

Which Mechs Take Head Damage? Testing Grounds Prove Most Don't.
#21
Posted 09 April 2013 - 06:35 AM
#22
Posted 09 April 2013 - 06:35 AM
falcyndark, on 09 April 2013 - 06:28 AM, said:
falcyndark - if you feel this is resolved and wish to delete the whole post, you (being the owner) have a little button at the bottom of the replies "moderator tools".
If you feel the discussion was useful then by all means leave it, though I would encourage the forum admins to move this to "Player Help".
Edited by ElLocoMarko, 09 April 2013 - 06:37 AM.
#23
Posted 09 April 2013 - 06:39 AM
jeffsw6, on 09 April 2013 - 06:35 AM, said:
Truth be told, if an Atlas overheats, I'll probably gut his side torsos rather than try for a head shot. The Atlas head is small, and the torso is a lot larger. My mechs are usually configured to deal in 20-damage tight clusters, so I can cut through side torso armour fairly fast.
#24
Posted 09 April 2013 - 06:56 AM
Missiles just go all over the place. You'll eat away his torso before scoring a headshot with missiles.
#25
Posted 09 April 2013 - 07:06 AM
#26
Posted 09 April 2013 - 07:14 AM
Kills like these shouldn't be named headshot as the head hitbox of mech is part of the CT. They're cockpit shots.
I'd advise that any opportunity to hit the cockpit should be taken. If you miss the cockpit, you have at least hit the head, and therefore damaged the CT.
Edited by WhatTheWho, 09 April 2013 - 07:16 AM.
#27
Posted 09 April 2013 - 07:55 AM
#28
Posted 09 April 2013 - 08:01 AM
JaniTheWeedman, on 09 April 2013 - 06:56 AM, said:
To be technical, no, a single AC20 hit won't kill a fully armoured, undamaged head. That's because you get 18 points on fully armoured, and you still have about 15 to 17 points of internal structure. That's why a number of builds go for 35 point clustered damage -- 'Phract with twin ER PPC and Gauss (35), GunJaegers with twin AC20 (40), BoomCats with twin AC20s (40). Because you just need to get a bit lucky against certain mechs (Cats, Jagers, Centurions) to blow their heads off with a single salvo.
Edited by Lynx7725, 09 April 2013 - 08:01 AM.
#29
Posted 09 April 2013 - 08:06 AM
hey, I'd like to see a huge HEAD SHOT blast across the top of my screen when i do, in fact, deliver a head shot.
#30
Posted 09 April 2013 - 08:36 AM
Head Internals: 15
(So every Mech's head has 33 total health to burn through)
#31
Posted 09 April 2013 - 08:40 AM
ThatDawg, on 09 April 2013 - 08:06 AM, said:
Bleah. Please tell me you don't also want Betty yelling "COMBO" every time you hit with multiple weapons. Just bleah.
#32
Posted 09 April 2013 - 08:41 AM
Garth Erlam, on 09 April 2013 - 08:36 AM, said:
Thanks for the confirm. I'll still go with 35 at least though, in case of spread, especially for lasers. Nothing quite as... final... as twin AC20s to the head.
ThatDawg, on 09 April 2013 - 08:06 AM, said:
Well, most stock mechs are more or less following "book" builds. Book builds get away with it due to the TT nature, but it doesn't translate well into an environment where everyone is customizing to maximize a particular attack vector.
#33
Posted 09 April 2013 - 08:48 AM
http://mwomercs.com/...x-localisation/
Pay no attention to the people that claim kills via cockpit destruction are an unrealistic goal. Before I saw Rainbow Unikorns post on hitboxes just a couple of weeks ago I couldn't seem to land cockpit kill shots no matter how hard I tried. I am at best an average pilot who due to sloppy self discipline just barely manages a 1.2-1.4 KD ratio in pug matches and I now find myself having no trouble scoring kills via cockpit shots, often a couple of times a day. Stay alert on the hot maps and prepare to have a good time topping the match scoreboards.
I made a quick video for you to show how easy it can be to hit the cockpits once you know where to find them and happen to notice some poor ******* overheating his mech while spamming alphas on Caustic. I chose my most lightly armed mech for the job of demonstrating that just a bit of careful aim directed at a stationary or shut down target is more than enough to rack up shockingly fast kills.
Again, be sure to check out Rainbow Unikorns kick *** guide to hitbox locations and then enjoy yourself on the hot maps as you scout about for the Atlas spamming alphas and overheating. You'll be sure to have a good laugh the first couple of times you get accused of aimbotting by a dead mech pilot who cant figure out how is fresh assault mech just got owned by a few pulse laser blasts.
http://youtu.be/8sBzVtqZ6PU
Edited by Gravity Won, 09 April 2013 - 08:49 AM.
#36
Posted 09 April 2013 - 09:00 AM
IG 88, on 09 April 2013 - 08:50 AM, said:
wrong light mech take less damage,......
Please elaborate. Are you referring to lights who have chosen to remove armor themselves?
I could see arguing that they take more because of hitbox issues but barring player choice I am not aware of anything that takes less.
#37
Posted 09 April 2013 - 09:13 AM
#39
Posted 09 April 2013 - 04:14 PM
Karl Streiger, on 09 April 2013 - 06:13 AM, said:
Look i fired a salvo of dual LBX and dual SRM into the head area of a Awesome... believe it or not...NO HEADSHOT.
I knew that cockpit plate from closed beta, as well as i know which "box" glows when you hit the head of the Atlas....but although the box were glowing there was no damage.
LBX and SRM are terrible weapons to hit tiny targets like cockpits(LBX's are terrible weapons, period, and SRM's are not the monsters they once where). It's not uncommon for no pellets/missiles whatsoever to hit the point you're aiming at.
I personally have no trouble headshotting mechs somewhat regularly (and have video, is there are doubters, including an in-game atlas headshot). Sometimes you're lucky, sometimes not... But so long as you're packing something that can do 35+ points of damage to a pinpoint location, you'll headshot people simply by making a habit of always aiming around the "magic spot". I miss way more headshots than I make, but I try to make every volley a headshot when using an appropriate loadout, and assuming there's not a tactical reason to fire elsewhere.
#40
Posted 09 April 2013 - 04:32 PM
Sephlock, on 09 April 2013 - 06:29 AM, said:
Your talking about the Catapult here I take it, because it is already there.
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