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Just What Is A "good" Kdr?
#101
Posted 09 April 2013 - 12:05 AM
#102
Posted 09 April 2013 - 12:07 AM
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Don't worry about your KDR that much. I truely is not indicative of your skills. My KdR is lower now because the people I play with Actively KS me out of fun and by now i don't really care. Yea its High but I usually behind enemy lines killing Cats and Atlai that are boating and i actively Seek 1v1s. I"m comfortable in a 2v1 and ok in a 3v1. Being behind those lines I can get overwhelmed quickly which is when I hope my team actually does something. AVG DMG per match would be a whole lot better than kills which even with my stats is around 700 DMG per match. You're KDR can also reflect who you play with and how ur pug mataches go. Even after ELO my Pug match WL is about 5:1 so it isn't that bad. Don't lose too often and when I do it is the matches where I'm in a medium and the other team has 8 assualts. Hell after Heavy Metal had a match with 8 of them. I can't carry enough firepower and armour to try to bring enough of them down in a Medium or a Heavy
Iceash, on 09 April 2013 - 12:03 AM, said:
Though with avg exp can't this be affected by premium time?
Yea but I haven't had preium time in awhile and my AVG XP went from 1015 to around the 930s so its not soo much though it looks as its gone up I just looked at it haha
Edited by AceTimberwolf, 09 April 2013 - 12:07 AM.
#103
Posted 09 April 2013 - 12:10 AM
#104
Posted 09 April 2013 - 12:13 AM
Hayashi, on 08 April 2013 - 11:37 PM, said:
Yea we've been gettin this alot. Hell just a match with Bacon and Myself we can do 1000 DMG and the rest of our team will not even add up to half the DMG we have done with just 2. The ELO for the extremes still lead to stomps
Soulscour, on 09 April 2013 - 12:10 AM, said:
I think I said this on another Thread but u can guess your ELO when you have real Matches. Maybe not the Number but where you seed amongst the Community. Even when I pug I'll drop with the Same Closed Beta people that i drop with in groups so 4 manning or Pugging the groups remain roughly the same. Even had a match with my old friend Propaganda who I think was a fantastic Pilot when we ran together.
#105
Posted 09 April 2013 - 12:14 AM
It's not necessarilly that I get a lot of kills every round, it's probably to do with the way I don't die that much. I have a preservationist mentality, and typically try my most to present my least damaged side to maximize survivability. This of course contributes to dealing more damage since I'm combat capable for longer. Using my preferred 'mechs I do seem to at least acquire top four places in damage usually.
That said though my damage sometimes is lower than others due to a lot of it being placed on killing locations...
Edit: I'm also almost exclusively a four-man player, but I've observed myself being able to at least hold my own in pug games.
Edited by Dukarriope, 09 April 2013 - 12:19 AM.
#106
Posted 09 April 2013 - 12:20 AM
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Pretty sure this is the bare minimum to be considered average...
#107
Posted 09 April 2013 - 12:23 AM
#110
Posted 09 April 2013 - 12:29 AM
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#111
Posted 09 April 2013 - 12:30 AM
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Edited by Stimraug, 09 April 2013 - 04:59 AM.
#112
Posted 09 April 2013 - 12:31 AM
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I mean... this... *cough* =D
Edited by Naja, 09 April 2013 - 12:40 AM.
#113
Posted 09 April 2013 - 12:32 AM
Iceash, on 09 April 2013 - 12:03 AM, said:
Though with avg exp can't this be affected by premium time?
That, and you don't get alot of exp if you're not dealing loads of damage, destroying components,... or if you cap points to win a conquest match.
Then again dealing loads of damage doesn't mean you are effective. You could take out a mech with a headshot or by taking out his rear armor with much less damage dealt than spreading damage all over the mech by spamming.
There are a lot of factors that effect your ratings. But no single stat does reflect your real performance/effectiveness.
#114
Posted 09 April 2013 - 12:48 AM
To many variables going on based on whether you are playing conquest or assault.
As an exclusive lite pilot, I feel at times different situations calls for different decisions. IE: 1) Knowing when to stay and fight and when to bail 2) Knowing when to hard Cap and when to draw Cap 3) Knowing when to gain resources and knowing when to engage
I can only speak for lite pilots as their duties are like a quarterback. You have to play to the situation and sometimes juggle multiple tasks.
I feel this game lacks acknowledgement to lite pilots. We do alot and are not recognized for our achievements;which sometimes win the match only to see the epeens grow because of damage and kills.
#115
Posted 09 April 2013 - 12:52 AM
Iceash, on 09 April 2013 - 12:03 AM, said:
Actually, no. Premium Time (and I presume Champion bonuses as well) apply after the XP is already recorded. The factors that determine your place in a match as well as the earned C-Bills and XP are recorded prior to multipliers.
Roadbuster, on 09 April 2013 - 12:32 AM, said:
Killshots don't award as much XP as blowing every single component off + killshots does. I always aim for Side Torsos in certain mechs when the loadout makes it obvious they carry all their weapons there/they have an XL engine there to kill as fast as possible, I will get less XP for this than someone who shoots of both arms and a leg before getting the kill.
Also, there have been recent additions, among which the Savior Kill gives an immense +150XP bonus even for just assisting. Tagging also gives XP that can be farmed, as some people figured out during the last competition. If you've had several thousand games in the past, your XP per match will be inferior to someone who has the same number of games recently with the exact same performance. This will further increase as more and more actions are tracked.
Tanking is also a role that decides games often, but yet has no XP or C-Bill bonuses attached to it (and often gets the tank killed). So Avg. XP and Avg. C-Bills aren't really good either. As it is the most accurate stats are ELO (which we can't see) and WLR to show your average performance in a team when you play. Seeding your team with friends who can play well naturally boosts this, and using certain overpowered systems also boosts this.
There is currently no completely objective stat in existence to measure your ability. The closest approximation is WLR, but it's still severely flawed - not to mention ELO attempts to suppress all mid-level players towards 1 here, so you'll only really see a significant deviance from it if A: you're so good ELO can't find a match for you or B: you're so bad ELO can't find a match for you. If you REALLY want to know if you're good, 1. create a new account 2. pug only 3. only pilot a stock mech to standardise. Then you can compare your WLR with someone else running the same test on the same stock mech and you can find out if you're better or the other person's better. This won't work to measure your ability against someone who doesn't use the same conditions as you, however.
Edited by Hayashi, 09 April 2013 - 12:58 AM.
#116
Posted 09 April 2013 - 12:55 AM
Stats just bring out the worst of people. You can interpret them to your liking and still not get a good picture of what you really are looking at. In WoT the mod showing player's rating ruined it in a way that people were being total tards in chat if someone was not rated high enough. Did not help even the said person(s) played well in the match. So please show our ELO score and see how the game goes down the drain when "pro dudes" swag their ePeens and act like idiots seeing people with lower score than their precious one. Already happens now by some so do we really need that?
Whatever. Press LAUNCH, shoot Mechs, rinse & repeat. Can't get any simpler than that.
#117
Posted 09 April 2013 - 01:28 AM
#118
Posted 09 April 2013 - 01:30 AM
AceTimberwolf, on 09 April 2013 - 12:07 AM, said:
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Don't worry about your KDR that much. I truely is not indicative of your skills. My KdR is lower now because the people I play with Actively KS me out of fun and by now i don't really care. Yea its High but I usually behind enemy lines killing Cats and Atlai that are boating and i actively Seek 1v1s. I"m comfortable in a 2v1 and ok in a 3v1. Being behind those lines I can get overwhelmed quickly which is when I hope my team actually does something. AVG DMG per match would be a whole lot better than kills which even with my stats is around 700 DMG per match. You're KDR can also reflect who you play with and how ur pug mataches go. Even after ELO my Pug match WL is about 5:1 so it isn't that bad. Don't lose too often and when I do it is the matches where I'm in a medium and the other team has 8 assualts. Hell after Heavy Metal had a match with 8 of them. I can't carry enough firepower and armour to try to bring enough of them down in a Medium or a Heavy
Yea but I haven't had preium time in awhile and my AVG XP went from 1015 to around the 930s so its not soo much though it looks as its gone up I just looked at it haha
Very, very nice. Do you team predominately?
#119
Posted 09 April 2013 - 01:43 AM
Kiiyor, on 09 April 2013 - 01:30 AM, said:
Maybe 50/50. I Usually have My Squad mate CanadianBacon at least when I drop as we Drop in Pair Mechs to cover each others back. Very non Traditional Tactics as those who have palyed with and against me know = )
#120
Posted 09 April 2013 - 01:47 AM
AceTimberwolf, on 09 April 2013 - 01:43 AM, said:
I understand that - I have a mate I drop with occasionally and it usually works out well. Then I go back to pugging and the utter hilarious chaos it brings.
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