OneEyed Jack, on 08 April 2013 - 06:04 PM, said:
Learn to use what? They simply don't do anything.
Oh YES they do
OneEyed Jack, on 08 April 2013 - 06:04 PM, said:
There's nothing to learn. Seriously, you could remove those MG's from both of those mechs and not even replace them with anything. Just leave the crits empty and tonnage unused and, aside from the lack of noise, you'll see no perceptible difference in the performance of the mechs.
so wrong... so so so wrong.
OneEyed Jack, on 08 April 2013 - 06:04 PM, said:
If you actually use the tonnage for anything, and I mean anything else (barring ammo for guns you don't have, or some such absurd nonsense), you will gain effectiveness.
now your just talking angry talk and it makes no since. MG are effective. VERY much so.
OneEyed Jack, on 08 April 2013 - 06:04 PM, said:
(OK, so maybe Flamers wouldn't actually increase your effectiveness, but with their ability to blind targets they just might.)
we are talking about MG. I dont use flamers.
frankly its so sooooo much fun when someone like you thinks my 4x or 3C is an easy target, just to take out everything that makes your mech run before killing you. But not be4 I play with you like a cat plays with a dieing mouse. When I have had my fun I will stop look you in the eyes and blow your mech up and all you can do is watch while you burn.
Because you did not take the time to have a good time with an awesome weapon mechanic.
General Taskeen, on 08 April 2013 - 05:42 PM, said:
Wrong. Infantry didn't exist originally when the Machine Gun was in Battle Tech. Do your homework before you type things.
are you trying to tell us MG were invented before infantry? The entire history of warfare would disagree with you.
__________________________
If ANYthing gets changed with mg it should have longer range a .50 cal in 2013 can penatrate armor up to a mile+.
Edited by Funkadelic Mayhem, 08 April 2013 - 09:20 PM.