

Surely Arty And Airstrikes Will Get Another Pass?
#1
Posted 11 April 2013 - 02:10 PM
At least if they had some gee-whizz-bang effect more people might use them.
Anyone?
#2
Posted 11 April 2013 - 02:16 PM
Edited by Purplefluffybunny, 11 April 2013 - 02:18 PM.
#3
Posted 11 April 2013 - 02:16 PM
For the air strike I'd really like to hear the screech of the bomber's engine as it flies over and some improved explosions and sound effects.
As for actual effectiveness, I haven't used them enough to have much of an opinion, but I sure as hell do NOT want them to be TOO effective.
The biggest issue is stacking. If they're too effective, when a whole team uses them, it could end up being game-breaking.
#4
Posted 11 April 2013 - 02:19 PM
Devin Caedwyn, on 11 April 2013 - 02:16 PM, said:
For the air strike I'd really like to hear the screech of the bomber's engine as it flies over and some improved explosions and sound effects.
As for actual effectiveness, I haven't used them enough to have much of an opinion, but I sure as hell do NOT want them to be TOO effective.
The biggest issue is stacking. If they're too effective, when a whole team uses them, it could end up being game-breaking.
They cannot be stacked really, they cannot be used in the first 60s of a game, and then only one strike or arty every ten seconds, team wide.
#5
Posted 11 April 2013 - 02:20 PM
Devin Caedwyn, on 11 April 2013 - 02:16 PM, said:
For the air strike I'd really like to hear the screech of the bomber's engine as it flies over and some improved explosions and sound effects.
As for actual effectiveness, I haven't used them enough to have much of an opinion, but I sure as hell do NOT want them to be TOO effective.
The biggest issue is stacking. If they're too effective, when a whole team uses them, it could end up being game-breaking.
1. there is a time delay between launches, so not really a stacking.
2. Any team dumb enough to continue to stand in one place after getting hit by arty/airstrike twice, deserves to be burned down by the holy fire from above.
Other than that, I'm sure this is just the first pass, stay tuned.
#6
Posted 11 April 2013 - 02:22 PM
#7
Posted 11 April 2013 - 02:25 PM
Edited by Rashhaverak, 11 April 2013 - 02:26 PM.
#8
Posted 11 April 2013 - 02:37 PM
Teir Dasande, on 11 April 2013 - 02:19 PM, said:
They cannot be stacked really, they cannot be used in the first 60s of a game, and then only one strike or arty every ten seconds, team wide.
Yeah, that's only 6 strikes per side per minute... no worries... Beef it up I say. NukewarriorOnline
/sarcasm
You cannot let everyone have access to this and make it effective. Restrict it to one commander per team using a command console. Then you can beef it up. If not leave it out of MWO. This is not Wolfenstein ET (even there it was restricted by class at the least)
Edited by Selbatrim, 11 April 2013 - 02:38 PM.
#9
Posted 11 April 2013 - 02:40 PM
I HOPE.
#10
Posted 11 April 2013 - 02:41 PM
Selbatrim, on 11 April 2013 - 02:37 PM, said:
Yeah, that's only 6 strikes per side per minute... no worries... Beef it up I say. NukewarriorOnline
/sarcasm
You cannot let everyone have access to this and make it effective. Restrict it to one commander per team using a command console. Then you can beef it up. If not leave it out of MWO. This is not Wolfenstein ET (even there it was restricted by class at the least)
You obviously have no idea what you are talking about, and havent ever used the aforementioned strikes.
#11
Posted 11 April 2013 - 02:42 PM
So I'd expect it will be sooner than later.
#12
Posted 11 April 2013 - 02:44 PM
#13
Posted 11 April 2013 - 02:56 PM
Dornhal, on 11 April 2013 - 02:41 PM, said:
You obviously have no idea what you are talking about, and havent ever used the aforementioned strikes.
Really? Seems to me your argument is they need to beef them up because they suck, right? Not contesting that. What I am saying is if they DO beef them up and make them effective, everyone will start using them. Then you'll have to nerf them because they actually do what you wanted them to do.
How can you not see that? And why are you so keen on nukebuttons anyway? Isn't it infinitely more satisfying blowing the targets away yourself? Using actual skill?
Currently there are 8 players per side. Each can carry 2 strikes, 1 arty + 1 air = 16 per team = 32 per match. That does not sound like fun to me. I don't care how long the startup grace period is.
#14
Posted 11 April 2013 - 03:01 PM
And stop calling me Shirley.
#15
Posted 11 April 2013 - 03:04 PM
But I'm not sure if I want them buffed. I don't want them to be a staple of gameplay, except to breakup tight clusters of 'mechs.
#16
Posted 11 April 2013 - 03:07 PM
#17
Posted 11 April 2013 - 03:08 PM
Not sure he played MWO
#18
Posted 11 April 2013 - 03:22 PM
There is no aspect of them that was handled well.
EDIT: In before he-who-shalt-not-be-named joins the thread to try to tell you the glories of his repair & rearm system over the evils of consumables.
#19
Posted 11 April 2013 - 03:24 PM
Victor Morson, on 11 April 2013 - 03:22 PM, said:
There is no aspect of them that was handled well.
EDIT: In before he-who-shalt-not-be-named joins the thread to try to tell you the glories of his repair & rearm system over the evils of consumables.
Hard to debate, PGI should probably take the guy who worked on these to task. It's about the poorest implementation of something I've seen in a game in a while.
Especially something specifically put in to (hopefully) generate MC purchases.
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