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Could Someone Explain To Me Why We Have Anti-Infantry Weapons In A Game That Has Never Remotely Intimated We Will Ever Face Infantry


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#1 Bishop Steiner

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Posted 08 April 2013 - 05:40 PM

I have heard that MGs are weak because they are intended for infantry.  Refresh my memory the last time you had to dodge some PBI lobbing infernos at your mech?
Oh..... But they are magic crit seeking bullets of doom.  REALLY?  YouTube please, or it didn't happen.  
Will pgi ever get the hint that splash damage missiles, emp ppcs, and crit seeking mgs and lbxs don't a mechwarrior title make?  How about giving us weapons that ...IDK...... Damage our opponents?  Pretty sure anti armor missiles use shaped charges, which really minimize splash.  Ppcs might cause a little static, but I'd be happier if it delivered damage as a ballistic if it ravels like one, instead of damaging like a laser, and spreading it.  If the tracking  LBX was dual purpose like it was meant to be, then it's crit seeking makes sense, but since you need to bring a friend with REAL guns to crack the shell first..... Yeah.  Largely a joke.
Machine funs getting OP'd. Which pharmacy can I get some of those happy pills from.  Doubling or even tripling their damage would not suddenly cause Atlases to fall in 3 seconds flat.  (probably not even to a Piranha)

#2 Team Leader

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Posted 08 April 2013 - 05:51 PM

No, they can't explain to you.

#3 Tennex

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Posted 08 April 2013 - 05:52 PM

battletech had MGs before they ever had infantry or vehicles.

so its not really a anti infantry weapon when its conception predates that of infantry.

#4 Sir Trent Howell

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Posted 08 April 2013 - 05:52 PM

Yes, thank you. Now if the pugs will stop the "MGs are underpowered" whinefest.

#5 Team Leader

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Posted 08 April 2013 - 05:55 PM

View PostSir Trent Howell, on 08 April 2013 - 05:52 PM, said:

Yes, thank you. Now if the pugs will stop the "MGs are underpowered" whinefest.

Pug? Did you just call me, TEAM LEADER, a PUG? You came to the wrong thread pal. I challenge you... To a duel!
You get a 6 MG spider, I get a 6 SL laser Jenner. We will see who is superior, and who is right!
(hint: it's me both times because MGs are extremely underpowered)

#6 Lefty Lucy

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Posted 08 April 2013 - 05:58 PM

One of the big reasons why MGs would still be lackluster even with double damage is because they spray all over the target, even at nearly point-blank ranges.

One note, however: PPCs don't have splash damage. They do pin-point damage just like a ballistic.

#7 Roadbeer

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Posted 08 April 2013 - 05:58 PM

I think we need a redefinition of the word PUG, (why not, we're redefining Beta, Release, P2W, etc)

I'm going to go with LOne WolfS, LOWS. :P

#8 Team Leader

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Posted 08 April 2013 - 06:01 PM

View PostLefty Lucy, on 08 April 2013 - 05:58 PM, said:

One of the big reasons why MGs would still be lackluster even with double damage is because they spray all over the target, even at nearly point-blank ranges.

One note, however: PPCs don't have splash damage. They do pin-point damage just like a ballistic.

That's actually a common miss perception. PPCs (er and regular) are capable of spreading their damage around. In a mech with only PPCs, you will notice your damage is almost never in even 10s. You will also notice that sometimes shooting a PPC will damage multiple parts of a mech. So in this way the PPC isn't pinpoint.

#9 roguetrdr

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Posted 08 April 2013 - 06:05 PM

Space Magic is why...

Everytime something doesn't make sense in BT, space magic is the answer

#10 AntiCitizenJuan

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Posted 08 April 2013 - 06:05 PM

I would love to see co-operative missions against enemy foot-armies and mechs someday.

Maybe even a little campaign, although I'm pretty sure PGI said it wasnt going to happen.

#11 Ricama

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Posted 08 April 2013 - 06:08 PM

So we can replace them with Gauss Rifles and AC 20's!

#12 Roland

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Posted 08 April 2013 - 06:11 PM

Posted Image

#13 Burnsidhe

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Posted 08 April 2013 - 06:13 PM

Because it's not true.

Battlemech-class machine guns are not primarily anti-infantry weapons. They're anti-Battlemech/anti-armor/anti-vehicle weapons.

This is an example of what Battlemech vehicle mounted "Machine guns" are: http://en.wikipedia....wiki/M61_Vulcan

They're *supposed* to do as much damage as an AC-2 with a maximum range of 90 meters, and no one complains that an AC-2 is an anti-infantry weapon.

However, PGI has chosen not to give machine-guns that much damage, because reasons. Reasons we will never know, but probably have something to do with how machine-guns are light weapons that do as much damage close in as an AC-2. If a mech could mount a lot of them, they'd be really nasty knife-fighters.

Of course, PGI has complete control over hardpoints and how many of any type a 'mech can have.

So, they don't do as much damage as they should, for reasons.

Edited by Burnsidhe, 08 April 2013 - 06:25 PM.


#14 Tickdoff Tank

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Posted 08 April 2013 - 06:15 PM

View PostRoland, on 08 April 2013 - 06:11 PM, said:

Posted Image


I was just looking for this pic when I saw you already had it. Well played sir, well played.

#15 Lefty Lucy

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Posted 08 April 2013 - 06:23 PM

View PostTeam Leader, on 08 April 2013 - 06:01 PM, said:

That's actually a common miss perception. PPCs (er and regular) are capable of spreading their damage around. In a mech with only PPCs, you will notice your damage is almost never in even 10s. You will also notice that sometimes shooting a PPC will damage multiple parts of a mech. So in this way the PPC isn't pinpoint.


Take PPCs into training grounds. Try to damage multiple parts with single PPC hits. It doesn't happen.

#16 Bishop Steiner

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Posted 08 April 2013 - 06:24 PM

@Lefty Lucy

Lol. As much fun as it is to drop with ya, we see. Forever destined to disagree on here. K2 with 2 ERPPC, 2 Medium Pulse and 2 MG ( they sound neat) is probably 2nd favorite build to run, right behind my Trebuchet K, also with an ERPPC.

damage is seldom pinpoint. On boats w/ 4-6, its almost irrelevant with a little splash. But I can go into the training grounds right now, park 100 meters fro. Any mech you choose, max magnify and let the. Ppca converge before shooting, aim ct on virtually ANY mech, and I will damage both side tosos, EVERY SINGLE TIME. If I can remap my afterburner to actually work on my blasted laptop, be more than happy to YouTube it, along with my MG tests. If I can get it to upload at a decent rate. ( I'm south of Puerto Vallarta, using a laptop on Starbucks WiFi, so I am a little limited for the next week).

#17 Lefty Lucy

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Posted 08 April 2013 - 06:26 PM

View PostBishop Steiner, on 08 April 2013 - 06:24 PM, said:

@Lefty Lucy

Lol. As much fun as it is to drop with ya, we see. Forever destined to disagree on here. K2 with 2 ERPPC, 2 Medium Pulse and 2 MG ( they sound neat) is probably 2nd favorite build to run, right behind my Trebuchet K, also with an ERPPC.

damage is seldom pinpoint. On boats w/ 4-6, its almost irrelevant with a little splash. But I can go into the training grounds right now, park 100 meters fro. Any mech you choose, max magnify and let the. Ppca converge before shooting, aim ct on virtually ANY mech, and I will damage both side tosos, EVERY SINGLE TIME. If I can remap my afterburner to actually work on my blasted laptop, be more than happy to YouTube it, along with my MG tests. If I can get it to upload at a decent rate. ( I'm south of Puerto Vallarta, using a laptop on Starbucks WiFi, so I am a little limited for the next week).


I just tried it. Even on a commando I was only able to damage single components, even when I aimed for joints.

@Tickdoff: the reason why PPC damage is never in mulltiples of 10s is because of shots from beyond-long-range, and within min range.

#18 Heeden

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Posted 08 April 2013 - 06:27 PM

I though this thread was a necro but nope - did you guys just copy+paste from the others or type it all out again?

#19 Utilyan

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Posted 08 April 2013 - 06:31 PM

"....while still being effective at damaging BattleMechs. It should be noted that despite their enhanced effectiveness against infantry, BattleMech machine guns are perfectly capable of stripping the armor off any BattleMech."


Thats what BT-Sarna says. I love machine guns, I got a cicada-3c and Jag-dd.....both with machineguns and flamers.

As much as I love them and every now and then itch at them being better...........WE MUST SAY NO TO BUFF.

There is a boring version of mechwarrior where machine guns were good and you would actually calculate the damage left vs a center torso and pretty much guarantee yourself a ZIP boom kill with machine guns. They used to be 400 damage on 200 ammo so you could guarantee yourself 3 mech kills with proper management.

Its better to push for machine guns to be more fun. Maybe less damage little more range...... but not anything that would discourage anyone.

The ammo was streatched out 2000 from 200..... the damage in proportion was streatched out......and the dps was nerfed beyond. The truth is this is ok.

Its better to push for "cosmetics" differ options of color tracer rounds, differ options of sound effects, think of it as a toy.

Same with flamers there was a time you can just keep a mech shut down with flamers..... I rather put on a show have flamers light buildings on fire.....or make smoke screens.....or have fire woosh on the ground like in BACKDRAFT.


If they gonna make machine guns "GOOD" the best way is let it stay useless against armor, good vs unarmored.........right now its the worst vs unarmored.


Its one of those things you had to be there before machine guns got nerfed. It would be discouraging to many players. In short it was lame.

Like if they buff MGs to something like small lasers........it would be around for like 2 days....after day one everyone would be in jaggers......day 3 they would get rid of it.


I still ride my MG cicada even tho they "suck". I rather the weapons be fun and suck then good and lame.

#20 Ryvucz

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Posted 08 April 2013 - 06:33 PM

Needs a larger title.





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