#261
Posted 05 June 2013 - 03:27 AM
#262
Posted 05 June 2013 - 06:35 AM
#263
Posted 05 June 2013 - 08:06 AM
#264
Posted 05 June 2013 - 08:12 AM
Koniving, on 05 June 2013 - 06:35 AM, said:
Ya,think i am waiting for sales too. Bought this way the tiger and Phranken Camo
Viterbi, on 05 June 2013 - 07:18 AM, said:
Was about Time
#265
Posted 05 June 2013 - 08:29 AM
Lordred, on 03 June 2013 - 11:32 PM, said:
Mine? We needs better shots!
Mighty Spike, on 05 June 2013 - 08:12 AM, said:
Was about Time
Indeed. Much like the Firebrand. Up til now I owned all the heroes. At the moment I just can't afford a Firebrand.
59 mechs, every hero except Firebrand so far. Btw most of the group said the default loadout got the thumbs up approval.
-----------
Loadout shots of some of the famous mechs in the screens.
Curious about builds used in Lordred's shots? If they're of me, I'll try to post 'em from now on. If they're already up here in image dumps, quote me somewhere and I'll come check out your request. If I still run the loadout I'll paste it here in an image. If not, I'll at least tell you what it was.
Edited by Koniving, 05 June 2013 - 08:48 AM.
#266
Posted 06 June 2013 - 02:25 AM
I have temporaly(?right?) only the Ilya. Firebrand is my next too.If a Victor Hero or another Mech that i like comes as Hero i will buy. The upcomin Sarah mech im goin to buy for sure. 59 Mechs that are many MCs only for the garage
#267
Posted 06 June 2013 - 10:01 PM
#268
Posted 06 June 2013 - 10:22 PM
Morang, on 06 June 2013 - 10:01 PM, said:
Answered here.
Lordred, on 10 April 2013 - 10:38 AM, said:
I have made no changes to the user config other then FOV.
I have not in any way altered any files in the game
What I have done is altered the hex values for my display drivers, and make post game touch ups to the image.
These are purely how I think the game should look, and I think they make darn good wallpapers and wished to share.
PGI frowns on the use of SweetFX. Once the higher end optimizations are complete the game itself could easily outdo what it is now and compete with how it looked in early closed beta.
On youtube type "Koniving Directx 11" to see how it looked. I liked things a lot back then. STD heatsinks only, no XL engines, heat mattered. Now we have double heatsinks and rising thresholds (that's not tabletop; no wonder we have so many balancing flukes now! Heat should 'matter' even in non-alpha builds).
In the meantime the main 'flare' that makes great screenshots is increases on saturation and the hex-file removal of the 'grain' filter that's used to make the game look grittier.
The lighting on Forest Colony, Canyon, and Tourmaline is great for screenshots. River City is good. Alpine is okay. Caustic, Forest Colony Snow, are terrible and River City Night leaves us wanting lots more ~functioning~ street lights.
Edited by Koniving, 07 June 2013 - 09:47 AM.
#269
Posted 06 June 2013 - 10:22 PM
Check the mechs on the right...
#270
Posted 07 June 2013 - 01:30 AM
White Bear 84, on 06 June 2013 - 10:22 PM, said:
Check the mechs on the right...
It does. Comically though very little above medium settings actually works. Compared to closed beta, we're essentially at the medium to medium high level. They've only done low-end optimizations until super-recently.
Also Lordred already said how to fix that. Turn. Off. Post. Processing.
#271
Posted 07 June 2013 - 06:20 AM
#272
Posted 07 June 2013 - 08:22 AM
Ever tried downsampling while going for screenies?
I´ve setup a custom resolution in the driver @ 2880x1620 for my 24" 1920x1080 BenQ XL2420, plus some NV Inspector tweaks (AA Settings)
I´m using that whenever screenying.
Outcome ?
Lookie here
for more screenies go here:
http://mwomercs.com/...llpaper-thread/
Edited by Rad Hanzo, 07 June 2013 - 09:50 AM.
#273
Posted 07 June 2013 - 08:43 AM
#275
Posted 07 June 2013 - 09:44 AM
Rad Hanzo, on 07 June 2013 - 08:22 AM, said:
Ever tried downsampling while going for screenies?
I´ve setup a custom resolution in the driver @ 2880x1620 for my 24" 1920x1200 BenQ XL2420, plus some NV Inspector tweaks (AA Settings)
I´m using that whenever screenying.
Outcome ?
Lookie here
Good screens and thanks for the spoiler (some of the previous people failed to do so). Noticed something worrying though; in the screen of the Stalker quoted above you have a texture-wrap conflict of sorts. Is this normal for you or has that started recently? (Lordred typically gets on in about 3 to 5 hours from now.)
Mighty Spike, on 07 June 2013 - 06:20 AM, said:
Purchased Hellblau (brightest of the blues; goes great with titanium white) and the digital camos for all the sale mechs except the Jager (already had it for the Jager).
#276
Posted 07 June 2013 - 09:49 AM
Edit:
Noticed them ingame too now, havent really looked from whence it stems, will research that.... looks damn ugly and I apologize if the screenies I already delivered are screwed because of that.
Edited by Rad Hanzo, 07 June 2013 - 10:07 AM.
#277
Posted 07 June 2013 - 10:22 AM
#278
Posted 07 June 2013 - 02:16 PM
1800p
Edited by Lordred, 07 June 2013 - 09:39 PM.
#279
Posted 07 June 2013 - 02:42 PM
Also, with higher resolution images, I can crop pics for wallpapers on my phone. At 800x1280, it's handy for them to be big to start with!
Edited by Wintersdark, 07 June 2013 - 02:43 PM.
#280
Posted 07 June 2013 - 03:34 PM
Opinions please, these are much larger file wise, so I would like to know.
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