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Just What Is A "good" Kdr?


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#21 Teralitha

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Posted 08 April 2013 - 07:54 PM

View PostFunkyFritter, on 08 April 2013 - 07:51 PM, said:

KDR is meaningless when judging skill in a game that features win conditions besides killing. The more you pay attention to it the worse you are.



Dont you mean... that win/loss is meaningless in a game with more win conditions than killing? I dont see how base caps affect your KDR at all really. Only affects your win/loss

Edited by Teralitha, 08 April 2013 - 07:54 PM.


#22 Nutlink

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Posted 08 April 2013 - 07:54 PM

I hate using kills as a metric for "skill" in any game, especially this. I'd rather go by damage done. I know my kills are a little artificially inflated because I tend to fire weapons in groups instead of alpha striking, giving me a higher chance of receiving a kill that I shouldn't have gotten. I'm sitting at a 1.91 overall (although my most played mech, the Wang, is sitting at 4.20). I don't play with a group though, so my W/L doesn't mean as much to me just yet (although I'm just a 2 games under a .500 average right now).

I tend to believe if you're over 1:1 for your KDR you're a decent pilot, depending on your ride.

Edited by BOTA49, 08 April 2013 - 07:55 PM.


#23 Royalewithcheese

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Posted 08 April 2013 - 07:54 PM

View PostFunkyFritter, on 08 April 2013 - 07:51 PM, said:

KDR is meaningless when judging skill in a game that features win conditions besides killing. The more you pay attention to it the worse you are.


I wouldn't call it "meaningless" - it's not an exact measure if how much you contributed, but if you're consistently doing things you're supposed to be doing like shooting robots and not getting blown up you will have a high K/D.

#24 Sybreed

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Posted 08 April 2013 - 07:57 PM

Got a 3 KDR with pugs only or playing with my brother...

I'M A GOD

#25 PurpleNinja

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Posted 08 April 2013 - 07:58 PM

Mine.

#26 Royalewithcheese

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Posted 08 April 2013 - 07:58 PM

View PostBOTA49, on 08 April 2013 - 07:54 PM, said:

I hate using kills as a metric for "skill" in any game, especially this. I'd rather go by damage done.


IMO this is probably more useful than K/D, but OTOH I've noticed that going by damage tends to under-weight those high-alpha high-precision builds.

#27 Zylo

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Posted 08 April 2013 - 08:02 PM

View PostTeralitha, on 08 April 2013 - 07:37 PM, said:

Id say that a KDR matters more the longer you play and how consistant it is. If you have played 1000+ matches and your KDR is:

1+ means average/you can hold your own.
2+ means you are better than average.
3+ Experienced/pretty good
4+ Well above average/Often scores at the top in matches..
5+ and beyond - Exceptional. Top 10% Often carries team to victory.

Remember, these only count if its a consistant score after many games.

However... I think everyones KDR may slowly be evening out because of ELO matchmaking....

Another factor that some don't consider are the players in group with you as well as the quality of the team. When I run in groups with some of my best pilots it's much more difficult to end the match with a high kill count but we win the majority of the time so this doesn't matter much.

In a group of 4 for example we don't generally see any single player in our group with more than 3 or 4 kills and the remaining kills are usually divided between the other 3 members of the group. Sometimes 1 or 2 of the lone-wolf players scores a kill. If we get another 4-man group on our team that is a similar skill level it's not uncommon to see 4 kills per group.

#28 Toe Cutter

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Posted 08 April 2013 - 08:02 PM

I feel your pain bud. I've dropped from 3.28 to 3 the last month, with just under 5000 kills so it's not a learning curve issue. I pug about 50% of the time with 4 mans taking up most of the rest. I top the list most of the time when I dont take the obligatory ppc/ppc/gause to the head early in the game, so I believe I bring a fairly solid skill set to this game. Where I'm at now is just frustrated. I'm fairly aware of my own mistakes and that of the groups if I'm in a team. I also believe I've been dramatically undeserved by the PUGS I'm with. These days I find chatting harder and harder to do but I spot report, give locations, and give my tactical advice only to be mostly ignored. As an experiment I ran my Com-2D last week and ran a 40-1 KDR with it until I loosened up a bit and got tagged a few more times. Bottom line I 'm not sure what the cause of the slump may be, but it looks like while ECM can protect you from the bad guys, it also makes you less dependent of the good guys.

#29 Moromillas

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Posted 08 April 2013 - 08:03 PM

A good KRD will happily stroke your e-peen.

Edited by Moromillas, 08 April 2013 - 08:25 PM.


#30 Sean von Steinike

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Posted 08 April 2013 - 08:14 PM

Anything better than 1.0 is better than average.

Edited by Sean von Steinike, 08 April 2013 - 08:20 PM.


#31 Jack Lazarus

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Posted 08 April 2013 - 08:34 PM

As a frame of reference, I only PUG. I've played a handful of games with a friend, but more than 99% is as a lone wolf. My average kills/deaths ratio is 2.60 and my best mech (CN9-AL) is at 8.50 while my worst mech (CN9-A) is at 1.0. I play many different kinds of mechs rather than one favourite.

Don't get hung up on this stat though. I *never* would judge someone by their kills and deaths ratio, and anyone who would is flatly an *****. This is not a 1vs1 tournament shooter. It's a team game. Some mechs and roles lend themselves a lot better to being the one to score the last hit.

#32 Johnny Reb

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Posted 08 April 2013 - 08:36 PM

My personal k/d ratio has gone down from 1.4 to 1.3, still I think its I have better comp now. Also, I play to get all mechs mastered of all mechs! (one of each mech). Really dont care about it.

#33 Chavette

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Posted 08 April 2013 - 08:40 PM

View PostJack Lazarus, on 08 April 2013 - 08:34 PM, said:

As a frame of reference, I only PUG. I've played a handful of games with a friend, but more than 99% is as a lone wolf. My average kills/deaths ratio is 2.60 and my best mech (CN9-AL) is at 8.50 while my worst mech (CN9-A) is at 1.0. I play many different kinds of mechs rather than one favourite.

Don't get hung up on this stat though. I *never* would judge someone by their kills and deaths ratio, and anyone who would is flatly an *****. This is not a 1vs1 tournament shooter. It's a team game. Some mechs and roles lend themselves a lot better to being the one to score the last hit.

Generally if you get close to those numbers in a few mech classes, you are ripe enough to join a competetive team as a cadet.

#34 WVAnonymous

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Posted 08 April 2013 - 08:41 PM

View PostTeralitha, on 08 April 2013 - 07:37 PM, said:

Id say that a KDR matters more the longer you play and how consistant it is. If you have played 1000+ matches and your KDR is:

1+ means average/you can hold your own.
2+ means you are better than average.
3+ Experienced/pretty good
4+ Well above average/Often scores at the top in matches..
5+ and beyond - Exceptional. Top 10% Often carries team to victory.

Remember, these only count if its a consistant score after many games.

However... I think everyones KDR may slowly be evening out because of ELO matchmaking....


So, I'll assume that at almost 1800 matches and a KDR of 0.46, I'm... "not good".

(edited because: I had a few hundred more matches than I thought plus I went up 0.01 at some point and didn't notice)

Edited by WVAnonymous, 08 April 2013 - 08:46 PM.


#35 Johnny Reb

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Posted 08 April 2013 - 08:43 PM

View PostWVAnonymous, on 08 April 2013 - 08:41 PM, said:


So, I'll assume that at over 1500 matches and a KDR of 0.45, I'm... "not good".

Not for Chavette's clan obviously!

#36 Silentium

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Posted 08 April 2013 - 08:43 PM

About 1.2 is where I am at. I do ok, and only ever pug. Some matches I wash out with under 100 damage(ugh) others I break 900. Mainly it depends on my drop mates and the opposing team.

Sometimes there is nothing you can do, so don't let yourself feel too bad about it. KDR does not track those critical moments where what you are doing allows your team to win, like disrupting enemy fire support, or focusing down baddies, or keeping your fatties de-loused.

Mostly, I try to focus on those times where things are just.....right. Like spotting enemy mechs and watching your friendly lurms come crashing down, or getting into a wolf pack and devouring stagglers, or flashing the opposing base with the knowledge that someone just turned around and let your homies shoot him in the back, or........sorry, what were we talking about again?

#37 Zaptruder

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Posted 08 April 2013 - 08:47 PM

View PostTeralitha, on 08 April 2013 - 07:37 PM, said:

Id say that a KDR matters more the longer you play and how consistant it is. If you have played 1000+ matches and your KDR is:

1+ means average/you can hold your own.
2+ means you are better than average.
3+ Experienced/pretty good
4+ Well above average/Often scores at the top in matches..
5+ and beyond - Exceptional. Top 10% Often carries team to victory.

Remember, these only count if its a consistant score after many games.

However... I think everyones KDR may slowly be evening out because of ELO matchmaking....


Your scale is dumb. 5+ as an average KDR is basically you killing most of the enemy team EVERY MATCH.

Under Elo, you'd have to be essentially the best player to have such a KDR; otherwise you'll be bumped up the rankings until you eventually competed against players with equal ability.

You only start to escape the 1-2 KDR threshold once you start to scale to the point where the system cannot consistently match you up against equal or better players.

If you have 2+ KDR over hundreds or thousands of games (under Elo), it's safe to say you're in the top 10% of players.

If you can manage a 5+ KDR over hundreds or thousands of games (under Elo), you're likely among the very best the game has to offer.

Of course, if your stats are heavily skewed with pre-Elo games (about half mine are under Elo; they're starting to settle around the 2.1 mark (it was actually lower, but climbing rapidly pre Elo)), then you might want to take a snapshot of your stats now, so that you can make an accurate assessment of your actual KDR after a few hundred games with Elo (by minusing the previous kills/deaths from the new total and figuiring out the new KDR based off the remainder).


*edit*
The assumption was off; you don't die every match, so you don't necessarily have to kill 5 mechs per match for that KDR; you just need to kill 5 before dying once.

But nonetheless, the rest of the post is fairly salient; that is, you'll be matched up fairly up until the point where the population can no longer sustain your awesomeness, and that's when your KDR starts to climb significantly.

Edited by Zaptruder, 08 April 2013 - 08:56 PM.


#38 Soulscour

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Posted 08 April 2013 - 08:48 PM

Mine was at about 3.4 but has dropped steadily since elo. Here it is currently but its still going down.

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#39 Yiazmat

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Posted 08 April 2013 - 08:49 PM

2111/803 = 2.63 W/L
3517/842 = 4.18 K/D

highest I had was 5.1. I believe that's a "good" ratio.

#40 Utilyan

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Posted 08 April 2013 - 08:49 PM

The very best KDR, is one you don't have to look at or check. :)





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