Quote
A: Partly due to the nature of how MGs work in the TT rules, partially due to how we chose to make it useful. When equipping a MG, keep in mind that it is not meant to burn through armor but is very useful for tearing up internals (crits). Bumping MG damage will turn it into a laser that can be kept on with no heat penalty until it runs out of ammo. Now imagine the devastating effect that a 6 MG spider could do to the back of an Atlas! We are still investigating balance of the MG but don’t expect any significant increase in damage.
Personally, I find this so far detached from the realities of the game I'm gobsmacked.
So, in an effort to find out if it's just me that sucks or if it is indeed so that it is the MG that sucks, let's see your MG stats. Here's mine:
Those stats were all from running a 4 MG SDR-5K from purchase through Basic.
Damage per match: 18.74
Damage per match per MG: 4.68
Incidentally, with my stats the "devastating effect" of a mythical 6 MG Spider would be 28.11 damage to the back of an Atlas...
So what's your MG stats?
EDIT: Please include your damage per match score; just divide total damage (last number) by matches played (first number). It's an eye-opener, hopefully.
EDIT 2: Also of interest is your effective DPS with the MG. In theory it should do 0.4 DPS, but how much can you make it do? Divide your total damage by shots fired, and then multiply by 10 and you get the answer. Mine is 0.18, or not even half the theoretical DPS.
Edited by stjobe, 08 April 2013 - 04:09 PM.