Critical Fumble, on 09 April 2013 - 03:24 AM, said:

The tabletop rules for BT generally had smaller weapons as being more efficient to offset the fact that firing a bunch of smaller weapons would likely result in spread damage. With pinpoint aiming small weapons are buffed; but with the addition of hardpoints they're nerfed back into a state where they should be more or less balanced again.
I don't think that hard points are a good balancing tool here - Because what if they ever create a mech with "too many" hard opints because it requires this for canonical reasons. What if we get Omnimechs?
Hard points can make certain choices impossible, and might accidentally avoid balance issues. But I wouldn't trust on that. The AC/20 Catapult was limited by its inability to use an XL Engine. If 2 AC/20 with XL Engines are imbalanced (I am not saying- nor do I believe - it is), then the Jagermech "accicidentally" would have broken this.
There is currently no Assault Mech that can carry two Gauss Rifles. Is that a balancing precaution? Just introduce omni mechs , the clan gauss rifle, the King Crab or the Mauler, and there would be one of those.
Every weapon needs to be solidly balanced by weight, heat and ammo requirements. Hardpoints can and should exist to encourage different loadouts and to make mech variants feel different. I wouldn't suggest relying it to do more than that.
Edited by MustrumRidcully, 09 April 2013 - 03:55 AM.