Training Instructor, on 08 April 2013 - 12:19 PM, said:
Yeah, that's another thing that bothers me. They give vague information, or no information, then they act like the *paying* customers are the bad guys for requesting more information. They float an idea that gets shot down by the community, or ignore an idea that is brought up by the community, and then wonder why they get so much negative feedback. Ex: People ask for machine guns that actually do damage commensurate with their drawbacks, and the devs give them *crit-seeking* properties instead. The players justifiably ridicule them and once again ask them to simply upgrade the damage on machine guns to turn them into a weapon worth mounting, and the response is nothing but silence from the devs on this topic. Oh sorry, they said that they're "looking into it." That's an answer that's about one step removed from "the check is in the mail." That's just one example of there being a massive disconnect between sensible requests from players and a "we know what you want better than you do" kind of attitude that the development team appears to have.
How many threads and posts were there about the post-ecm Raven 3L and all the glaring problems that single chassis highlighted? It was pretty cute watching PGI pretend that there wasn't a problem, all while they attempted every solution possible other than toning down ecm, fixing streaks, or working on the Raven hitboxes. They implemented various modules, three of which actually made the 3L even deadlier, rather than making it easier to kill. They cleaned up the netcode a lot, they implemented state rewind for lasers, and then the very last thing they did was quietly announce that they had fixed the Raven hitboxes. So it turned out they knew all along exactly what was wrong with it, but the entire time their communications on that issue were almost non-existent. They could have prevented a lot of rage by simply communicating something substantial beyond "We're looking into it."
PGI needs to look at this from our perspective. If we've paid, we're investors. Investors don't get to determine the direction of the company, but they have every right to ask for clear information about the goals and direction the decision-makers have decided upon.
Got to disagree with only the last part of this. We're not investors until we own stock. We're customers. We spend our disposable income on a product, not our IRA on a return. Though we often expect the return to be good gameplay and interaction. That's really what's due us as customers. Too bad we're not getting it recently.