Jump to content

The Perfect Screenshot Thread.

Screenshots

2158 replies to this topic

#1401 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 28 July 2014 - 12:57 AM

View PostLordred, on 27 July 2014 - 07:06 PM, said:

.



;And they shall look upon the Lord, and they shall be judged.
Spoiler



These new ones are incredible. There's something about explosions in Mordor that are so much more spectacular than other maps. Contrast?

Great shots.

#1402 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 10 August 2014 - 11:22 AM

View PostKoniving, on 27 July 2014 - 08:16 PM, said:

<--The pink Orion/Protector.

The Pink Protector sounds like a bad name for a hero mech.

#1403 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 10 August 2014 - 11:32 AM

View PostBront, on 10 August 2014 - 11:22 AM, said:

The Pink Protector sounds like a bad name for a hero mech.

But it's protecting the Pink! O_O!

Anyway Lordred's put down the camera.

So I offer my latest screenshot.
Posted Image
An Atlas, taken down by enemy fire, launches in his Firestarter Escape Pod.
Source.

Edited by Koniving, 10 August 2014 - 11:35 AM.


#1404 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 12 August 2014 - 07:15 PM

View PostCion, on 25 July 2014 - 10:15 PM, said:

Excellent duels, thanks for sharing. If you do any more please upload them :)

Since you asked.

Default Timber Wolf Gamma (Charlie) Config.
Almost default Thunderbolt.
Mission: Attack / defend fuel depot (gas station). (Was more of a rally point).

#1405 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 12 August 2014 - 08:15 PM

View PostKoniving, on 23 July 2014 - 10:34 PM, said:


Rounds 2 and 3.
Sadly Round 2's music somehow got relocated on the time bar so it's wrong and off (but too late to fix it).

Round 3's music plays as intended.


My god. The animation is horrible done. Good fight though.

#1406 tredmeister

    Member

  • PipPipPipPipPip
  • Bad Company
  • 112 posts
  • LocationDeep Periphery

Posted 12 August 2014 - 08:34 PM

View PostKoniving, on 10 August 2014 - 11:32 AM, said:

Anyway Lordred's put down the camera.
I often check this thread, though I have only posted here once. Tis a sad day for MWO fans...

View PostKoniving, on 10 August 2014 - 11:32 AM, said:

An Atlas, taken down by enemy fire, launches in his Firestarter Escape Pod.
Way kewl vid cap! The perfect convergence of positioning and luck.
(but you definitely gotta work on using those new/slower PPCs Kon. :) )

#1407 990Dreams

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,908 posts
  • LocationHotlanta

Posted 17 August 2014 - 10:19 AM

Cropped an old screenshot of an Atlas. Might work well on a TShirt

Cropped:
Spoiler


1920x1080 Desktop Background:
Spoiler


#1408 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 19 August 2014 - 07:10 PM

So I did a screenshot of my own. *Le Gasp!*

Posted Image
Left: Bishop Steiner's Vindicator.
Right: Random Timber Wolf.

And yes I'm suffering image ghosting despite having the AA turned off (which I did because it's even worse with AA on).

Both mechs have 2k textures and 2k speculars.

Edited by Koniving, 19 August 2014 - 07:10 PM.


#1409 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 21 August 2014 - 04:07 PM

View PostKoniving, on 19 August 2014 - 07:10 PM, said:

So I did a screenshot of my own. *Le Gasp!*

Posted Image
Left: Bishop Steiner's Vindicator.
Right: Random Timber Wolf.

And yes I'm suffering image ghosting despite having the AA turned off (which I did because it's even worse with AA on).

Both mechs have 2k textures and 2k speculars.

and...........................





























then I died.

#1410 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 26 August 2014 - 03:53 PM

Here is why the images stopped.

1: I have a 4k res
2: Image ghosting.

It is very distracting.

Posted Image

#1411 NautilusCommand

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 695 posts

Posted 27 August 2014 - 02:33 AM

View PostLordred, on 26 August 2014 - 03:53 PM, said:

Here is why the images stopped.

1: I have a 4k res
2: Image ghosting.

It is very distracting.

Posted Image

Why is image ghosting even real? Did PGI ever tell us?

#1412 XphR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,514 posts
  • LocationTVM-Iceless Fold Space Observatory Entertaining cats...

Posted 27 August 2014 - 06:05 AM

Its traces of a parallel universe leaking through MW:O, in that universe ghost heat was never implemented and sausages whilst illegal are made of the finest meats and only traded on the black markets of the ultra rich.

#1413 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 27 August 2014 - 06:29 AM

View PostNautilusCommand, on 27 August 2014 - 02:33 AM, said:

Why is image ghosting even real? Did PGI ever tell us?

I think it was something about movement or whatnot.

#1414 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 27 August 2014 - 06:15 PM

The issue is caused by Cryengines Temporal AA, which uses offset frames to create an AA effect. It is very low budget and has next to no system cost, however it can cause image ghosting (Halo effect).

The way to get around it is to use a non Temporal AA, which would give you MSAA, TXAA, or to disable PostAA. At this resolution, I want to disable PostAA, however the game is not accepting that command. Yes, I can set it to No AA, but the game does not take the command, it keeps PostAA on.

I went over this in depth with Matthew Craig, however he claims he could not replicate what I, and a great deal of others see.

Yes, I can simply use MSAA, or TXAA to bypass it. However at this resolution, I lack the firepower to do so. 4K is still a young res, and it will take a while for the industry to catch up.


Transcript from my exchanges with Matthew, who was very helpful in his attempts to peg the problem down.
Spoiler

Edited by Lordred, 27 August 2014 - 06:26 PM.


#1415 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 31 August 2014 - 05:57 PM

Not entirely sure why it's so hard to reproduce. Out of 10 players I've asked, only one didn't have it due to running MXAA. Asked him to turn it off and bam, ghosting. That's 10 out of 10. Nvidia and AMD cards. Pentiums and AMD processors. Laptops and desktops. So long as the monitor is 60 hertz we can see it.

#1416 NautilusCommand

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 695 posts

Posted 31 August 2014 - 07:01 PM

View PostLordred, on 27 August 2014 - 06:15 PM, said:

The issue is caused by Cryengines Temporal AA, which uses offset frames to create an AA effect. It is very low budget and has next to no system cost, however it can cause image ghosting (Halo effect).

The way to get around it is to use a non Temporal AA, which would give you MSAA, TXAA, or to disable PostAA. At this resolution, I want to disable PostAA, however the game is not accepting that command. Yes, I can set it to No AA, but the game does not take the command, it keeps PostAA on.

I went over this in depth with Matthew Craig, however he claims he could not replicate what I, and a great deal of others see.

Yes, I can simply use MSAA, or TXAA to bypass it. However at this resolution, I lack the firepower to do so. 4K is still a young res, and it will take a while for the industry to catch up.


Transcript from my exchanges with Matthew, who was very helpful in his attempts to peg the problem down.
Spoiler


So what you're telling me is...... it's deeply rooted within the cryengine? Great.

#1417 dragnier1

    Member

  • PipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 1,054 posts

Posted 07 September 2014 - 07:40 AM

One of the recent pics (Dire wolf, plan dull colour, in caustic. Unknown clan mech behind taking hits and a destroyed mech further back, possibly a timber wolf) has some short lines along the side of the picture. I noticed it only after i set it as my wallpaper.

#1418 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 09 September 2014 - 11:41 AM

So.

Got Banshee
Posted Image

#1419 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 09 September 2014 - 05:29 PM

View PostLordred, on 09 September 2014 - 11:41 AM, said:

So.

Got Banshee
Posted Image

YES! FINALLY! The Screenshot Thread is alive AGAIN!

#1420 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 11 September 2014 - 11:01 PM

As of 09/12/14:

This is the texture setup in our game for the mechs.

The DIF texture file gives us the texture, paint quality, and marking on the mech.
The RGB texture file determins the camo pattern and line quality.
The SPC texture file determins the meterial 'look', how new, or old, blah blah.

Red is bad, Orange is passable, Yellow is good, Green is where we want to be.

Posted Image
Posted Image
Posted Image
Posted Image





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users