Edited by jakucha, 08 April 2013 - 06:42 PM.


Community Warfare Clarity (P2P/f2P) - Feedback
#201
Posted 08 April 2013 - 06:39 PM
#202
Posted 08 April 2013 - 06:43 PM
Mystere, on 08 April 2013 - 05:35 PM, said:
Wrong developer choices on a video game justifies threats of physical violence?
They should be banned, and reported to the police. The question, is, as a company, what have you done wrong to make enough people angry enough to violently lash out, in enough numbers that it is worth bringing up in a community update? Are we talking about a dozen? A hundred? To alienate your customer base to the point where they lose their minds and commit a federal felony? (Communication over the internet used for threats can get you put away in the US forever)
It is a failure of communication, failed promises and disappointment that soured those people. You figure they are going to be giving PGI more MC? I don't. And that is the true failure.
Have I said mean things to PGI? Yeah, I got pissed off. Why am I still here?
Because I want them to succeed, and not only do well, but become a true tier 1 game. I want this to be a game I could play for 5 years, with hundreds of thousands of players. I hope they all buy ferrarris and nice houses and unlimited maple syrup and new ice skates to go play hockey with.
But hey, I'm a vocal minority that they don't value (their words), a cash cow they already milked and wasted their founder's money, and I'm not the target audience. I don't feel special. I don't feel valued.
And there are plenty of other opportunities out there to get fun.
For less than the Highlander, I bought Sniper Elite, **** Zombie, and the Red Orchestra 2 Premium Edition, and still had money left over to throw at Star Conflict.
The point is, I think they are falling behind so fast, and failing to adapt so badly, that there may not be an MWO in 18 months.
#203
Posted 08 April 2013 - 07:02 PM
"...It’s a whole other issue when the community sends violent threats to PGI/IGP staff for any reason..."
...Dafuq is wrong with you people?
#204
Posted 08 April 2013 - 07:12 PM
No problem from me with what you're proposing.
#205
Posted 08 April 2013 - 08:26 PM

PGI you are doing a good job, thanks for bringing us a great game.

#206
Posted 08 April 2013 - 08:32 PM
Thanks for finally answering the communities concerns with CW. I for one, will not be continuing to play MWO. I won't go into detail as to my reasons, but your interview and the subsequent lack of clarification to our concerns are a key reason. More specifically, my issue is with your use of Twitter as an offical source of communication. I do not use twitter, nor do I feel that it, facebook, and other social media are the appropriate places to obtain my gaming information.
As a systems administrator for a software development company (Health care), I have witnessed many devs, leaders, and support staff work through weekends, holidays, and scheduled time off to satisfy customer needs. Clearly, PGI does not expect the same level of commitment to its customers. You were on holiday, but could take the time to post multiple tweets concerning the interview fiasco, but couldln't take 5 minutes to log onto this forum or ask a staff member to post for you to help alievate the commuinties concerns (most smart phones can do so). And it has taken 8 days after the holiday to finally update the community as to PGIs intent for CW.
I find the level professionalism at PGI lacking, thre are numerous instances of a statement being made in the past, i.e. blah blah will not happen. And then months later, that item is being introduced into the game. Currently, your most recent patch was an embarasment - do you have a QA team? Do they understand the process of patch testing? Or are you (like so many companies today) using your customers as testers?
To the members of the community, thanks for the many enjoyable matches, I hope you find MWO to your liking in the future.
#207
Posted 08 April 2013 - 08:36 PM
Purplefluffybunny, on 08 April 2013 - 06:03 PM, said:
I snipped your quote, because this is the part I want to focus on, not trying to take it out of context ...
It looks like playing with eleven other guys (even guys of your choosing) will be free, but if you want to set up a pre-arranged match with another 12-man group, you have to pay.
So either, participate in PGI's community warfare, or buy premium time, right?
#209
Posted 08 April 2013 - 08:58 PM
Finally, there are a few things that I have to say one more time as I feel that quite strongly about them. First is that the prominence of Merc units being the involved team faction for CW. This flies in the face of everything canon. It should be HOUSE units that have the most direct impact on the universe, with Merc units being filled in on assaults and defense via contract bidding. It also potentially segregates various portions of the player base in an unneeded way. Second, at no point should ANY player based group be able to directly control territory. Other games have tried this and in most cases it leads to a few super large player guilds controlling everything. This locks out any player that is not a member of those groups from being able to fully take part in CW. Likewise, simply limiting player groups to how many planets they can take in the conquest unfairly limits them. A system such as the one I described in the April Community Update would allow for maximum player interaction for everyone. It also would not necessarily conflict with your suggestions above about how to monetize aspects of CW (pay for private matches, premium account rewards, etc). I feel that I have to keep posting this in places that you may see it as I believe that without very carefully setting up the CW system you may inadvertently allow player groups to lock out others from portions of the game. Thank you for taking the time to read this.
#210
Posted 08 April 2013 - 09:13 PM
Quote
16 people playing in an organized match is somehow more expensive than 16 people playing in randoms? Please...
#211
Posted 08 April 2013 - 09:27 PM
Bryan Ekman, on 08 April 2013 - 09:35 AM, said:
I take solace in the fact that this behavior represents the minority, not the majority of our amazing players.
Did this really happen?
Wow... that's just... i don't know which word to use, really. Sure, i raged here and there, too. In some cases maybe even a bit too early, without having full information on things, but threatening people, no matter if PGI or IGP staff or not is just wrong, nothing else. It's wrong.
So far i am ok with the ideas presented here by Bryan, except the minimum playersize, that is because i know how hard it currently is to maintain 8 Players persistently, that's connected to the state of the game though, meaning it can improve a lot we shall see how it develops.
#212
Posted 08 April 2013 - 10:32 PM
(Related Meme in support )
---
On a lighter note encouraging to see that dialogue concerning CW interests will be forthcoming.
#213
Posted 08 April 2013 - 10:42 PM
I really don't need premium as I have xp and cbills plenty... Could you just make another type subscription for CW only, but cheaper?
Or just seriously lower the price of premium, I dont really care, but the idea of $15sub+anything you want to buy is getting close to a full games worth of money monthly, and me and most others aren't going to pay that.
You know what I would buy though? If you could shop half the price of the premium off! What awesome idea I just came up with! I think I'll be posting this in suggestions soon.
Edited by Chavette, 08 April 2013 - 10:59 PM.
#214
Posted 08 April 2013 - 10:55 PM

#215
Posted 08 April 2013 - 11:55 PM
Tennex, on 08 April 2013 - 10:01 AM, said:
just consider how long MW3 and MW4 has been sustained due to private matches. alone. players themselves are content.
private matches are essential to support a robust, competitive community. and once you add the initial ingredients. the players will run themselves and grow themselves, and that iself is a form of content. means less work for you. to produce content and keep players entertained. and more time free players to become paid payers
"hey friends come play this game. We can only play together if you pay though"
it needs to be free so that there is no wall between paying and free players.
think of the free players as content.
think of server costs not as a drain. But as a cost to produce content (free players) for your other players
signed
#216
Posted 08 April 2013 - 11:59 PM

#217
Posted 09 April 2013 - 01:48 AM
Otherwise it might be dead soon becouse usualy people which will play those tournaments etc they are at least from half people with **** load of time and no cash and to loose those would be bad becouse those are people which will maintain that feeling that game is nonstop played and alive.
But i do understand server costs and so on. Maybe if there would be some listing of available tournament packages so there would be space to have some tournament which would last just few hours for free and whole weeken events would get charge at some way.
#218
Posted 09 April 2013 - 02:21 AM
Kageru Ikazuchi, on 08 April 2013 - 08:36 PM, said:
It looks like playing with eleven other guys (even guys of your choosing) will be free, but if you want to set up a pre-arranged match with another 12-man group, you have to pay.
So either, participate in PGI's community warfare, or buy premium time, right?
If they decide not to allow private matches those players will still have to be accommodated in PGI's CW system. I do not think that the additional costs of servicing those players' private matches, particularly in terms of sitting next to the mass who will play CW, are that great. They would have to be covered regardless of the existence of some private match system.
We also have to acknowledge that many of those wanting private matches and who would most use that system, are the same as those who had such a system taken away from them by PGI. So, from a public relations point of view it also makes sense for PGI to provide such a service for free, beyond yet again risking splitting players apart.
Edited by Purplefluffybunny, 09 April 2013 - 02:23 AM.
#219
Posted 09 April 2013 - 02:24 AM
Edited by LordDante, 09 April 2013 - 02:25 AM.
#220
Posted 09 April 2013 - 02:35 AM
LordDante, on 09 April 2013 - 02:24 AM, said:
I tend to agree that there should be a ban but perhaps not a lifetime one; there always needs to be the possibility of reconciliation and forgiveness, otherwise the rot has a place to sit and fester. These threats are an example of a failure in community management by PGI and IGP.
PGI and IGP cannot be held responsible for the actions of others. However, if they hired the right people they would have had a better understanding of parts of our community and some foresight into possible outcomes, given certain game design and commercial choices.
EDIT: sorry or the Edits, tired so poor english needs correcting.
EDIT2: Will IGP assimilate this to the 'hot sheet' too? I doubt it.
Edited by Purplefluffybunny, 09 April 2013 - 03:01 AM.
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