#1121
Posted 01 June 2014 - 08:04 PM
Anyway.
I'm:
Wang
Fang
Arm on the left of the Highlander image (...meany)
Firebrand
Black Thunderbolt.
Centurion, Phoenix Thunderbolt and Locust are the same person (Fatal)
Heavy Metal and the Jagermech are the same person (Zero)
Tartan Highlander and Cobra Dragon are the same person (PTC)
#1122
Posted 02 June 2014 - 10:18 AM
Matthew Craig, on 28 May 2014 - 08:26 AM, said:
Yes please.
#1123
Posted 02 June 2014 - 02:21 PM
#1124
Posted 02 June 2014 - 02:44 PM
#1125
Posted 02 June 2014 - 04:01 PM
#1126
Posted 02 June 2014 - 04:44 PM
Also mechanized dominos.
#1127
Posted 02 June 2014 - 10:41 PM
Koniving, on 02 June 2014 - 02:21 PM, said:
LOL now that was seriously funny ! ... music made it even more fun ! .. where is there photoshot for that ?
Lordred, on 01 June 2014 - 06:48 PM, said:
This is to show why I want 2k reso across the board (4k would be great)
Centurian
Tiger 1k vs Yen-Lo-Wang 2k
Dragon
Cobra 1k vs Fang 2k
Highlander
Heavy Metal 1k vs Tartan 2k
Jagger Mech
Standard Paint 1k vs Firebrand 2k
Thunderbolt
Standard Paint 1k vs Phoenix 2k
Ah found it ! ... LOL on Fatals Locust !
#1128
Posted 05 June 2014 - 07:01 PM
#1129
Posted 05 June 2014 - 07:06 PM
#1131
Posted 05 June 2014 - 08:07 PM
From page 2 and the reason why I don't do shots myself anymore...
Koniving, on 16 April 2013 - 08:12 PM, said:
Anyway.
Shots I took this patch, completely unedited. No setting changes. Radeon 6870s.
No editing of photos, no driver stuff, no changes of game files. MWO raw with settings on very high -- sadly very high doesn't do anything beyond high/medium settings.
Hopefully Lordred can make them beautiful.
Of the 100+ images I took, only a few made it here and not because I was selective or only wanted the best. It was because they were the ones that didn't have the motion blur (ghost images) effect going on. The image I left in this quote was the only one that did 'slip through'. But this goes to show how OLD this problem is. Most people don't report it because they aren't taking still images. However, this has been a problem for me since Direct X 11 was originally disabled in closed beta.
Edited by Koniving, 05 June 2014 - 08:13 PM.
#1132
Posted 05 June 2014 - 08:24 PM
Though I wouldn't know what would be reportable and what wouldn't.
I have found a few image glitches in the mechlab looking over that as I type this though - weird black bars on my Atlas' arm.
#1133
Posted 05 June 2014 - 10:13 PM
Set all graphic settings to desired settings.
Run MSAA or TXAA if your hardware allows, this removes image ghosting completely.
To remove ghosting with NoAA set.
1: Set AA to PostAA
2: Launch match
3: At start of match change AA to NoAA
4: Enjoy no ghosting.
5: Repeat every match.
I have been banging my head playing the CVAR's to try to fix this, but this appears to be the only way to do so, I mostly want to use the NoAA setting so I can then brute force the AA of my choice.
Edited by Lordred, 05 June 2014 - 10:15 PM.
#1134
Posted 05 June 2014 - 10:15 PM
Edited by Shar Wolf, 05 June 2014 - 10:15 PM.
#1136
Posted 05 June 2014 - 10:20 PM
Is it sad that I haven't even really noticed those issues unless I sit down and compare my screenshots to yours?
#1137
Posted 05 June 2014 - 11:18 PM
#1138
Posted 06 June 2014 - 02:13 AM
Edited by Lordred, 06 June 2014 - 02:14 AM.
#1139
Posted 06 June 2014 - 08:25 AM
26 user(s) are reading this topic
0 members, 26 guests, 0 anonymous users