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CryEngine3 Destructible Environment


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#1 Mindstormer

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Posted 03 June 2012 - 02:16 PM

CryEngine 3 is a GREAT physics engine and I would hate to see it go to waste... From what I have seen in the developer breakdown videos, the environment isn't really physicsish. No destructible trees (lasers go right through trees, oh my!), no mech footprints (these mechs are after all multiple tons in weight), and almost no post-weapon impacts on the ground (very subtle). The few mechs that did end up getting destroyed in the breakdown videos didn't loose any hardpoints or chinks of armor, but instead they simply fell over, rag-dolled, and disappeared after five seconds. I understand that the game is still in development but I just wanted to bring this up to get some comments and new information. It is called a physics engine for a reason after all... ;)

#2 Horizon

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Posted 03 June 2012 - 02:23 PM

I'm guessing the current engine they're using is going to implement such (despite the fact that I have no idea what engine they are using). But that would be nice, a game that I recall which really has a lot of that craziness is Battlefield 3, explosions causing environmental destruction, trees getting owned, stuff like that. Though, I can't imagine the strain it'll put on some low tier gaming computers..

Edited by Horizon, 03 June 2012 - 02:26 PM.


#3 Aegis Kleais

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Posted 03 June 2012 - 02:34 PM

View PostMindstormer, on 03 June 2012 - 02:16 PM, said:

CryEngine 3 is a GREAT physics engine and I would hate to see it go to waste... From what I have seen in the developer breakdown videos, the environment isn't really physicsish. No destructible trees (lasers go right through trees, oh my!), no mech footprints (these mechs are after all multiple tons in weight), and almost no post-weapon impacts on the ground (very subtle). The few mechs that did end up getting destroyed in the breakdown videos didn't loose any hardpoints or chinks of armor, but instead they simply fell over, rag-dolled, and disappeared after five seconds. I understand that the game is still in development but I just wanted to bring this up to get some comments and new information. It is called a physics engine for a reason after all... ;)

Tree destruction WILL be implemented (this has been stated by the devs)
Footprints WILL be in the game (against, stated by devs)
Death animation systems have YET to be implemented (by the way, it's not 'loosing armor', it's 'losing armor'.)

All these things are being addressed.

Also, MWO is a MVP product; expect more features as time goes on.

#4 Mindstormer

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Posted 03 June 2012 - 02:37 PM

View PostAegis Kleais, on 03 June 2012 - 02:34 PM, said:

Tree destruction WILL be implemented (this has been stated by the devs)
Footprints WILL be in the game (against, stated by devs)
Death animation systems have YET to be implemented (by the way, it's not 'loosing armor', it's 'losing armor'.)

All these things are being addressed.

Also, MWO is a MVP product; expect more features as time goes on.


Thanks for the information, I suspected as much. And yes I see my spelling error, mixing loose and lose is one of the most common grammatical errors.

#5 Aegis Kleais

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Posted 03 June 2012 - 03:39 PM

View PostMindstormer, on 03 June 2012 - 02:37 PM, said:


Thanks for the information, I suspected as much. And yes I see my spelling error, mixing loose and lose is one of the most common grammatical errors.

loose and lose
its and it's
your and you're
there and their and they're
affect and effect
accept and except
to and too and two

Yeah, we see our fair share. ;) And no worries; none of us are perfect.

#6 Rodney28021

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Posted 05 June 2012 - 11:14 AM

Will there be buildings, objects, npcs, landscape useable as cover? Are we able to make a hole inside a tall building, step my mech inside said building and shoot with my gun outside the building. IF said building falls would i take bad damage or minimal damage. Can we crouch behind a wall for cover till it is shot down?

#7 Sparks Murphey

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Posted 06 June 2012 - 08:59 PM

Just wanted to highlight this for both the fans and devs (though the devs have possibly already seen it)



It's a deforming soft-body physics engine for CryEngine3 made by beamng.com, the same guys who made . In the video (for those who didn't watch it) they drive a car into various objects in a 3D space. It crumples (mostly) like you'd expect a real car to: bonnet folds up, mirrors smash off, etc, etc. This is simulated in real time. They do have some clipping issues at the moment, where parts go through other parts, so its not a finished product, yet. But it's coming to the engine MWO runs on in the near future.

So when it does, maybe the devs could build it into the game? Pwetty pwease? Imagine the rigidity of your mech's armour being linked to its remaining armour points in that location, then watch as a barrage of autocannon fire first dents, then smashes chunks off your mech (or maybe you'd prefer to imagine your enemy's mech...). Imagine death from aboves and charges, punches and kicks, even hatchets, leaving mechs damaged and disfigured.

Edit: Just noticed this in another thread, under a much more mysterious name. Oh well.

Edited by Sparks Murphey, 06 June 2012 - 09:07 PM.


#8 SICk Nick

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Posted 04 January 2013 - 06:31 PM

I just want to say, as a former Abrams Tank Commander, I'm really glad destructible trees are in the future.

If I could use my tank in real life to remove trees that obstructed my field of view, I'd sure as *@&$ like to be able to clear my view in a Mech'.

Keep up the great work.

#9 Irvine

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Posted 04 January 2013 - 09:15 PM

psst...hi...look down to find footprints...

#10 Scorpio Rising

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Posted 04 January 2013 - 10:41 PM

I saw mech foot prints tonight...

#11 Pr8Dator

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Posted 04 January 2013 - 10:50 PM

necro thread is necro





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