Cataphract CTF-2X (My workhorse):
Matches: 151
Wins: 88
Losses: 62
W/L: 1.42
Kills: 114
Deaths: 75
K/D: 1.52
Damage: 44,424
D/M: 294 (Damage Per Match)
D/K: 390 (Damage Per Kill)
Atlas AS7-D-DC (Just started this week):
Matches: 33
Wins: 20
Losses: 13
W/L: 1.54
Kills: 62
Deaths: 14
K/D: 4.43
Damage: 15,414
D/M: 467 (Damage Per Match)
D/K: 249 (Damage Per Kill)
I threw in the last two stats just for kicks... to see if they might be significant in any way. What I THINK it tells me is that as I suspected, my DDC is a "cleanup expert". She wades into a furball-in-progress and finishes mechs off. This is probably partly due to her slow speed (faster mechs start fighting first) and high durability (she survives more of these encounters than lighter mechs, letting her enter the next fray).
The Cataphract gets more Damage/Kill, which might mean she does more of the primary damage herself, though with more risk (higher death rate). Of course, damage doesn't always mean kill, so a lot of that damage helps out team-mates in their kills (assists) or just mechs that manage to get away.
I think K/D is still a "good" stat, as in general, if you kill a lot more, you'll win a lot more as a team. W/L SHOULD be a good stat, but just because you win, doesn't mean you contributed. To be fair, a kill doesn't always equate to high damage either, but at the end of the day, every dead enemy makes your team's mission a LOT easier.
I admit I have to really focus on relaxing sometimes and not worrying about my K/D. If you start obsessing about K/D, the game really stops being fun and starts being stressful.
Edited by Olivia Maybach, 09 April 2013 - 05:09 AM.




















