SirLANsalot, on 08 April 2013 - 02:37 PM, said:
MG's might be more useful for taking out mechs with Reflective armor (once it comes) as it would tear it up much faster then a normal ballistic might. Also MG's are anti infantry, something this game may come out with in PvE.
Bold statement is false, if we hold to some degree of TT canon (but hey look at ECM.). Italicized statement may or may not be relevant.
Reflective armor does not take more damage from being hit by ballistic/missile attacks. It suffers
normal damage from ballistic/missile attacks. The only thing that does more damage against a unit with reflective armor are physical attacks, falls or crashes through buildings (none of which are in MW:O or in the foreseeable future) or an artillery attack (Which we now have).
Yes, machine guns are anti-infantry, so that part is correct. However PGI has said they have no plans anytime in the near future to have a PVE campaign, so it is really a moot point.
Disclaimer, the following rant is not targeted at anyone, but rather at the Machine Gun implementation itself.
On paper the idea for machine guns sounds great, but in practice it utterly sucks.
They have crap damage to begin with (something like .04 not .5 or anything like that but .04)
Now then take that crap damage of .04 and multiply it by a crap critical modifier of even 3x and we get a whopping damage value of .12. Isn't that just a lovely rose smelling pile of crap.
"But I can destroy components with it!" - Right. Okay so a Gauss Rifle has 3 hit points...do you know how many machine gun shots it takes to destroy the 3 HP Gauss assuming all of those machine gun shots not only hit the mech but also critical hit the gauss rifle?
25. Yes, 25. 25 craptacular shots of lovely lovely machine gun!
Same for an ECM.
Now then, how about anything with 10 HP like pretty much every other component in the game?
try around 208 shots.
Yes, let me get within 90 meters of someone, more than likely in the middle of a group of people while trying to dodge around avoiding their fire, and put 208 rounds into the same location on them.
Meanwhile an AC10 can do that in one shot, from a much safer distance...
Yes, Machine Guns are fine as they are...
Now I want to hop into testing ground and see how long it takes to pick apart the dummy mechs with nothing but machine guns.
Edit: Did some testing. Seems like the critical multiplier might be a bit higher as in the testing grounds it has taken out weapons pretty quickly once internals were being hit, though it was still hit and miss on when it actually did happen, add that into actually having to get past the armor, AND the short range and they still are pretty blah. This was done with a founders Hunchback with a 260 STD Engine, 3 Small Lasers, 3 Machine Guns and as much ammo as I could fit on it.
Edited by Evinthal, 08 April 2013 - 07:23 PM.