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An Alternative Way To Earn C-Bills


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#1 Khanublikhan

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Posted 08 April 2013 - 02:36 AM

The role we have as a player in the game at present, is as a Mechwarrior cross MechCommander. You can alternatively 'imagine' you are one pilot piloting with a large stable of mechs or a commander organising a lance or company of Mechwarrior's beneath you.

Imagine if there was the option to 'purchase' technician repair skills for yourself / hire a technician crew (however you wished to explain it away, lightly roleplay it) and you could use those skills to repair mechs over time (your own mech and other players mechs) -- making a profit for yourself by repairing other players mechs in your downtime / between matches.
  • New players could early invest in these technician skills to supplement their income.
  • More veteran players could use these technician skills to push their income over a threshold to buy a more expensive mech.
Would you enjoy this kind of play in Mechwarrior: Online?

Edited by Khanublikhan, 08 April 2013 - 02:41 AM.


#2 neviu

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Posted 08 April 2013 - 02:41 AM

Troll is serious?

#3 Khanublikhan

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Posted 08 April 2013 - 02:56 AM

Yes - I would like to see a system where technician players can repair their own or other players mechs, more efficiently. I would like to see a system where players could create efficiency buffs (movement / torso twist / coolant consumables, especially to help new players.

I am interested in whether other players have a similar interest - especially as a means to help and encourage new players and guild mates.

Would you like technician skills to be included in Mechwarrior Online?

Edited by Khanublikhan, 08 April 2013 - 03:05 AM.


#4 tyrone dunkirk

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Posted 08 April 2013 - 03:14 AM

I like the idea of tech crew services a lot, and I like even more that it is supported by canon more or less. I feel like it's a good enough concept as an income supplement, but that it should have some pre-requisit aside from just investing... Maybe introduce this concept with Community Warfare's arrival, and the faction ranks? As you rank up in a faction you gain access to more technician slots, etc? I like the idea, hope it gets some consideration

#5 jeffsw6

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Posted 08 April 2013 - 04:45 AM

This kind of sounds like the trade skills in World of Warcraft. Without some way to farm for rare material items to gain the ability to create weapons, though, I don't see how it could be effective.

I would like to be able to "hire" another player to create a cool camo for my mechs. I'd send them MC or CB, whatever is agreed on, and they would design a customized camo for the mech I choose. They would know what colors I have unlocked but also be able to use other ones, and when finished, I could approve (or not) the MC purchase of additional colors to apply the camo.

To make this work, of course, the camo system has to get much more flexible. Right now it kind of sucks, IMO.

#6 Wizard Steve

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Posted 08 April 2013 - 04:50 AM

Posted Image

#7 AnnoyingCat

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Posted 08 April 2013 - 04:55 AM

NO! ROFLstomping pugs is more than enough to get space money

#8 Khanublikhan

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Posted 08 April 2013 - 05:15 AM

Let us say you choose to be a mech-technician with a desire to specialise in Hunchback mech efficiencies.

You invest C-Bills into Hunchback Efficiency: Movement Boost skill level 1. A player comes to you with their Hunchback and you modify their mech with your skill. You charge them 20,000 C-Bills. For their next map, that Hunchback gains a top speed boost.

No ingredients required. It is purely done on the basis of skill expertise.

Edited by Khanublikhan, 08 April 2013 - 05:17 AM.


#9 Kdogg788

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Posted 08 April 2013 - 06:02 AM

Sounds like the Mechwarrior RPG game, but I really can't see MWO becoming more RPG like other than getting CW maps in for game structure. It's unlikely RnR will make a comeback due to the severe balancing issues that it caused. You could alternatively pay another player for their work via PayPal if you really wanted to when they implement user made decals.

-k

#10 Ignatz22

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Posted 08 April 2013 - 06:12 AM

Sirs;

While I enthusiastically agree with any idea that enhances the "simulation" aspect of this game, I think there are more pressing concerns for development. Also, non-combat skill tees remove players from the game by offering alternatives to combat for income; I think this might counter the purpose of the game.

It's an interesting idea, and were this a bigger universe that may yet come to pass, I could see it, but I see many more important design upgrades before this.

Did you post it as a "Question to the Devs"?

-ignatz22

Edited by Ignatz22, 08 April 2013 - 06:13 AM.


#11 Denolven

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Posted 08 April 2013 - 06:20 AM

View PostKhanublikhan, on 08 April 2013 - 02:36 AM, said:

Imagine if there was the option to 'purchase' technician repair skills (...) and you could use those skills to repair mechs over time (...) making a profit for yourself by repairing other players mechs in your downtime / between matches.
  • New players could early invest in these technician skills to supplement their income.
  • More veteran players could use these technician skills to push their income over a threshold to buy a more expensive mech.
Would you enjoy this kind of play in Mechwarrior: Online?


No I wouldn't, and I'll tell you why: I play this game to shoot lasers with giant robots, and most people have the same reason (plus some background fluff for the people who are familiar with the universe).

How exactly does the game benefit from your suggestion? I don't say it's a bad idea, but I really don't see it fit into the gameplay.
All I see is an increased C-Bill income, but only for veterans, because newbies don't have those skills. While I agree it reduces the grind factor, I see no benefit at all for the actual gameplay.

#12 ItsAPotato

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Posted 08 April 2013 - 06:40 AM

View PostKhanublikhan, on 08 April 2013 - 02:36 AM, said:


Would you enjoy this kind of play in Mechwarrior: Online?




View PostKhanublikhan, on 08 April 2013 - 02:56 AM, said:

Would you like technician skills to be included in Mechwarrior Online?



Posted Image

Edited by ItsAPotato, 08 April 2013 - 06:41 AM.


#13 Alex Warden

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Posted 08 April 2013 - 07:02 AM

yes i would like to see a battletech universe mmorpg... maybe someone will make one in the future :)

#14 Khanublikhan

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Posted 08 April 2013 - 07:22 AM

Ah, now it is interesting you say 'battletech mmorpg'. When I think about the Battletech Universe I certainly think it is rich and deep enough to support the idea of an mmorpg.

Let us think about it a little more deeply. The Battletech Universe has:-
  • A rich history.
  • Heroes & Villains.
  • Warfare on a grand scale.
  • Technology & Lost Technology (Mystery).
  • Fighting against Overwhelming Odds (Heroism - Clan Invasion).
  • Loot. (Clan-Tech).
You certainly *could* make an MMO using the setting. It is a ripe cherry - but... perhaps too niche a product (Warhammer 40K before Warhammer 40K was a twinkle in Game Workshop's eye...)

The basis of my suggestion above (and many of my suggestions in other topics) is... ...given the rich depth of the Battletech Universe you would be doing it an astonishing disservice if you did not include MMO-lite elements. For example:-
  • Scavenging mech parts (Loot system).
  • Community Warfare (Quest mode).
  • Lost-Tech & Clan-Tech (Crafting).
  • Mech warfare (Combat).
I am not suggesting for an instance that Mechwarrior Online should be an MMO. I am however deeply concerned that is not touching the appropriate bases by having Scavenging, a deep Community Warfare and a system of controlled access to Lost-Tech and Clan-Tech.

I will not be satisfied with Call of Duty: Mechwarrior edition. I am "impatiently pining" for Community Warfare.

Edited by Khanublikhan, 08 April 2013 - 07:23 AM.


#15 Jae Hyun Nakamura

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Posted 08 April 2013 - 07:28 AM

Think it's enought money for killin, components and assists. If CW will come, maybe there will be a system to go on missions or something to earn some more c-bills, but this game is called `Mechwarrior´ and not `Asstech´

#16 ElliottTarson

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Posted 08 April 2013 - 07:35 AM

View PostItsAPotato, on 08 April 2013 - 06:40 AM, said:






Posted Image

You sir, managed to make me LOL. As crappy as i'm feeling (been sick for a week, spent the entirety of yesterday at the porcelain throne), I appreciate it.

As for the OP, it'd be nice, but this isn't Eve, and probably never will be.

View PostKhanublikhan, on 08 April 2013 - 07:22 AM, said:

I will not be satisfied with Call of Duty: Mechwarrior edition. I am "impatiently pining" for Community Warfare.


I don't see what we have now as CoD:MWO, so to me that statement is invalid. Agreed on the second, but with the rest of your post I think you're not clearly seeing how this game is going to play out.

Edited by ElliottTarson, 08 April 2013 - 07:35 AM.


#17 Khanublikhan

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Posted 08 April 2013 - 07:53 AM

ElliottTarson said:

I don't see what we have now as CoD:MWO, so to me that statement is invalid. Agreed on the second, but with the rest of your post I think you're not clearly seeing how this game is going to play out.


I don't see what we have now as CoD:MWO either. I don't wish it to stray (further) in that direction.

And you're right, I am not clearly seeing how this game will play out. I have grand expectations. I have deep expectations. I am only getting shallow explanations. Game systems are being cut, nerfed (for good reasons and bad), and seemingly watered down.

I deeply appreciate and applaud PGI for their efforts to date. I am however trying to make suggestions that add depth, not take it away.

#18 Kraven Kor

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Posted 08 April 2013 - 11:09 AM

Only if I also had to mine my own stuff and go through a process of combining 17,000 different smaller things (which preferably take approximately 1 hour to find... each...) into 56 larger things which then combine into the base item that then combines with one of 27 optional items to make the final item.

*groan*

#19 Felicitatem Parco

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Posted 08 April 2013 - 11:13 AM

I am going to move this to the Suggestions forums, as it is a new suggested playtype/functionality.

#20 MaddMaxx

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Posted 08 April 2013 - 11:17 AM

It sounds as if it would require Mech downtime. Downtime to Repair, without R&R as a back drop, would be, I feel detrimental. I can get FREE repairs as is... ;)





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