Also glad to hear that it is being addressed.
You can 'kinda' hear the frustration about trying to remove the motion blur in the Banshee video which was taken during the Frozen City run a page or three back. If it was more like the original motion blur it'd look really cool (see "Kon DirectX 11" Jenner vids on youtube from 2012), but all the fake / bugged motion blur it does is produce a 'ghost' image instead of actual motion blur (which it occasionally applies somehow even on stationary images).
Fixing the motion blur issue so that we don't have to use the game's anti-aliasing (or making the game's anti-aliasing much more efficient because I gotta say there's times when having it off looks better than having it on because of how bad it has been aliasing for me; evidently the film grain was to help hide it?) would go a long way to helping keep this thread (and thus the screenshots) alive. Glad to hear it's coming.
Just hope it's coming soon and not soon™.

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An LoD issue.
At the highest settings (very high on every advanced setting, MSAA, DX11), I'm having trouble with medium to low LoD on terrain objects at 700 meters and up. Earlier today at 769 meters I saw a generic terrain piece with an LoD of such low quality that things like it are usually only visible in Skyrim at over 1,000 meters in the distance while standing high on a mountain. It looks bad on 1280x720, but I can only fathom how it looks at super high resolutions. Thankfully the mechs are the focus of the screenshots here, but 'terrain' shots are difficult because of this.
It's nowhere near as bad as it used to be, there were times when I'd see huge level of detail changes on Frozen City, Crimson Strait, etc. at 100 to 150 to 300 meters. When an LoD change is so different in both texture and shape, shifting at such close range it's impossible not to notice. I can understand at much lower settings, but I mean I'm maxed out. I know it's 1,000 true meters (or supposed to be) but even BF4 on medium can show me 500 meters before the LoD cuts out (and I play it on high for recording, ultra for fun).
Edited by Koniving, 26 May 2014 - 11:57 AM.