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Community Warfare Clarity (P2P/f2P) - Feedback


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#201 jakucha

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Posted 08 April 2013 - 06:39 PM

Some users of this forum have an incredibly silly problem of speculating so much they believe only what they think instead of what they know. Leads to unnecessary temper tantrums and drama. Pretty annoying.

Edited by jakucha, 08 April 2013 - 06:42 PM.


#202 Darkfire66

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Posted 08 April 2013 - 06:43 PM

View PostMystere, on 08 April 2013 - 05:35 PM, said:


Wrong developer choices on a video game justifies threats of physical violence?


They should be banned, and reported to the police. The question, is, as a company, what have you done wrong to make enough people angry enough to violently lash out, in enough numbers that it is worth bringing up in a community update? Are we talking about a dozen? A hundred? To alienate your customer base to the point where they lose their minds and commit a federal felony? (Communication over the internet used for threats can get you put away in the US forever)

It is a failure of communication, failed promises and disappointment that soured those people. You figure they are going to be giving PGI more MC? I don't. And that is the true failure.

Have I said mean things to PGI? Yeah, I got pissed off. Why am I still here?

Because I want them to succeed, and not only do well, but become a true tier 1 game. I want this to be a game I could play for 5 years, with hundreds of thousands of players. I hope they all buy ferrarris and nice houses and unlimited maple syrup and new ice skates to go play hockey with.

But hey, I'm a vocal minority that they don't value (their words), a cash cow they already milked and wasted their founder's money, and I'm not the target audience. I don't feel special. I don't feel valued.

And there are plenty of other opportunities out there to get fun.

For less than the Highlander, I bought Sniper Elite, **** Zombie, and the Red Orchestra 2 Premium Edition, and still had money left over to throw at Star Conflict.

The point is, I think they are falling behind so fast, and failing to adapt so badly, that there may not be an MWO in 18 months.

#203 repete

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Posted 08 April 2013 - 07:02 PM

Late to the party, but just can't get my head around:

"...It’s a whole other issue when the community sends violent threats to PGI/IGP staff for any reason..."

...Dafuq is wrong with you people?

#204 Fernsie

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Posted 08 April 2013 - 07:12 PM

Thanks guys.
No problem from me with what you're proposing.

#205 StandingCow

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Posted 08 April 2013 - 08:26 PM

Wow... you got violent threats?! Some people really don't deserve oxygen. :)

PGI you are doing a good job, thanks for bringing us a great game. :)

#206 jackal40

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Posted 08 April 2013 - 08:32 PM

Bryan,

Thanks for finally answering the communities concerns with CW. I for one, will not be continuing to play MWO. I won't go into detail as to my reasons, but your interview and the subsequent lack of clarification to our concerns are a key reason. More specifically, my issue is with your use of Twitter as an offical source of communication. I do not use twitter, nor do I feel that it, facebook, and other social media are the appropriate places to obtain my gaming information.

As a systems administrator for a software development company (Health care), I have witnessed many devs, leaders, and support staff work through weekends, holidays, and scheduled time off to satisfy customer needs. Clearly, PGI does not expect the same level of commitment to its customers. You were on holiday, but could take the time to post multiple tweets concerning the interview fiasco, but couldln't take 5 minutes to log onto this forum or ask a staff member to post for you to help alievate the commuinties concerns (most smart phones can do so). And it has taken 8 days after the holiday to finally update the community as to PGIs intent for CW.

I find the level professionalism at PGI lacking, thre are numerous instances of a statement being made in the past, i.e. blah blah will not happen. And then months later, that item is being introduced into the game. Currently, your most recent patch was an embarasment - do you have a QA team? Do they understand the process of patch testing? Or are you (like so many companies today) using your customers as testers?

To the members of the community, thanks for the many enjoyable matches, I hope you find MWO to your liking in the future.

#207 Kageru Ikazuchi

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Posted 08 April 2013 - 08:36 PM

View PostPurplefluffybunny, on 08 April 2013 - 06:03 PM, said:

... Friends invite one another and are MORE likely to want private matches and if one or two do not have premium, they cannot access the social space. ...

I snipped your quote, because this is the part I want to focus on, not trying to take it out of context ...

It looks like playing with eleven other guys (even guys of your choosing) will be free, but if you want to set up a pre-arranged match with another 12-man group, you have to pay.

So either, participate in PGI's community warfare, or buy premium time, right?

#208 repete

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Posted 08 April 2013 - 08:56 PM

View PostMrPenguin, on 08 April 2013 - 10:54 AM, said:

Theirs a phone app for twitter, there isn't a phone app for the mechwarrior forums.


Yes there is. It's called a browser.

#209 Kolonel Matt

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Posted 08 April 2013 - 08:58 PM

First, I have to say thank you for finally posting a response, although I am a little upset that it came a full week after the end of the holiday. I cannot fault you for trying to take the holiday weekend off to be with family as I like to do such things myself. It would have, however, been much more useful if this post came on Monday or Tuesday after the holiday weekend. A lot of people expressed concern and tend to not follow things like twitter. As far as those few threatening violence, I think everyone here can agree that that is unacceptable behavior and would like to add my voice to that message.

Finally, there are a few things that I have to say one more time as I feel that quite strongly about them. First is that the prominence of Merc units being the involved team faction for CW. This flies in the face of everything canon. It should be HOUSE units that have the most direct impact on the universe, with Merc units being filled in on assaults and defense via contract bidding. It also potentially segregates various portions of the player base in an unneeded way. Second, at no point should ANY player based group be able to directly control territory. Other games have tried this and in most cases it leads to a few super large player guilds controlling everything. This locks out any player that is not a member of those groups from being able to fully take part in CW. Likewise, simply limiting player groups to how many planets they can take in the conquest unfairly limits them. A system such as the one I described in the April Community Update would allow for maximum player interaction for everyone. It also would not necessarily conflict with your suggestions above about how to monetize aspects of CW (pay for private matches, premium account rewards, etc). I feel that I have to keep posting this in places that you may see it as I believe that without very carefully setting up the CW system you may inadvertently allow player groups to lock out others from portions of the game. Thank you for taking the time to read this.

#210 Kekkone

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Posted 08 April 2013 - 09:13 PM

Quote

If we decided to launch Private Matches, they will likely require a Premium Account to cover costs of hosting a match on our hardware.

16 people playing in an organized match is somehow more expensive than 16 people playing in randoms? Please...

#211 Elder Thorn

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Posted 08 April 2013 - 09:27 PM

View PostBryan Ekman, on 08 April 2013 - 09:35 AM, said:

However, we will hold firm that aggressive and threatening behaviour towards staff of fellow MechWarriors will never be acceptable and will result in banishment for those who do so.
I take solace in the fact that this behavior represents the minority, not the majority of our amazing players.


Did this really happen?
Wow... that's just... i don't know which word to use, really. Sure, i raged here and there, too. In some cases maybe even a bit too early, without having full information on things, but threatening people, no matter if PGI or IGP staff or not is just wrong, nothing else. It's wrong.

So far i am ok with the ideas presented here by Bryan, except the minimum playersize, that is because i know how hard it currently is to maintain 8 Players persistently, that's connected to the state of the game though, meaning it can improve a lot we shall see how it develops.

#212 Noesis

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Posted 08 April 2013 - 10:32 PM

Threatening MWO staff is seriously the wrong application of Community Warfare.

(Related Meme in support )

---

On a lighter note encouraging to see that dialogue concerning CW interests will be forthcoming.

#213 Chavette

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Posted 08 April 2013 - 10:42 PM

The price of premium is really high for my 3rd world country student fund. $10-15 is about all I spend monthly on mwo, and I find that amount reasonable, since its about the same as a WoW subscription. If bought the prem and played really good, would it be possible to get my premiums worth in prizes back?

I really don't need premium as I have xp and cbills plenty... Could you just make another type subscription for CW only, but cheaper?

Or just seriously lower the price of premium, I dont really care, but the idea of $15sub+anything you want to buy is getting close to a full games worth of money monthly, and me and most others aren't going to pay that.

You know what I would buy though? If you could shop half the price of the premium off! What awesome idea I just came up with! I think I'll be posting this in suggestions soon.

Edited by Chavette, 08 April 2013 - 10:59 PM.


#214 RobinSage

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Posted 08 April 2013 - 10:55 PM

Thank you Bryan. :)

#215 riot

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Posted 08 April 2013 - 11:55 PM

View PostTennex, on 08 April 2013 - 10:01 AM, said:

private matches are essential to longevity of a game.

just consider how long MW3 and MW4 has been sustained due to private matches. alone. players themselves are content.

private matches are essential to support a robust, competitive community. and once you add the initial ingredients. the players will run themselves and grow themselves, and that iself is a form of content. means less work for you. to produce content and keep players entertained. and more time free players to become paid payers

"hey friends come play this game. We can only play together if you pay though"
it needs to be free so that there is no wall between paying and free players.
think of the free players as content.

think of server costs not as a drain. But as a cost to produce content (free players) for your other players


signed

#216 Logi

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Posted 08 April 2013 - 11:59 PM

PGI you are doing great job. do not forget: for every player, who is upset that the development isn´t working the way HE is imagenningand who is craying around at the forums, there are at least 20 players who are just playing and enjoying the game :)

#217 JuiceKeeper

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Posted 09 April 2013 - 01:48 AM

That rage would be easily avoidable if u would put suggestions about what u think and how u want to charge us on forums and talk to us like you doing with this post. Personaly i wouldnt cash charge those units and there has to be free system available for people to make some tournaments. Or if u want to charge Mercs unit by one time MC that sum should be gainable by gameplay so players which are not living in rich west can be part of tourmanents and so on and also they have to have ability to create tournaments and such things. So the game feels full and on the move all the time.
Otherwise it might be dead soon becouse usualy people which will play those tournaments etc they are at least from half people with **** load of time and no cash and to loose those would be bad becouse those are people which will maintain that feeling that game is nonstop played and alive.
But i do understand server costs and so on. Maybe if there would be some listing of available tournament packages so there would be space to have some tournament which would last just few hours for free and whole weeken events would get charge at some way.

#218 Purplefluffybunny

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Posted 09 April 2013 - 02:21 AM

View PostKageru Ikazuchi, on 08 April 2013 - 08:36 PM, said:

I snipped your quote, because this is the part I want to focus on, not trying to take it out of context ...

It looks like playing with eleven other guys (even guys of your choosing) will be free, but if you want to set up a pre-arranged match with another 12-man group, you have to pay.

So either, participate in PGI's community warfare, or buy premium time, right?


If they decide not to allow private matches those players will still have to be accommodated in PGI's CW system. I do not think that the additional costs of servicing those players' private matches, particularly in terms of sitting next to the mass who will play CW, are that great. They would have to be covered regardless of the existence of some private match system.

We also have to acknowledge that many of those wanting private matches and who would most use that system, are the same as those who had such a system taken away from them by PGI. So, from a public relations point of view it also makes sense for PGI to provide such a service for free, beyond yet again risking splitting players apart.

Edited by Purplefluffybunny, 09 April 2013 - 02:23 AM.


#219 LordDante

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Posted 09 April 2013 - 02:24 AM

when it goes as far as personal threats of violence ,there can be only one rule ! lifetime ban ! its a game, no Need for personal attacks against the devs or other Players.

Edited by LordDante, 09 April 2013 - 02:25 AM.


#220 Purplefluffybunny

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Posted 09 April 2013 - 02:35 AM

View PostLordDante, on 09 April 2013 - 02:24 AM, said:

when it goes as far as personal threats of violence ,there can be only one rule ! lifetime ban ! its a game, no Need for personal attacks against the devs or other Players.


I tend to agree that there should be a ban but perhaps not a lifetime one; there always needs to be the possibility of reconciliation and forgiveness, otherwise the rot has a place to sit and fester. These threats are an example of a failure in community management by PGI and IGP.

PGI and IGP cannot be held responsible for the actions of others. However, if they hired the right people they would have had a better understanding of parts of our community and some foresight into possible outcomes, given certain game design and commercial choices.

EDIT: sorry or the Edits, tired so poor english needs correcting.

EDIT2: Will IGP assimilate this to the 'hot sheet' too? I doubt it.

Edited by Purplefluffybunny, 09 April 2013 - 03:01 AM.






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