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The Perfect Screenshot Thread.

Screenshots

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#1341 Lordred

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Posted 17 July 2014 - 08:07 AM

if Koniving is not on tonight I'm going to need trebuchet pilots to follow.

#1342 process

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Posted 17 July 2014 - 08:54 AM

View PostCancersCincar, on 17 July 2014 - 12:48 AM, said:

I gotta know, what're the colors you used for the TWolf on the left? Been trying to see if I can recreate it and have only been having minor success.


Looks like camo greens, browns and tans.

#1343 Koniving

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Posted 17 July 2014 - 10:51 AM

View PostCancersCincar, on 17 July 2014 - 12:48 AM, said:

I gotta know, what're the colors you used for the TWolf on the left? Been trying to see if I can recreate it and have only been having minor success.

Camo green, brown, and tan.

View PostLordred, on 17 July 2014 - 08:07 AM, said:

if Koniving is not on tonight I'm going to need trebuchet pilots to follow.

I'll be on during the day but I have to go to bed early tonight.

#1344 Lordred

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Posted 17 July 2014 - 10:53 AM

Tomorrow night then?

#1345 Lordred

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Posted 18 July 2014 - 02:10 PM

Finding Trebuchet pilots if hard.

Its really rare to find Trebuchet pilots.....

#1346 Lordred

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Posted 18 July 2014 - 03:22 PM

Some cautious Trebuchet till we get some brawling shots.

Spoiler


#1347 IraqiWalker

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Posted 18 July 2014 - 10:19 PM

View PostLordred, on 18 July 2014 - 03:22 PM, said:

Some cautious Trebuchet till we get some brawling shots.

Spoiler



If that's cautious (with all those bullet holes). I can't imagine what risky looks like.

#1348 Koniving

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Posted 19 July 2014 - 05:56 AM

View PostIraqiWalker, on 18 July 2014 - 10:19 PM, said:

If that's cautious (with all those bullet holes). I can't imagine what risky looks like.


I blame PGI's change in damage textures.
It used to show exposed internals. The bullet holes appears even from missiles and laser fire. A flamer could cover someone in bullet holes from head to toe in seconds for no damage at all.

#1349 XphR

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Posted 19 July 2014 - 08:55 AM

View PostKoniving, on 19 July 2014 - 05:56 AM, said:


I blame PGI's change in damage textures.
It used to show exposed internals. The bullet holes appears even from missiles and laser fire. A flamer could cover someone in bullet holes from head to toe in seconds for no damage at all.

It used to be so beautiful, scanning a Mech over.. looking for the melted edge of raw metal showing the sweet exposed internals.. and then opening fire on the weakened area, sparks of edge armor and internals flying through the air.

#1350 Koniving

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Posted 19 July 2014 - 09:16 AM

View PostXphR, on 19 July 2014 - 08:55 AM, said:

It used to be so beautiful, scanning a Mech over.. looking for the melted edge of raw metal showing the sweet exposed internals.. and then opening fire on the weakened area, sparks of edge armor and internals flying through the air.

Posted Image
Look at them internals. It even looks like part of that hip/upper leg actuator is damaged.

Not only damaged, but the armor gaping in between to show the internals underneath.

#1351 Koniving

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Posted 19 July 2014 - 11:47 AM

View PostKoniving, on 19 July 2014 - 09:16 AM, said:

Look at them internals. It even looks like part of that hip/upper leg actuator is damaged.

Not only damaged, but the armor gaping in between to show the internals underneath.


To add, not only does it look like that..

But notice the leg is extra bent as back then inverse kinetics had the legs adjust to the terrain akin to Halo and Battlefield Bad Company 2.
Like this.
Posted Image

Where now... they just float with one leg in the air...

Which makes me sad, as even in Battlefield 3 and 4... they float with a leg in the air. The inverse kinetics were removed from those titles as well. So it made MWO have something great going for it...and then they took it out. :)

#1352 Liquid Leopard

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Posted 19 July 2014 - 04:00 PM

View PostXphR, on 19 July 2014 - 08:55 AM, said:

It used to be so beautiful, scanning a Mech over.. looking for the melted edge of raw metal showing the sweet exposed internals.. and then opening fire on the weakened area, sparks of edge armor and internals flying through the air.

I saw that in a YouTube video, and that was why I decided to try this game.
Since I didn't see it while playing, I thought it was just because my computer wasn't fancy enough for this "free to play" game.

So, PGI actually dumbed down the graphics?
One more item for the ever-growing list of Things for PGI to Live Down.

Edited by Liquid Leopard, 19 July 2014 - 04:01 PM.


#1353 MrWhite

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Posted 19 July 2014 - 04:44 PM

View PostLiquid Leopard, on 19 July 2014 - 04:00 PM, said:

I saw that in a YouTube video, and that was why I decided to try this game.
Since I didn't see it while playing, I thought it was just because my computer wasn't fancy enough for this "free to play" game.

So, PGI actually dumbed down the graphics?
One more item for the ever-growing list of Things for PGI to Live Down.



In a word,... yes. This game was stunning in closed beta and I was much more happy with it, I was throwing money at PGI and loving it, buying every hero mech and everything... Now I kinda wish I could just get some of that money back... sell my account... it's sad because I purchased a new computer JUST to play MWO and now I'm lucky to log in once a week... Picked up war thunder and made afew new friends in the process, we shall see what star citizen brings but yeah when a game goes from looking stunning in closed beta to actually looking worse it's frustrating, esp since I played and remember this game back when it was in closed beta. That founders Catapult in Kons pic was most likely mine to, I used to play a lot more and always ran around in that thing. The founders mechs used to look stunning and they reskinned them and now they just look like ... MEH. I mean who makes a game looks LESS pretty over time??? I get it I get it, they want it to run on potato computers, and that's fair enough... make an HD version of the game that makes my system cry for momma and give me some real beautiful mechs again and eye candy alone would make me feel better about ever spending another dime in world of mechs.

Edited by MrWhite, 19 July 2014 - 04:50 PM.


#1354 Koniving

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Posted 19 July 2014 - 04:53 PM

View PostLiquid Leopard, on 19 July 2014 - 04:00 PM, said:

So, PGI actually dumbed down the graphics?


Here's one for ya. Watch when the mech falls down. No, don't watch the mech. Watch the street.
Watch the street as the asphalt cracks under the mech.

Know what happens now?
Nothing.

#1355 IraqiWalker

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Posted 19 July 2014 - 06:18 PM

View PostKoniving, on 19 July 2014 - 11:47 AM, said:


To add, not only does it look like that..

But notice the leg is extra bent as back then inverse kinetics had the legs adjust to the terrain akin to Halo and Battlefield Bad Company 2.
Like this.

Where now... they just float with one leg in the air...

Which makes me sad, as even in Battlefield 3 and 4... they float with a leg in the air. The inverse kinetics were removed from those titles as well. So it made MWO have something great going for it...and then they took it out. :(


They really need to bring back both of those features, as they add more immersion in the case of damaged internals, and more fluidity for movement over terrain in the case of the latter.

However, I understand why they lowered the graphics set ups. It was more taxing on low-end machines.

#1356 CyborgDragon

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Posted 19 July 2014 - 07:44 PM

Personally I think they should add those features back in as an option for those with computers that can handle it. I don't think it's fair that the people that could run it now have to miss out :(

Spoiler


#1357 Koniving

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Posted 19 July 2014 - 08:01 PM

View PostCyborgDragon, on 19 July 2014 - 07:44 PM, said:

Not gonna lie, I wish I had been playing this game when knock downs were a thing.. seems like lights (or any fast 'mech) actually needed situational awareness, they wouldn't be able to just bump into you without consequence like they can now.


Technically they still can't. Just the consequences aren't as frequently or easily seen. Take this.

There's been a few similar incidents.

One involved a friendly light and my Catapult. During a jumping dodge of enemy fire, I accidentally landed next to him and crushed his leg.

#1358 Koniving

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Posted 19 July 2014 - 08:19 PM

Hey Lordred I just noticed something.

View PostKoniving, on 19 July 2014 - 04:53 PM, said:




Want to give Mathew an idea of how old the ghosting problem truly is? Above is a closed beta video in the June/July era of 2012 when River City first came out.
Look at the screenshot/thumbnail of the video.

...That's a ghost Jenner trailing behind!

#1359 Lordred

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Posted 20 July 2014 - 04:33 PM

View PostKoniving, on 19 July 2014 - 08:19 PM, said:

Hey Lordred I just noticed something.


Want to give Matthew an idea of how old the ghosting problem truly is? Above is a closed beta video in the June/July era of 2012 when River City first came out.
Look at the screenshot/thumbnail of the video.

...That's a ghost Jenner trailing behind!



Mathew has informed me he cannot duplicate the issue, and thus has passed it onto the QA team.

Edited by Lordred, 21 July 2014 - 08:22 AM.


#1360 Koniving

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Posted 20 July 2014 - 04:57 PM

View PostLordred, on 20 July 2014 - 04:33 PM, said:

Mathew has informed me he cannot duplicate the issue, and thus has passed it onto the QA team.

That's a depressing thought. It has happened on most computers that I've tried the game on. But without doing freeze frames/screenshots it's difficult if not nearly impossible to see. Least he's tried.





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