Thus far, I've been playing Conquest almost exclusively, since I like the capture mechanic over a pure slugfest. Here are my results so far (I've included a few other models because I didn't want to deal with the cut and paste issues):

[For reference, the CPLT-C4 has 4 ASRM-6 and a LL, the Cicada-3M has ECM, an ER PPC and 2 ML, and the Cicada-2A has 6 ML.]
As you can see, the C1 is in the hole for both win/loss and kill/death. The 3M has much better results on both, though it's in the hole on kill/death due to the light armament and my playstyle (I tend to either focus on captures, or stay with the heavy/assault mechs and cloak them with ECM). So, the stats definitely point to problems with LRM performance in the current environment.
Some matches, I get lucky and have multiple targets on the field not cloaked by ECM. However, even then my missiles seem to be less effective than the direct-fire weaponry used by other heavy mechs (Dragons, Jagermechs, and Cataphracts). If the luck of the draw is against me, it's much, much worse. I've had matches where even the ECM scramble of the PPC and my TAG laser can't keep a lock long enough to get a missile hit, and if mechs get in close range I'm toast.
At this point, I'm about to mothball my Catapults, just as I did with my Jenners a few months ago. The Cicada is interesting, but I miss having a mech that puts out a decent amount of damage at long range. I suppose I could eventually save up for an AS7-D-DC, though it's a bit too slow for my tastes.
Anyone have suggestions on how to make LRMs more viable? Or are they just an obsolete weapon at this point?
(Edited to fix display of stats)
Edited by Fedifensor, 07 April 2013 - 03:17 PM.