Ctf-3D: Am I Doing It Right?
#1
Posted 08 April 2013 - 01:55 AM
http://mwo.smurfy-ne...45180821d334752
I was going for something with good speed DPS and heat management and this is what I came up with. It's primarily designed to escort an Atlas or Highlander so that they will hopefully draw enemy fire away from you. You tend to need to stay at the middle or back of you lance and use terrain for cover. I also try to maintain awareness of my lances scouts in case they dive back into the group I can damage if not kill their pursuer as well as hopefully keep them in the fight. I definitely don't recommend standing still for very long. As soon as I get my next phract and elite/master this build I'm also going to test a standard engine(230?) and see how I like it and if my survivability increases. definitely something to consider.
Unfortunately I'm not a great pilot but I suspect in the right hand this can be a deadly build as I got lucky with a 5-0 KDR in one of my recent matches.
Also it may seem odd that the LLAS are in the torso and not in the arms, this is intentional. While sacrificing range of motion the advantage is that you can use the left arm as a bit of a shield and even if you lose your arm you're only losing a medium laser. Likewise with the right arm, if your gauss rifle blows it's not taking an LLAS with it.
Thoughts?
#2
Posted 08 April 2013 - 02:04 AM
Also, just an FYI if you have CASE located in the torso as you do and if you did have explosive Ammo there, CASE would still not save you because of the XL engine. All CASE does is prevent the ammo explosion from spreading, but it still destroys the location case is held in. Thus, you would still die because of the XL. With a standard engine, torso locations are fine.
Aside from that, I like lasers, and I like builds that do not super specialize. So this is a nice build as it has some ranged, some mid and some close in damage sources. Do not know if it would hold up in a super competitive atmosphere, but I would love this 3D as a casual mech. Definitely looks like it could be fun.
#3
Posted 08 April 2013 - 02:11 AM
Chillblains, on 08 April 2013 - 02:04 AM, said:
Also, just an FYI if you have CASE located in the torso as you do and if you did have explosive Ammo there, CASE would still not save you because of the XL engine. All CASE does is prevent the ammo explosion from spreading, but it still destroys the location case is held in. Thus, you would still die because of the XL. With a standard engine, torso locations are fine.
Aside from that, I like lasers, and I like builds that do not super specialize. So this is a nice build as it has some ranged, some mid and some close in damage sources. Do not know if it would hold up in a super competitive atmosphere, but I would love this 3D as a casual mech. Definitely looks like it could be fun.
Learn something new all the time, thanks; I will drop the case and pump the armor back up in the legs.
#4
Posted 08 April 2013 - 02:23 AM
http://mwo.smurfy-ne...421b2392ed2df2a
AMS is arguably useless: most of the time you can outmanuever those LRMs, so rather go with two JJs.
Edited by nubcake, 08 April 2013 - 02:24 AM.
#5
Posted 08 April 2013 - 02:57 AM
http://mwo.smurfy-ne...c5db2c683e1181d
still maintains 14 DHS to keep the DPS up since it is more of a brawler build with a standard engine. Still have to test it though.
p.s. I like JJs I just wish they didn't weight so much =(
#6
Posted 19 April 2013 - 11:55 AM
I'm amazed by this builds capability so far, plenty of fire power with reasonable sustained DPS and heat management I'm also tempted to try swapping the AC/20 for an AC/10 for increased range and decreased cycle time but I'm a little drunk on the Ac/20 right now lol.
#7
Posted 19 April 2013 - 12:10 PM
#8
Posted 19 April 2013 - 12:27 PM
This Build reminds me of my atlas, only without Srms. 14 DHS are enought to cool the 2 ll. But could be hot if you alpha.
#9
Posted 19 April 2013 - 01:57 PM
My opinion pretty much null though given my bias. I just know I'm having a lot of fun especially not playing a cheese build or trolling in an ECM light playing freaking peekaboo lol.
#10
Posted 21 April 2013 - 01:34 PM
SchwarzerPeter, on 19 April 2013 - 12:27 PM, said:
This Build reminds me of my atlas, only without Srms. 14 DHS are enought to cool the 2 ll. But could be hot if you alpha.
Indeed. Having C.A.S.E with a XL is pointless.
#11
Posted 21 April 2013 - 03:34 PM
The Cataphract is NOT a brawler
No matter how much armor you give it, it will get cored quickly in a stand up fight as it is 50% CT.
In my opinion, the CTF is a Long-Mid range skirmisher. You hit with your 1-2 punch, hit with your followup if you can, and dodge into cover. It's just not built for a stand-up fight.
But, if you *really* want to be a brawler, switch your lasers around to this:
http://mwo.smurfy-ne...3bb44aed067016f
As it stands, if your RT goes, you lose 34 of your 49 firepower. Rearranging it, if your RT goes, you only lose 31 firepower and keep both of your long range options available, which is definitely what you want. After you lose that AC/20, you won't want any reason to be up close in the fight then.
#12
Posted 21 April 2013 - 04:17 PM
Edit: oh another version of the CTF-3D is basically the stock design modified. It keeps the LBX which I tend to love for brawling but others hate. Has the second highest ballistics Impulse (cockpit shake) and can potentially do 6 damage per shot to an unarmored section where it can potentially do 60 damage alone. The expense for this is it behaves like a shotgun so it does not work well long range and the price (800k c-bills).
Edited by FireSlade, 21 April 2013 - 04:33 PM.
#13
Posted 22 April 2013 - 07:53 AM
And of course, if you're protecting a big gun (like an AC20 or Gauss Rifle) mounted on your RA/RT, preferentially face your left toward the enemy first.
I'm by no means a very good player, but I did Master three CTF variants, and learned that the hard way as I went. I suppose it applies to any 'Mech with a very large CT hitzone.
#14
Posted 22 April 2013 - 11:14 AM
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