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Just What Is A "good" Kdr?


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#61 CeeKay Boques

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Posted 08 April 2013 - 09:50 PM

KDR is only relative to the chassis you use. What is your KDR in a Spider?

#62 Conraire

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Posted 08 April 2013 - 09:51 PM

View PostChavette, on 08 April 2013 - 07:47 PM, said:

You need 3+ to even be considered not being carried every game.



*raises an eyebrow*

If you're doing above 1.0 you're doing better than average. I tend to not trust people with very high KDR's. As that could mean, they tend to kill steal a lot. Or, they could be using other nefarious means to win, thus putting their legitimacy in doubt. I've seen a few too many people as of late, that consistently HS kill people, regardless of mech. Or the other one I love, the magic dual ac20/gauss Jager that can outrun a Cat3d with a 300engine and speed tweak.
Name Value MechWarrior Credits 1 Kills / Death 955 / 715 C-Bills 4,690,681 Experience Points 813,949 Wins / Losses 855 / 695 Kill / Death Ratio 1.34 Accumulative C-Bills Per Match 126,141.45 Avg. XP Per Match 525.13

Thats mine, though I started out much lower. Pugging 50% of the time and 4 mans the other 50%, with mostly random people on Comstar TS.. Not to mention running a hanger with 14 mech bays, where I'm usually working on skilling up at least 2 or 3 of them. And there are always toothing pains while hammering down a mech setup.

#63 Josef Nader

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Posted 08 April 2013 - 09:54 PM

Win/Loss is several orders of magnitude more important than KDR.

#64 Zylo

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Posted 08 April 2013 - 09:57 PM

View PostJosef Nader, on 08 April 2013 - 09:54 PM, said:

Win/Loss is several orders of magnitude more important than KDR.


Players can get a really high W/L ratio just by capping...

#65 Jaguar Prime

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Posted 08 April 2013 - 10:01 PM

I look forward to the stat wipe. Especially now that we have Elo ratings. I also noticed that a lot of people forget that some of these high K/D ratios were created with blatantly op builds.(just being honest)

People can say what they want but the K/D ratio is not indicative of pilot skill. Especially in competitive 8 mans.

#66 TruePoindexter

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Posted 08 April 2013 - 10:03 PM

View PostZylo, on 08 April 2013 - 09:09 PM, said:

When K/D ratio is examined along with W/L ratio it tells a bit more about a player. The next step is the average kills per match. I suspect that an average greater than 1 kill per match would be considered good.


Indeed - I don't think it's valid anyway to evaluate kills in a bubble. As long as you are getting them periodically and generally getting more kills than you are dying than you're doing well.


View PostZylo, on 08 April 2013 - 09:37 PM, said:

Over the short term I would agree but maintaining a high K/D ratio over time as bugs get fixed makes K/D ratio a bit more accurate. If a player has a high K/D ratio from game related mechanics problems the ratio will generally correct itself very fast when any unfair advantage is removed.

The Alt-F4 gained stats have probably already been corrected as any player needing to do this probably dies often now as a result of their lower skills. Lagshield gained stats are quickly being corrected by state rewind. Splash damage nerfs have probably already corrected any gains made during the OP splash damage period.


Yes I think for the most part any non-sense boosted stats are long dead.

#67 TruePoindexter

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Posted 08 April 2013 - 10:06 PM

View PostConraire, on 08 April 2013 - 09:51 PM, said:



*raises an eyebrow*

If you're doing above 1.0 you're doing better than average. I tend to not trust people with very high KDR's. As that could mean, they tend to kill steal a lot. Or, they could be using other nefarious means to win, thus putting their legitimacy in doubt. I've seen a few too many people as of late, that consistently HS kill people, regardless of mech. Or the other one I love, the magic dual ac20/gauss Jager that can outrun a Cat3d with a 300engine and speed tweak.


Yeah I think the number loses value once you get past 2. At that point is just means you're a good shot and have good timing. 1-2 KDR indicates you are consistently able to match or better the enemy.

As for W/L well that gets gamed simply by the amount of time you spend solo vs in a group. A four man group stands a substantially better chance of winning over flying solo.

#68 Royalewithcheese

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Posted 08 April 2013 - 10:09 PM

View PostConraire, on 08 April 2013 - 09:51 PM, said:

Or the other one I love, the magic dual ac20/gauss Jager that can outrun a Cat3d with a 300engine and speed tweak.


Haha this one is pretty amazing against anything bigger than a Cicada. Definitely seems to get a lot of kills.

#69 Tenzek

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Posted 08 April 2013 - 10:13 PM

View PostXelah, on 08 April 2013 - 07:19 PM, said:

In my spiders? I consider 0.34 to be AWESOME. In my 5V? It's 0.06 =/

For the record, I do not consider myself a bad pilot. My KDR is 1.06 in my Atlas and 2.33 in my Cat-K1. My light mechs get sent through the meat grinder a bit, but my heavies and up dole out the harshness.


Yeah, that's the main thing about a question like this. It depends on your role.

Contributing to a win is what's important. If you're in a heavy brawler, yeah, your job is to get kills in general.

Sometimes, though, you can see a potential positional advantage. You can sacrifice yourself to put the other team in an exposed position, and though you might not get a kill, your team wins 8-1. They exposed their backs to your team for too long while trying to kill the crazy Atlas, and they were in a lost postion before they realized it.

You went 0-1 in that round, but you're also why it was an easy win. So don't get hung up on K/D ratios and make the wrong tactical choice. Making the enemy team react to you in a predictable way can be extremely powerful, even if you won't look like the hero in the stat sheet.

#70 Erasus Magnus

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Posted 08 April 2013 - 10:15 PM

View PostStaplebeater, on 08 April 2013 - 07:10 PM, said:

Of late I am having a rough patch in MWO. I got my Heavy metal and been working my atlases but nothing goes my way. Currently sitting at 1.65 KDR, having fallen from 1.75 or so couple weeks ago. Is this any good? I just have no frame of reference. What is a good KDR? I see people with >4 and just don't know how they do it :)

For every 4 or rare 5 kill match i have there are scores of 0 kill and die matches where PUGs just go off on their own to die and even when i am grouped the 2, 3, or 4 of us can't take on the world. Sometimes i just get so frustrated and the stupidity in the game (including my own). Or i am just baffled. I can't make a 6 LL stalker work cause the darn things melt but they do great against me all the time. :)

I want to do 8-mans but it is just the killing fields when we get in there due to the really really good groups and we just don't learn much other than how to die


its the assault class. really, your slow and big, a perfect target.

i ran into the very same problem. if your pugging exclusively , you do not have proper backup at times, which is absolutely vital to have as an assault, because if you get trapped or stuck in a dangerous spot, you cannot just turn around and run into cover.

your k/d ratio is alright for an assault, though. if you kill more than you die its a good thing, means you are above average in that departement.
you might want to try out a different weight class out, though. i always thought of me as the heavy/assault warrior type, but lately i figured out that the light rogue style class is my cup of tea. i managed to maintain a >5K/d ratio in my spider 5 v (sitting at 5.6/1 atm).


View PostChavette, on 08 April 2013 - 07:47 PM, said:

You need 3+ to even be considered not being carried every game.


i hope you are joking... you are joking, right?

Edited by Erasus Magnus, 08 April 2013 - 10:17 PM.


#71 Ghogiel

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Posted 08 April 2013 - 10:17 PM

Depends.

3 is good for most mechs.

Some mechs though it's more like 5 -10 is good, 3 would be passable.

#72 Erasus Magnus

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Posted 08 April 2013 - 10:21 PM

View PostTenzek, on 08 April 2013 - 10:13 PM, said:


...So don't get hung up on K/D ratios and make the wrong tactical choice. Making the enemy team react to you in a predictable way can be extremely powerful, even if you won't look like the hero in the stat sheet.


pretty much this. i consider almost all stats as useless, because they do not reflect your contribution properly. at times, you help your team more with tanking damage and baiting the other team around, than going for the kill and stuff. so yeah, if you feel comfortable with your play, then you are good to go.

#73 Chavette

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Posted 08 April 2013 - 10:21 PM

View PostxRaeder, on 08 April 2013 - 09:42 PM, said:

3.98 as a pure pugger.

Nice, I had 3.6+ and growing when I joined a group. Why are you still pugging?

#74 Erasus Magnus

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Posted 08 April 2013 - 10:22 PM

View PostGhogiel, on 08 April 2013 - 10:17 PM, said:

Depends.

3 is good for most mechs.

Some mechs though it's more like 5 -10 is good, 3 would be passable.


a k/d ratio of 3 means that you are 3 times better than everyone else. that would be extremely above average if you are in the proper elo bracket.

#75 Matheos

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Posted 08 April 2013 - 10:23 PM

The average K:D is going to be under 1 due to suicides. If you're somewhere above that, I would say you're in the clear. As long as you're not being a detriment to your team, all is good.

I think there's too many variables that can be fiddled with to label something as good or bad when it comes to K/D or W/L. If you run lots of matches with a couple buddies, odds are that your W/L is higher than a solo pugger. If you only run heavies or assaults, odds are your kill and damage numbers are much higher.

Damage per match may be the best stat to use en masse, but any specific value is going to depend on the weight class.

#76 Eboli

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Posted 08 April 2013 - 10:23 PM

View PostDurant Carlyle, on 08 April 2013 - 09:03 PM, said:

W/L: 182/153
Overall K/D: 1.54 (254/168)
XP per Match: 812.64
Jenner-D: 1.90 (110/58)
Jenner-F: 1.00 (14/14)
Jenner-K: 1.62 (21/13)

Just tried the Awesome-8Q and Dragon-5N© trial 'Mechs today. Not bad, but I still prefer my lights. With my play style and 100% PUGging it with no voice comms, I consider those numbers pretty good. Except for the Spider-5K of course. I definitely need to improve that one.


Post Stat implementation:
JENNER JR7-D 202 Games 110 wins 91 losses 1.21 W/L ratio 175 kills 101 deaths
1.73 K/D ratio
JENNER JR7-F 64 Games 33 Wins 31 losses 1.06 W/L ratio 55 kills 30 deaths 1.83 K/D ratio
MEDIUM LASER 452 Games 32,802 Shots fired 30,994 Shots hit 94.49% Accuracy 86,684 Damage

Overall:

Kills / Death 1,273 / 688
Wins / Losses 858 / 839
Kill / Death Ratio 1.85

Basically 100% Pugging. Got up to 2.10 K/D overall (just about only playing a Jenner) but then have been have started experimenting with different play styles and mechs. I consider myself as an aggressive light player and will usually be around 350-550 damage per round in my Jenner.

Laser Roll Back has had an impact - especially as I am aggressive and don't like hiding around buildings etc.

I really think that you have to consider that relevant K/D ratios will vary between light/medium/heavy and assault type mechs.

Cheers!
Eboli

Edited by Eboli, 08 April 2013 - 10:27 PM.


#77 Ghogiel

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Posted 08 April 2013 - 10:24 PM

View PostErasus Magnus, on 08 April 2013 - 10:22 PM, said:


a k/d ratio of 3 means that you are 3 times better than everyone else. that would be extremely above average if you are in the proper elo bracket.

Mine was 3.5 pure pug in random matched prior to Elo. It actually went up since Elo.

#78 Chavette

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Posted 08 April 2013 - 10:25 PM

View PostConraire, on 08 April 2013 - 09:51 PM, said:

*raises an eyebrow*


View PostErasus Magnus, on 08 April 2013 - 10:15 PM, said:

i hope you are joking... you are joking, right?

Why do you guys get freaked out when someone has a proper KD? Whats up with the "crabs in bucket" mentality? You should be inspired by it if anything instead of looking at it like some UFO plotting to take over your world.

Edited by Chavette, 08 April 2013 - 10:26 PM.


#79 ChapDude

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Posted 08 April 2013 - 10:32 PM

i think we can all agree that kdr isn't an accurate level of skill, so to help players get an idea on how they compare i will be including most of my statistics (spoiler bar).

I consider my self an above average skill level gamer. not much above average but yes above average. i would say that in an average match for me i will be in the top 3 of my team.
I play solo 60ish% of the time and rarely when in group drops do i play with 4 equal or greater skill level gamer. When i do drop with a group it is usually with just one friend of whom is around the same skill level as myself, any of our other friend that do play with us are.... noticeably worse.

note: i do not use mono weapon builds in anything except my 2A cicada. nor do i use any of the currently considered 'strongest' builds such as ultraac5 cataphract or ac20 jager. i also was not part of the lrm apocalypse :) my one ECM mech the 3M every match i have run with it you are seeing in stats,

also my KDR has been steadily rising, and it was during spring break when i broke a positive kdr (mid march)

if you wish to assess my game skills for your self i have started posting random gameplay on my youtube channel http://www.youtube.c...iew=0&flow=grid they are for the most part what i would call average games that are currently posted, at the moment i am slowly uploading all the games i have recorded until i decide what i want to do with it all :)


Spoiler

Edited by ChapDude, 08 April 2013 - 10:54 PM.


#80 Erasus Magnus

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Posted 08 April 2013 - 10:38 PM

View PostGhogiel, on 08 April 2013 - 10:24 PM, said:

Mine was 3.5 pure pug in random matched prior to Elo. It actually went up since Elo.


then i think you arent in the elo bracket you belong to (you need to be way up). or you are a good shot and doing lots of kills but often losing the match.
thats the difficulty of isolated stats like this.
you cannot create a clear picture of your doing ingame.

in my spider 5 d i have a k/d ratio of over 5 and a win loss ratio of over 3. this is due to the fact that when i see that we cannot winby kills, i run and try to capwin. as an assault this option goes right out of the window. you either fight or die. in conquest mode i often try to cap 3 additional bases to make the enemy mad, then turn around to help my team with the brawling. so i often arrive and find enemies in bad shape.

Edited by Erasus Magnus, 08 April 2013 - 10:51 PM.






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