Edited by SmokinDave73, 15 April 2013 - 03:01 AM.
Children Of Kerensky, We Have Been Tukkayid'd By Ask The Devs 35...
#41
Posted 15 April 2013 - 02:53 AM
#42
Posted 15 April 2013 - 03:39 AM
I do not want Clans to be implemented half completed, or half assed. I rather wait.
#44
Posted 02 May 2013 - 07:17 PM
#45
Posted 03 May 2013 - 11:40 AM
#46
Posted 03 May 2013 - 01:46 PM
I'm a Cauldron Born fan, anyway. That mech will be seen no time soon.
Miragezero, on 02 May 2013 - 05:44 PM, said:
and yet,.......
#47
Posted 03 May 2013 - 03:26 PM
The Clans do not exist.
They are a myth.
You have been warned.
FedCom MilSec
#48
Posted 04 May 2013 - 02:14 AM
Gremlich Johns, on 03 May 2013 - 01:46 PM, said:
I'm a Cauldron Born fan, anyway. That mech will be seen no time soon.
and yet,.......
I am a Big Fan of Clans and Clan tech. I been playing as a Clanner in Clan Mechs back in the old P&P&D Battletech Days. When MWII hit the PC's i was blown away at the opportunity to play as CW or CJF during the Refusal War. I also Lead Clan Steel Viper for MW3 & 4 for over 5 years as its Khan.
PGI has a lot of opportunity to make this game the Best damn game within the Battletech Universe. But at the moment i have not been overly impresed with the current style of gameplay, as it is there is no storyline no backdrop to the battles, its just drop and go.. Soooo boring. So much of the universe is missing. So much of Cannon and Lore. The ability to form Lances under a house or when the Clans arrive, Stars. Or to run as a Merc Unit hiring your team out to the highest bidder for battles. Pirates operating in the Periphery Worlds, And of course Solaris. This game Needs Solaris.
The Major Battles like Tukkayid etc should not be Playable, Cannon battles should remain Cannon. but Boarder Skirmishes, the abbility to Capture Worlds in the Name of your Clan/House. More RPG elements needs to be incorporated. Battletech was also a RPG as well as a Battle Simulation. Another Successfull RPG game comes to mind that of Dungeons and Dragons Online. MWO should follow a similar approach and it will draw in a lot of people especially the old BT Die hards such as myself.. Without the RPG element the game will quickly become Boring and monotonous..
#49
Posted 06 May 2013 - 06:11 AM
Sorceror Breen, on 04 May 2013 - 02:14 AM, said:
Its canon, not cannon. One is a term originating with standard and convention in scripture or literature, the other shoots large stone or steel balls.
#50
Posted 06 May 2013 - 08:58 AM
But in Wave 5, where the IS knew what they were up against, that`s where things started to get interesting...
AND this also gives them significant time to get the Clans just perfect. And I honestly think that that is, after hardening and gearing up for launch /CW, the most important thing for them to be doing. Not just for MWO, but for their own futures.
Remember, we are "reviving" an IP that was considered "dead" for videogame purposes. By a company who`s reputation isn`t necessarily bad, but ID Software they are not.
If they get MWO running perfectly w/ IS 3050, great. Most of the community will still say "So what?". But when the implemwent the Clans, it will be either:
A. Near perfect balance, which would make it a huge accomplishment (taking what was already massively imbalanced and balancing it properly)
or
B. The Final Death of MWO, the BT IP for videogames as a whole, and PGI`S reputation if not the company itself.
Edited by Zerberus, 06 May 2013 - 09:06 AM.
#53
Posted 08 May 2013 - 04:30 AM
Lee Ving, on 06 May 2013 - 10:13 AM, said:
Rock paper scissors mechanics don't make for perfection.
"PGI SUCKS; PGIU ***** EVERYTHING UP ON PURPOSE; PGI NEEDS TO STOP NOW; PGI; PGI PGI;PGI FLAAAAAAAAAAAAME"
Don`t you guys ever get bored of complaining ybout everything before it comes and play the game every so often?
Edited by Zerberus, 08 May 2013 - 04:31 AM.
#54
Posted 08 May 2013 - 09:44 AM
Honestly we've given PGI enough ******** money..
I'm sick of the delays.
If they were not confident getting it at out in a timely manner.
Why the hell did they start in 3049!!!
Do not just start a game on a certain date in game. Give people a crapload of hopes.
And then turn around and crap on them.
PTI even said we got a lot more money than we ever thought we would
Edited by RedFoxsi, 08 May 2013 - 09:50 AM.
#55
Posted 08 May 2013 - 10:01 AM
#57
Posted 09 May 2013 - 07:45 AM
#58
Posted 09 May 2013 - 11:56 AM
Sephlock, on 09 May 2013 - 07:45 AM, said:
Pfft, Kodiak clearly kept ammo in torso - noob.
Mad Dog didn't even try to torso twist - noob.
Timber Wolf actually stopped so that he could get headshotted - side of extra nub sauce.
Who let the Sibkin assault Tukkayid?
#59
Posted 09 May 2013 - 06:37 PM
#60
Posted 10 May 2013 - 09:25 AM
Gyrok, on 09 May 2013 - 06:37 PM, said:
No, they haven't, because the devs have clearly stated clans are:
Coming after Community Warfare
Correct me if I'm wrong - coming within 6 months after release (September).
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