1: The ability of streaks to land hits is severely disproportionate compared to other weapons. In any fight, the player who is able to land streaks will always have the advantage over lights and mediums, as the damage they deal and their hit rate make them far deadlier than any other weapon over any period of time. (Unless you are large or easy to hit. Not the case with ECM/Streak lights.)
This hit problem is due mainly to the ability to fire streaks from any angle and expect them to land, even if your lock as recently decayed fully. I'm all for them tracking to strike targets, but their turn rate should be severely reduced, making them easy to hit with, but only if your target is near your crosshairs. There is no way to dodge except being in cover, but despite huge size differences, most lights run at the same general speed cap, making heavier ones infinitely superior to lighter ones. There is no advantage to taking a lighter Light.
2: For their weight, streaks deal far far more damage in their game run than any other weapon of its size. Comparatively, SRM2s deal drastically less damage during a game, and are almost useless in terms of hitting targets reasonably without artemis, which brings the weight of the less useful equipment to .5 tons more. Ammo is far less easy to waste. Even larger SRMs perform less well than streaks for hit and damage rates. Lasers cannot even scratch an enemy compared to streaks, despite having higher firepower, making them useless when streaks are fielded against you. Even with the changes, any ECM mech can expect to deal more damage in a run with streaks than with SRMs. (Lights, that is. The D-DC Atlas isn't unbalanced imho and loves SRMs.)
3: The amount of effort required to use Streaks is negligible. They hit from any angle, they always deal full damage, they use very little ammo and they are the end-all anti-light weapon. Combining these with an ECM on a single mech without any disbenefit to the user is the defenition of unbalanced. By giving streaks to ECM toting mechs, all other Light mechs have had their purpose negated by sheer comparative uselessness.
All the users want is for 3L pilots to have to make as much effort for kills as anyone else, and with the current streak/ecm model on the 3L and 2D, this is nowhere near the case. I played a 3L for a few days, and scored stupid high without breaking any sweats. It made me feel gross simply walking around killing people who had no chance to fight back. It wasnt rewarding and it wasn't fun, either for me or for the lights I knocked over. It's just... a joke. A really bad joke.
Thanks for the updates PGI, I look forward to this issue eventually being addressed, so that when you release the flea, it doesn't suffer the same utter failure as the TDK or the SDR. Or the TBT-7M for that matter. Streaks need to require effort and follow some basic physics already, so that we can get back to playing a game that actually has strategy for light pilots.
Edited by TheFlyingScotsman, 08 April 2013 - 08:44 AM.