Bloody Moon, on 08 July 2013 - 04:50 PM, said:
The issue is there ever since the spider got added to the game, it always took less damage from shots than it should've.
False, when they first came out (first mech I grabbed) lights had lag shield (anything over 120ish kph).
This was corrected with netcode fixes/patches.
For the last 2-3 months there have been intermittent hit detection issues (some people have had no relief of this issue) and small mechs get the most benefit from this.
I'm sure the spider's immortality can be attributed to hit detection errors between armor points. (basically the game can't decide where you hit, and then moves on to the next input after a few moments.)
I've seen this happen to larger mechs as well while spectating team mates after... dying in my spider. Nothing to the point of raven 3L's before their hit boxes got fixed.