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Just What Is A "good" Kdr?


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#121 AceTimberwolf

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Posted 09 April 2013 - 02:02 AM

Thats the thing with Pugging it can be so utterly Frustrating especially on the Long Match Searches....

#122 meteorol

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Posted 09 April 2013 - 02:20 AM

K/d isn't a good value to show if you are a good player or not, because it is extremely inflated by playing in groups.

-My average k/d is 2.83.

-The k/d of my Atlas DDC which i'm always using if i'm playing with atleast 1 of my buddies is 6.90. (I'm playing alone most of the time, hence the impact on my average k/d isn't huge)

Even 1 buddy to cover each other and (especially) sharing information makes a HUGE different on the battlefield. Using voicecom gives you such an incredible advantage over pugs.

If i would only play with 1-3 friends, my average k/d would probably be somewere around 6 or even higher.
Would this make me an incredibly good player? Nope.
My skill is not affected by the fact of how many guys i'm playing with. Still, my k/d skyrockets as soon as i have a friend on voicecom.

Edited by meteorol, 09 April 2013 - 02:20 AM.


#123 Red Line Pilot

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Posted 09 April 2013 - 02:42 AM

oh, dont worry, i have a k/d ratio of 0.67 but a >1 win/loss ratio.

K/d ratio's don't mean much if you don' t take a million other factors into account. I can savely claim that i lose 1out of 3 because of a bug or crash, then i play mwo at various levels of intoxication (which may or may not help) add to that that i mosly play mediums and don' t stay long with a chassis as soon as it is mastered.
So yeah, forget about the stats :)

#124 Erasus Magnus

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Posted 09 April 2013 - 02:53 AM

View PostChavette, on 08 April 2013 - 11:15 PM, said:

My last line said just that. Its meaningless. But why do people get upset about and call killstealer, groupstomper, cheesebuiler when someone says hes got a high one?

yeah i don not understand that either. whatever makes your team win should be allowed. every bit counts.

#125 AceTimberwolf

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Posted 09 April 2013 - 02:54 AM

View PostRed Line Pilot, on 09 April 2013 - 02:42 AM, said:

oh, dont worry, i have a k/d ratio of 0.67 but a >1 win/loss ratio.

K/d ratio's don't mean much if you don' t take a million other factors into account. I can savely claim that i lose 1out of 3 because of a bug or crash, then i play mwo at various levels of intoxication (which may or may not help) add to that that i mosly play mediums and don' t stay long with a chassis as soon as it is mastered.
So yeah, forget about the stats :)

intoxication FTMFW!

#126 Slanski

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Posted 09 April 2013 - 02:56 AM

It completely depends on what you pilot in what setup.

Lonewolfing in PUGs, anything above 1 means you contribute.
4 man drops anything under 2 is a bit embarassing.
8 man drops it depends on your role. The Atlas DDC should score highly, same as the snipers and brawlers. The scout mechs duty is recon and map control, any kills are a bonus.

Edited by Slanski, 09 April 2013 - 02:58 AM.


#127 Morhadel

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Posted 09 April 2013 - 03:01 AM

I love getting kills like the next guy. but when it come down to it, I would rather have Assists. they are worth triple the C-bills as a kill. My KDR is 0.90 right now, for me the Hunchback and Jenner K have tanked my KDR. But i play a lot of Jenner D. and my best games have been in it.
7kills 1 asst. with 492 dam and a 6 kill 1 asst with i think 512 dam.

#128 GetinmyBellah

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Posted 09 April 2013 - 03:46 AM

View PostNaja, on 09 April 2013 - 12:20 AM, said:

Posted Image

Pretty sure this is the bare minimum to be considered average...


You mean bare minimum photoshop skills right? and yes you did miss the comma, but the text is so clean you tell it isn't a normal screenshot as well. Next time save to web with a jpeg quality around 40%, lol.

#129 Tetsuo2k

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Posted 09 April 2013 - 03:47 AM

My KDR is actually .27. Come at me.

Edited by Tetsuo2k, 09 April 2013 - 03:48 AM.


#130 Kurayami

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Posted 09 April 2013 - 03:48 AM

K/D is useless. When i pilot any 2nd line mech - most of kills are just finishing blows or some noob lights (i remember back in cbt my K/D was 45 simply because i piloted ONLY battle config founders cata). When i pilot medium harraser - most of my kills are no skill happyboaters. Heavy\Assault - well ye with 2nd line support and buddy to cover my back K/D is reeeeealy showing mah 1337 skillz. And as a scout i often don't even need to kill things. And that is not to mention comic relief matches with whole mg cicada or ultra crap raven builds etc.

So imho no matter what your K/D is id say as long as you get job done (and that is not always "win" - it is doing what you was asked to in team for example) your k/d is OK.

#131 Belorion

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Posted 09 April 2013 - 04:05 AM

KDR is pretty meaningless. I saw some guy boast that his kdr was high, but his w/l was a little lower than mine. To me, if any stat is meaningful, then its the w/l (but even that one is suspect).

#132 Soy

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Posted 09 April 2013 - 04:09 AM

With all the initial bugs and stuff, not to mention grinding crappy variants that at some point you can't be asked to actually *play*, it's not surprising for a lot of people to be somewhere in the 1-3 KDR area.

But if you are one of those guys that doesn't grind up bad variants to master others, or if you always play super serious, and have managed to avoid a lot of the serious bugs early on, then I can easily see 2-6 KDR for those types of ppl.

#133 Kurayami

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Posted 09 April 2013 - 04:12 AM

half o the forums QQ about fast cap 0-0 matches - ye W/L totally viable stat.

#134 Zylo

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Posted 09 April 2013 - 04:20 AM

View PostStandingCow, on 08 April 2013 - 11:15 PM, said:


That isn't a bad thing though, it means you out-thought/out-maneuvered your enemy, so you deserve the win.


I agree, I will cap when it makes sense to do so because I want the win most. I do like increasing the K/D ration of course but not at the cost of a win. I still prefer winning by killing all 8 enemy mechs when possible though.

View PostIceash, on 08 April 2013 - 11:50 PM, said:

With kdr being alot by chance you could be lucky and get 4/5/6 kills a match without doing that much dmg, you were just the lucky one to hit at the time the mech is almost dead, surely a better stat is your avg dmg per match?


Even average damage per match is misleading. If I play a light and focus my fire on the rear CT of a mech and get the kill I will have lower damage than if I just spray damage all over the enemy mech. Snipers also tend to have low total damage if they go for headshots.

#135 Hekalite

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Posted 09 April 2013 - 04:25 AM

I think it's more important to use your stats as a guide to determine if you are improving or not. The very nature of competition is that it's impossible for everyone to be on top. If you can accept that there are other players who are just flat out better than you, and just focus on improving your game you'll be much happier.

Since they put per mech stats in place, I have been using them to see which builds seem to be working for me. I also like to look at the rate of change for each stat from patch to patch. So far, I've been slowly improving, but my performance solo is far below where I was when I grouped with the same bunch of guys every night. For the current patch, I'm sitting at +0.041 kills/match and -0.012 deaths per match, which translates to +0.09 k/d and +0.007 w/l.

#136 Targetloc

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Posted 09 April 2013 - 04:54 AM

View PostRoadbuster, on 08 April 2013 - 10:44 PM, said:

It depends if you play in a group or in pugs most of the time.

If your K/D ratio is 3+ you either play in a group more often or run a cheese build.
If you solo pug +3 is pretty much impossible to keep up if you don't run a specialized mech or steal kills.

After 3200+ games I'm sitting at K/D 2.05 and a W/L 1.07, about 90% of them in pugs the rest in a team of 2-3.
I'm not going for kills, I try to do my best to win the match.
W/L is more important than K/D.

EDIT: Mechs used - all except Commando and Spider


I've managed to maintain a 67% win ratio since elo came in (or rather since they started tracking mech and game mode stats).

Most of those wins I don't die. About 1/3rd of the matches lost are due to caps; I often don't die on those.

I die about 1 in 4 matches. Getting a minimum of 1 kill per match seems like a pretty attainable goal, so I don't think it's all that impossible to maintain a 4+ KDR. (4.34 currently)

PUG 75% of drops. Group with 1 or 2 friends the other 25%. Always challenge my enemies to come test their might if I'm the last mech standing on my team. Never owned a Raven.

I think we just have different definitions of 'impossible.'

#137 Vellinious

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Posted 09 April 2013 - 04:58 AM

I usually stick to piloting lights, because I feel I give the team a better chance to win in them. The medium class, T-buckets and Cicada's are also pretty good. I have played a LOT of matches recently in the Cataphracts and Jaggermechs, which has drug my overall match score, and k/d down a little....they just don't suit my play style. I prefer hit / fade tactics, approaching by stealth, hitting as hard as I can, and then taking a tactical retreat when it starts getting too hot. I don't pilot one mech too much, as I like variety, and I don't play cheese builds. Dual AC20 and pop-tart builds are for weiners. = ) I have 30 mechs mastered, and most everything else at least has the basics done, most of them with elites.

Posted Image

#138 Grabes

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Posted 09 April 2013 - 05:00 AM

To everyone that has replied in this post;

how can you take any of the two stats, KDR, W/LR, as being indicators of player skill when the game is so buggy and so player dependent that you can be handed a loss before the countdown timer even finishes?

Prevalent bugs that cause people to be unable to play even at any kind of level does not bode well for any kind of statistical showing.

All of you can recall a game I am sure where you had a disconnected player, or someone screaming in pure rage that all they see is yellow, or have no HUD at all.

For as long as I have been playing, I have been trying to tell myself not to care about these stats. Not to worry about them, to not give a damn if a game is ruined because we lost two and a third has no mini map. i have only been fairly successful at that, and I am writing this now to urge, to guide others into not caring.

We can not care yet, we can not promote, we can not try for a goal right now with the state of the game and how it is.

Maybe someday this game will be E-Sports material. Maybe someday there will be rabid foaming at the mouth for contested premier spots on top Merc corp teams, or even exalted status in ones houses, just not now.

We can not live by these stats, we can not worry about them. Not with the dread four fps bug, or the yellow skies over caustic, the sudden load and drop to your wallpaper.

Stand firm! The only one who judges you right now is yourself! Play this game for fun, play it for nostalgia!

For the love of everything that is the internet, deliver us from our notions of leetness that we thrust upon ourselves in other games! it does not apply here!

#139 Josef Nader

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Posted 09 April 2013 - 05:04 AM

I've maintained a roughly 2.5 KDR through predominant pugging (less than 10% of my games are played in 4-mans). This stat is hurt by my love of my spiders (they aren't good mechs, but by gods are they fun) and the amount of time I spend experimenting with different builds and loadouts. In other words, I maintain a 2.5 playing how I want and not really paying attention to stats in the first place. I'm pretty pleased with that.

#140 Mawai

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Posted 09 April 2013 - 05:07 AM

1) I'd say a K/D ratio greater than 1 is doing well ... assuming you only do PUGs.

2) K/D can be very dependent on the mech and weapons you use. For example, SSRM can be a good way to get kills when the target has a red center torso. Similarly, one good hit from a gauss/ppc/ac20 will often kill a mech with an already damaged CT.

3) Ideally, when an enemy has lost its torso armor then everyone on the team should focus fire on that target and take it down. However, this means that the folks who are watching, cycling targets, to find the weakest opponent (which is the best strategy for the team) also tend to get more kills.

4) Most of the high K/D ratios are the result of playing with groups, or possibly playing conquest and avoiding dying even on a loss. WIth ELO, your W/L should tend toward 1:1. Since assault missions almost always end with you dying ... conquest should give the opportunity for higher K/D ratios since you will probably die less often.





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