team within 50 tons of each other ideally, 100 tons if it can't get a good match.

It seems really simple.

Probably part my fault. There were some of us QQing that there was no ranking system that matched you with, and against similarly skilled/competent players...little did we know the monster this would create. But, it is BETA, and we are here to test these things. If it were full release, the game would be boned on the MM alone.

#7 Zylo

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Posted 07 April 2013 - 03:23 PM

This seems like it should be an easy fix if PGI would change the matchmaker by doing the following:

Make weight class matching the top priority.

Elo matching would become the second priority.

This system should be able to correct any Elo mismatches over time as the losing teams over time will have a drop in Elo ratings and face easier teams and the winning teams will have a rating increase to face more difficult teams.

The big difference with this system is that players will see equal weight class matching. This is very important as new players may have no idea Elo is used in matchmaking. All they see are the mismatched weight classes and they give up on this game because they see a very unfair matchmaker that is allowing 1 team to run 4 assaults while their team gets a single assault for example.

Even experienced players can see serious balance problems. If the match turns into a brawl the team with more firepower will generally win if equal skilled pilots are on both teams. If the map is larger the team with more lights often wins by cap.

#8 Tennex

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Posted 07 April 2013 - 03:40 PM

seems fine. im not getting rambo players anymore and im happy with that.

the unmatched tonnage is more realistic.

#9 Hedonism Robot

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Posted 07 April 2013 - 03:49 PM

View Postcodynyc, on 07 April 2013 - 03:02 PM, said:

elo broke everything ... I dont get it was fine in closed beta, then WHY you would change something that wasn't broke is beyond me


Wait..... you thought matchmaking in closed beta was good?

#10 Vrekgar

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Posted 07 April 2013 - 03:51 PM

After 2min ALL restriction, Weight or ELO are dropped and you will be matched immediately.

#11 Zylo

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Posted 07 April 2013 - 03:53 PM

View PostTennex, on 07 April 2013 - 03:40 PM, said:

seems fine. im not getting rambo players anymore and im happy with that.

the unmatched tonnage is more realistic.

I don't mind the lack of weight class matching for 8-man drops as a group has control over the entire team.

The problem with mismatched weights in small groups or solo drops is the way players have no control over the rest of the team. New players see mismatched weight classes and give up on this game after their team with a single assault gets stomped by a team with 4 assaults in under 3 minutes.

View PostVrekgar, on 07 April 2013 - 03:51 PM, said:

After 2min ALL restriction, Weight or ELO are dropped and you will be matched immediately.

It seems like it's doing this after even 15 to 20 seconds though.

#12 Otto Cannon

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Posted 07 April 2013 - 04:00 PM

I just wish the MM wouldn't put someone in the 8th slot until it has another player to put on the other team- 7v7 would be ok as long as the sides are equal numbers.

I totally agree that tonnage should be closely matched too.

As far as Elo goes generally though, I've found it works for me because I'm not good enough to get balanced by a lame team. My win/loss ratio has levelled out around 50/50 since Elo was introduced, and my allies and opponents all seem fairly competent.

#13 Zylo

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Posted 07 April 2013 - 04:03 PM

View PostHedonism Robot, on 07 April 2013 - 03:49 PM, said:

Wait..... you thought matchmaking in closed beta was good?

Actually the closed beta matchmaking system was pretty good in 2 areas in the later part of closed beta:

Any size group allowed.
Exact weight class matching.

The only changes that were needed:
Match a group on 1 team against a group on the other team.
Add Elo to also match player skills.



This would have resulted in a matchmaker similar in function to the closed beta system that was able to do the following:

Exact weight class matching.
Any size group allowed, matched against equal size groups when possible.
1 group per team allowed.
Teams balanced as close as possible based on Elo rating.

#14 Silas Farseer

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Posted 07 April 2013 - 04:30 PM

As a pilot who loves playing with Commandos, I can justify playing the most under-tonned light available because others could use that tonnage elsewhere. Yet, when I get matched as equal combatants with Jenners and such, that 10 tons is quite a bit of armor and weaponry to overcome on a 25 ton mech.

I would definitely support having weight ton matching enabled, especially on matched groups where another could benefit from my frugality.

It only helps support diversity.

#15 Greyfyl

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Posted 07 April 2013 - 04:50 PM

Some proper planning on the part of the developers back in alpha would have been a good idea.

#16 Noobzorz

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Posted 07 April 2013 - 05:49 PM

Some kind of league matching or ELO would be great.
I think the logical thing to do is to have pre-match lobbies just like LoL and see what kind of meta evolves.

#17 Hedonism Robot

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Posted 07 April 2013 - 05:58 PM

View PostNoobzorz, on 07 April 2013 - 05:49 PM, said:

Some kind of league matching or ELO would be great.
I think the logical thing to do is to have pre-match lobbies just like LoL and see what kind of meta evolves.


This would be the best option with role warfare. The idea behind role warfare is each mech contributes in its own unique aspects to winning the game. 8 assaults loses in 8 mans (no one plays this unless they are trolling and want to lose).

Please remember folks that balance (decisions on what to play) is not easy, but will make for a lasting game.

#18 Major Derps

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Posted 07 April 2013 - 06:32 PM

View PostVrekgar, on 07 April 2013 - 03:51 PM, said:

After 2min ALL restriction, Weight or ELO are dropped and you will be matched immediately.

I did not know this... This explains why I keep getting dropped with noob team mates, despite a 3/1 win/loss ratio, and why it always seems to be my atlas vs 3 or 4...PGI really need to pull their finger out of their arse if they want to go live in summer. This game won't last 5 minutes live in its current state.

*so I went back and worked it out, and my ratio is nowhere near that good now. Suppose teaming you with gimps, and pitting you against similarly skilled people to yourself (guaranteeing a loss), is ELOs way of 'balancing' your ratio.

Edited by Mokey Mot, 07 April 2013 - 06:40 PM.


#19 Vrekgar

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Posted 07 April 2013 - 07:22 PM

View PostZylo, on 07 April 2013 - 03:53 PM, said:

It seems like it's doing this after even 15 to 20 seconds though.


The devs never said WHO has to wait. My running personal theory is that if any group waits more than 2min it just grabs people out of the Que immediately even if they have not hit that time. Its the only way to explain getting a near instant match that is very one sided with a large 200+ton disparity in weight.

#20 Zylo

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Posted 07 April 2013 - 07:25 PM

View PostVrekgar, on 07 April 2013 - 07:22 PM, said:

The devs never said WHO has to wait. My running personal theory is that if any group waits more than 2min it just grabs people out of the Que immediately even if they have not hit that time. Its the only way to explain getting a near instant match that is very one sided with a large 200+ton disparity in weight.

While this may be true it seems odd that I have never seen matchmaker take 2 minutes to find a match except in 8-man drops. This might be related to the fact that I always drop in a group of 2, 3 4 or 8 though.





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