LackofCertainty, on 11 April 2013 - 09:40 AM, said:
Learn the difference between exaggerating to ridicule your opponent and the strawman fallacy. I said 10 DPS, because I think the people asking for a 1.5 weapon system (counting ammo) to deal 2-4dps are completely insane. Are you really okay with one MG doing as much damage as 4 SL's? If so, the spider that mounts 4 of those would be a complete monster. It'd have the equivalent of 16SL. (actually a little worse, since MG's require uninterrupted aim to deal the damage, but still) And since there'd be no heat concerns, that spider could toss on a LL too, and crank it's dps up to 18.12, which is more than most assaults have.
TL;DR
Not a strawman. If you want 4dps on an MG, you're too dense to be talking about balance.
It is difficult to compare Small Laser and Machinegun because of the difference in spread.
Take a look at this comparison (time measured to destroy a component)
Right now at 50 meters 4 MG can compete with 1 small laser. But at 89 meters 4 MG are inferior to ONE Small Laser. The SL has 1 DPS (if you take cooldown into accout). MG @ 4 DPS could compete with Small Lasers up to 50 meters. MGs would be better against bigger targets where as Small Lasers would be better for precision shots against a cockpit or a leg.
Small laser delivers 3 points of damage during 0.75 seconds. It is a high BURST weapon. That's why a successful Jenner pilot alpha strikes with his lasers, than torso twist to spread incoming damage. DPS weapons are ineffective against light mechs. AC10 is better against light mechs, than an AC2, despite the same DPS.
Even at 16 DPS the 4xMG Spider would have a hard time against the 6xSL Jenner. A Spider always has to face the enemy to deliver the full DPS. 6xSL jenner delivers 18 damage in 0.75 seconds. That's 24 BURST DPS. The Spider would hit each and every component, while the J
enner can concentrate on Spider's CT. Not to mention the Jenner having more armor.
Esplodin, on 11 April 2013 - 05:29 AM, said:
4) Most people's experience with the MG buff is from when the were erroneously critting at a rate OVER 100%. IOW, every shot critted. Confirmation bias prevents people from seeing the new reality, where even critting components has been fixed to the intended values.
When the MG buff was introduced, they made a slight error in the XML file:
@MachineGun
critDamMult="12.5" critChanceIncrease="0.14,0.8,0.3"
instead of:
@MachineGun
critDamMult="12.5" critChanceIncrease="0.14,0.08,0.03"
For two weeks the a SINGLE machine gun was able to do 16.5 DPS to the ITEMS. How many of you noticed that it was overpowered back then? I found it interesting when I shot an AS7-D in the exposed torso with 2 machine guns and it took less than 2 seconds to destroy both medium lasers.
Right now a single machine gun does 5.25 DPS against ITEMS. So it was "fixed" or rather "nerfed" by 300%.
My theory is that they tested in on their internal servers using the wrong numbers, found them decent enough, and rolled the changes onto public server.
Edited by Kmieciu, 11 April 2013 - 10:47 AM.