A good KDR is what you feel is satisfactory. Do you feel you have the potential to become a monstrous asset to your team, or do you wish to be your average team contributor? Personally, I always aim to be of the most assistance to my team, and to be on top because I know that I am more skilled than your average player with several screen shots to support that claim. I have scanned through these posts here, and some I definitely agree with to a certain extent, but I personally do not feel that all of them are entirely true.
For instance, the amount of damage done can definitely be accountable for skill, right? But if you think hard about, that is not always the case. Other than capping, your primary objective is to eliminate all opposing forces. Thus, the most effective way to execute that objective is to kill the enemy, preferably as quickly as possible with the least amount of casualties upon your own team. So if you do a lot of damage but if you and your team dies in the end, then what good is the loads of damage you have inflicted upon your enemy? This game, ultimately in the long run, was designed to be mostly team player oriented, not so much of a one man show, although it would be VERY helpful if a team consisted of very many outstanding pilots who utilized superior tactics, excellent counter tactics, effective mechs and loadouts (or cheap as some of you may call it), and were very precise with their shots by aiming for the center torso, or a specific vulnerable point(s) of the target to break it down and/or take it out in a synchronized fashion.
I have been playing Mechwarrior since I was 5 years of age (currently 19 going on 20, so about 15 years total now), and I can tell you all right now that all the games' predecessors and successors are conceptually no different at all. Just learn the basics, become strategic, become versatile with multiple types of mechs and play styles, and familiarize yourself with them so that way you will know their weakness and can use that knowledge to your advantage whenever you fight that specific type of mech, (ie. brawler, jump sniper, harasser light mech, etc.). Also, it is very important to be very precise with your shots, and know how to lead them by mathematically (or instinctfully) calculating the velocity of your weapon to correspond with how fast your target is moving, hence keep your crosshairs in front of the direction it is moving and lead it by your instinct/calculations. In order to become great at leading shots, here are the things you really have to consider: Weapon Velocity, Enemy's current speed, Direction your enemy is moving, Distance of your target, and how far you need to lead based on taking these things into account. It will take time, but practice makes the master gentlemen, so do not get discouraged no matter how frustrating it is. Imagine a 6 year old pouting over these things, disregards his frustrations and continues practicing, and now masters this skill or at least becomes efficient at it as a near 20 year old.
Always find a way to improve yourself as a pilot by analyzing your mistakes and correcting them for the next time you encounter a similar scenario. Never give up, keep fighting, keep trying.
With this resume, I have maintained a 6.12 KDR that was originally higher but decided to sacrifice what was originally a 7.18 KDR to support and train the newcomers in my unit.
8,873 Kills / 1,450 Deaths
4,001 Wins / 1,129 Losses
104,711,321 C-Bills
3,853,650 Experience Points
123,038.36 Accumulative C-Bills Per Match
751.20 Average XP Per Match
I hope you have found my advice helpful, Staplebeater, as well as any other newcomers or experienced players looking for some sort of advice. Any specific questions, just feel free to ask. Goes for anyone else reading this thread as well.