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Just What Is A "good" Kdr?


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#141 Whompity

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Posted 09 April 2013 - 05:07 AM

I'd say I'm a pretty "average" player, but very slowly getting better. I PUG nearly 100% of the time. As in, I'll go weeks without playing a single 2 or 3-man. As others have stated, sometimes you go 0/1 K/D in a match, sometimes you go 7/0 (new personal high last night) but that's the way the cookie crumbles in PUGland.

Cataphract CTF-2X (My workhorse):
Matches: 151
Wins: 88
Losses: 62
W/L: 1.42
Kills: 114
Deaths: 75
K/D: 1.52
Damage: 44,424
D/M: 294 (Damage Per Match)
D/K: 390 (Damage Per Kill)

Atlas AS7-D-DC (Just started this week):
Matches: 33
Wins: 20
Losses: 13
W/L: 1.54
Kills: 62
Deaths: 14
K/D: 4.43
Damage: 15,414
D/M: 467 (Damage Per Match)
D/K: 249 (Damage Per Kill)

I threw in the last two stats just for kicks... to see if they might be significant in any way. What I THINK it tells me is that as I suspected, my DDC is a "cleanup expert". She wades into a furball-in-progress and finishes mechs off. This is probably partly due to her slow speed (faster mechs start fighting first) and high durability (she survives more of these encounters than lighter mechs, letting her enter the next fray).

The Cataphract gets more Damage/Kill, which might mean she does more of the primary damage herself, though with more risk (higher death rate). Of course, damage doesn't always mean kill, so a lot of that damage helps out team-mates in their kills (assists) or just mechs that manage to get away.

I think K/D is still a "good" stat, as in general, if you kill a lot more, you'll win a lot more as a team. W/L SHOULD be a good stat, but just because you win, doesn't mean you contributed. To be fair, a kill doesn't always equate to high damage either, but at the end of the day, every dead enemy makes your team's mission a LOT easier.

I admit I have to really focus on relaxing sometimes and not worrying about my K/D. If you start obsessing about K/D, the game really stops being fun and starts being stressful.

Edited by Olivia Maybach, 09 April 2013 - 05:09 AM.


#142 Belorion

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Posted 09 April 2013 - 05:11 AM

View Postmeteorol, on 09 April 2013 - 02:20 AM, said:

K/d isn't a good value to show if you are a good player or not, because it is extremely inflated by playing in groups.


My kdr typically goes down when I play in groups. I play with a good group of guys and there are a lot of matches where we all just get 1 kill. Plus we when playing 8 mans the competition is a bit stiffer.

#143 Icebank

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Posted 09 April 2013 - 05:15 AM

Mechwarrior Credits : 4
Kills / Death : 2,724 / 398
C-Bills : 12,350,260
Experience Points: 1,434,591
Wins / Losses : 1,582 / 364
Kill / Death Ratio : 6.84
Accumulative C-Bills Per Match : 136, 273.60
Avg. XP Per Match : 737.20

I solo, 4-man and do 8's.

It was +7 kdr but I've been trying some different builds and tactics on the battlefield to see how they work. I Like to see myself as a good pilot and I just try to have fun and I'm glad at the progress I'm making.

#144 Pariah Devalis

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Posted 09 April 2013 - 05:20 AM

Been seeing my KDR drop since ELO, which is a good thing. From 3.98 to 3.61. I also went from an average of 3.5 kills per game to an average of around 2 (assuming, that is, I do not get completely shut down). I do, however, often 2 or 3 man games. Four man teams are less common, and 8 man teams I rarely do, but usually top the team's scoreboard, win or lose.

However, like was said earlier, KDR is a terrible mechanism to gauge yourself by as it only takes into account a killing blow. You can core out, deep red internals, two mechs in a game and be unable to land the last hit before someone else on your team does, and despite doing all the work get only assists to your credit. Flipside, you could wait for someone to core out two enemy mechs, then shoot once on each to snag the kills and get all the kill credit. In the end, what is important is how you are assisting the team. Not killing someone is OK if you damaged them enough that they die easily. Heck, not SHOOTING someone is (while not totally ok) acceptable in certain tactical situations that force the enemy to reposition in a way that is favorable to your team, even - but there is no metric for that!

#145 Inkarnus

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Posted 09 April 2013 - 05:29 AM

View PostTeralitha, on 08 April 2013 - 07:37 PM, said:

Id say that a KDR matters more the longer you play and how consistant it is.  If you have played 1000+  matches and your KDR is:

1+ means average/you can hold your own.
2+ means you are better than average.
3+ Experienced/pretty good
4+ Well above average/Often scores at the top in matches..  
5+ and beyond - Exceptional.  Top 10%  Often carries team to victory.

Remember, these only count if its a consistant score after many games.

However... I think everyones KDR may slowly be evening out because of ELO matchmaking....

umm if u drive 1000 matches an scout mech and got < 1 KD ur a bad player
umm  if u drive 1000 matches an assault mech and got >5 KD ur god
Thats why KD is flawed as a measurment of "playerskill" another point is too syncdropping and 4 man dropping vs pug play so KD equals numbers that are shine for epen

Edited by Inkarnus, 09 April 2013 - 05:30 AM.


#146 Naja

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Posted 09 April 2013 - 05:29 AM

View PostVegentius, on 09 April 2013 - 03:46 AM, said:


You mean bare minimum photoshop skills right? and yes you did miss the comma, but the text is so clean you tell it isn't a normal screenshot as well. Next time save to web with a jpeg quality around 40%, lol.


I thought the joke was obvious enough with the exaggerated figures, I wasn't actually trying too fool anyone you know =P

#147 Alistair Winter

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Posted 09 April 2013 - 05:30 AM

As others have said, it's far more impressive to get a KDR of 1.00 with a Spider than a KDR of 3.00 with a Splatcat, Jagerbomb, PPC Stalker or any other high alpha boating build.

In any game I play, I'm far more impressed if a Jenner or Trebuchet lands the high score, rather than an Atlas D-DC or Raven 3L.

Edited by Alistair Winter, 09 April 2013 - 05:30 AM.


#148 Zylo

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Posted 09 April 2013 - 05:31 AM

View PostOlivia Maybach, on 09 April 2013 - 05:07 AM, said:

I think K/D is still a "good" stat, as in general, if you kill a lot more, you'll win a lot more as a team. W/L SHOULD be a good stat, but just because you win, doesn't mean you contributed. To be fair, a kill doesn't always equate to high damage either, but at the end of the day, every dead enemy makes your team's mission a LOT easier.

I admit I have to really focus on relaxing sometimes and not worrying about my K/D. If you start obsessing about K/D, the game really stops being fun and starts being stressful.


I tend to only be interested in the changes to my stats to determine if any adjustments to playstyle have a negative impact on my W/L or K/D ratios. If my stats improve I feel I'm doing good, if the stats start to get worse I look at what might be going wrong and try to fix it. The result of this is that I win far more often than I lose and kill far more often than I die. I only care about the stats for my own use.

I'm just the type of player that can't play at any level other than 100%. I always play to win and when I play this way I have fun. Sure it can be stressful playing this way at times but I think the resulting fun from more wins makes it worth a bit of stress at times. I just can't play casual, I play to win and I *HATE* losing.

#149 MeiSooHaityu

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Posted 09 April 2013 - 05:41 AM

I would think that anything over 1 is pretty descent.

It comes down to burden. If you average less than 1, you can be a liability to your team because you commonly die more than you kill. Anything over one means you generally carry your own weight.

KDR in this game can be missleading though. I would try instead to inflict the most damage onto the other team as possible. It isn't AS hard to get the last shot in on a mech to take the kill. I think trying to get a damage figure of 300+ is more usefull. Damage done is generally a better indicator of effectivness in MWO.

#150 Belorion

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Posted 09 April 2013 - 05:50 AM

View PostAlistair Winter, on 09 April 2013 - 05:30 AM, said:

As others have said, it's far more impressive to get a KDR of 1.00 with a Spider than a KDR of 3.00 with a Splatcat, Jagerbomb, PPC Stalker or any other high alpha boating build.

In any game I play, I'm far more impressed if a Jenner or Trebuchet lands the high score, rather than an Atlas D-DC or Raven 3L.


I often challenge myself driving builds/chassis that are not the fotm. I really like the spider. This mech may see increased use now that Ravens are a little squishier.

Another thing I do a lot is if the fire fight is hairy, I will stop firing on a mech that has lost all of its weapons to switch to a target that is a more immediate threat. Or if I am in front and I leg a mech, knowing that more of my team are coming up, I will move onto the next target, and let my team mates kill the legged mech, while I occupy another.

#151 Bobcat023

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Posted 09 April 2013 - 06:01 AM

I think a 2-3 kdr is a good number to shoot for. I currently have around a 7.9 kdr (6029/766).

View PostNoobzorz, on 08 April 2013 - 07:13 PM, said:

I would say that if you're above 1.00 you're in good shape. Unless you fourman. Then you've got no excuse.

I disagree with this since elo has been implemented. It is actually a little easier to pug now because when our four man drops we normally get four really horrible teammates doing less than 50 damage so it's like a 4v8, but that's a discussion for another topic.

#152 Hawks

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Posted 09 April 2013 - 06:10 AM

Grinding Spiders has annihilated my KDR. Before I bought them it was nearly 4:1; now it is less than 3:1.

#153 Hauser

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Posted 09 April 2013 - 06:33 AM

I've got a 2.77 k/d for my 4P right now. Used to be around 3.00 but people know where to aim now.

I got there by paying loads of attention to damaged mechs and where then dropping a single alpha on their weak spot. It's very effective because it makes sure they don't retreat tot he rear and keep contributing damage.

Edited by Hauser, 09 April 2013 - 06:33 AM.


#154 Salis777

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Posted 09 April 2013 - 06:39 AM

10:1 in anything stupid (include anything overpowered at that point in time, or just things like 3L's). 3:1 in anything normal. Kind of shows you the difficulties in balancing things I guess!

#155 Hayashi

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Posted 09 April 2013 - 06:40 AM

View PostZylo, on 09 April 2013 - 05:31 AM, said:

I'm just the type of player that can't play at any level other than 100%. I always play to win and when I play this way I have fun. Sure it can be stressful playing this way at times but I think the resulting fun from more wins makes it worth a bit of stress at times. I just can't play casual, I play to win and I *HATE* losing.

I play to do well by my own standards. If I redden several CTs, lay out a very large amount of damage for my class and get 1 kill against a team with superior skill/loadouts I'm happy.

Whereas if I play against a team of MG boating Jagers and LRM boats who fire within 180m, I don't exactly get a kick out of winning, just a 'meh' feeling.

Of course I prefer winning a tough fight to losing a tough fight though, but I'd rather lose a tough fight than steamroll the opposition because they can't stop firing small lasers at 500 metres.

Because of that I switch around chassis instead of repeatedly playing the cheese builds I have mastered. I'd rather be good at multiple mechs than passable at using an overpowered one, and using an overpowered one practically cuts the chance of having any real opposition to zero even when pugging.

#156 Sprouticus

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Posted 09 April 2013 - 06:43 AM

There are far too many factors affecting KDR to use it as anything other than the most basic skill analysis

Some factors:

class/mech/variant
group vs PUG vs 8 mans
teammates
preferred weapons types (DoT vs direct dmg)
role (scout vs dmg)
speed
teammates

For instance, my KDR in Jenner's is 1.2, which is not bad IMO. Except that I generally play Jenner's as scouts (which tends to lower KDR) in groups (which tends to raise KDR) or 8 mans (which tends to lower KDR).

My KDR in Jager DD (1.3) is much less than the A (1.9) primarily because I run one as an infighter (DD) and one as a ranged sniper (A)

In the end it means nothing.

#157 Salis777

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Posted 09 April 2013 - 06:47 AM

View PostSprouticus, on 09 April 2013 - 06:43 AM, said:

In the end it means nothing.

Yep, especially when you have newbies running around in trial mechs!

#158 StandingInFire

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Posted 09 April 2013 - 06:51 AM

KDR doesn't mean much as long as you are >1 your good.

KDA would mean a lot more as it isn't dependent on the luck of getting the kill shot.

#159 Salis777

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Posted 09 April 2013 - 07:03 AM

View PostStandingInFire, on 09 April 2013 - 06:51 AM, said:

KDR doesn't mean much as long as you are >1 your good.

KDA would mean a lot more as it isn't dependent on the luck of getting the kill shot.

You're right, the stats are sort of messy in a way. We have accuracy stats - but they seem to track % hit out of the 'whole shot', so a medium laser only has to clip a target to count as a **** for the whole laser firing. So they're basically inaccurate. Damage done is difficult because I can sniper and do basically zero damage but kill people, or roll an atlas-D and get massive damage and do nothing. And yeah KDR is just, a piece of the picture.

#160 Teralitha

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Posted 09 April 2013 - 07:08 AM

View PostZylo, on 08 April 2013 - 08:02 PM, said:

Another factor that some don't consider are the players in group with you as well as the quality of the team. When I run in groups with some of my best pilots it's much more difficult to end the match with a high kill count but we win the majority of the time so this doesn't matter much.

In a group of 4 for example we don't generally see any single player in our group with more than 3 or 4 kills and the remaining kills are usually divided between the other 3 members of the group. Sometimes 1 or 2 of the lone-wolf players scores a kill. If we get another 4-man group on our team that is a similar skill level it's not uncommon to see 4 kills per group.



Yes but either way your KDR still goes up, unless you also died in the same match. You could be soloing too, and get say 4 kills in the match, but still lose because your team was useless, your KDR still goes up or stays the same. This is why I said the more matches played, the more consistant the score will be.





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