


CryEngine3 Destructible Environment
#1
Posted 03 June 2012 - 02:16 PM

#2
Posted 03 June 2012 - 02:23 PM
Edited by Horizon, 03 June 2012 - 02:26 PM.
#3
Posted 03 June 2012 - 02:34 PM
Mindstormer, on 03 June 2012 - 02:16 PM, said:

Tree destruction WILL be implemented (this has been stated by the devs)
Footprints WILL be in the game (against, stated by devs)
Death animation systems have YET to be implemented (by the way, it's not 'loosing armor', it's 'losing armor'.)
All these things are being addressed.
Also, MWO is a MVP product; expect more features as time goes on.
#4
Posted 03 June 2012 - 02:37 PM
Aegis Kleais, on 03 June 2012 - 02:34 PM, said:
Footprints WILL be in the game (against, stated by devs)
Death animation systems have YET to be implemented (by the way, it's not 'loosing armor', it's 'losing armor'.)
All these things are being addressed.
Also, MWO is a MVP product; expect more features as time goes on.
Thanks for the information, I suspected as much. And yes I see my spelling error, mixing loose and lose is one of the most common grammatical errors.
#5
Posted 03 June 2012 - 03:39 PM
Mindstormer, on 03 June 2012 - 02:37 PM, said:
Thanks for the information, I suspected as much. And yes I see my spelling error, mixing loose and lose is one of the most common grammatical errors.
loose and lose
its and it's
your and you're
there and their and they're
affect and effect
accept and except
to and too and two
Yeah, we see our fair share.

#6
Posted 05 June 2012 - 11:14 AM
#7
Posted 06 June 2012 - 08:59 PM
It's a deforming soft-body physics engine for CryEngine3 made by beamng.com, the same guys who made . In the video (for those who didn't watch it) they drive a car into various objects in a 3D space. It crumples (mostly) like you'd expect a real car to: bonnet folds up, mirrors smash off, etc, etc. This is simulated in real time. They do have some clipping issues at the moment, where parts go through other parts, so its not a finished product, yet. But it's coming to the engine MWO runs on in the near future.
So when it does, maybe the devs could build it into the game? Pwetty pwease? Imagine the rigidity of your mech's armour being linked to its remaining armour points in that location, then watch as a barrage of autocannon fire first dents, then smashes chunks off your mech (or maybe you'd prefer to imagine your enemy's mech...). Imagine death from aboves and charges, punches and kicks, even hatchets, leaving mechs damaged and disfigured.
Edit: Just noticed this in another thread, under a much more mysterious name. Oh well.
Edited by Sparks Murphey, 06 June 2012 - 09:07 PM.
#8
Posted 04 January 2013 - 06:31 PM
If I could use my tank in real life to remove trees that obstructed my field of view, I'd sure as *@&$ like to be able to clear my view in a Mech'.
Keep up the great work.
#9
Posted 04 January 2013 - 09:15 PM
#10
Posted 04 January 2013 - 10:41 PM
#11
Posted 04 January 2013 - 10:50 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users