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Collisions: Why Are You Not Up In Arms About It?


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#41 Krondor

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Posted 09 April 2013 - 09:42 AM

View Postverybad, on 09 April 2013 - 09:40 AM, said:

Not up in arms about it because collisions sucked when they were in game. Collisions along with lag made the game unlplayable sometimes.

People seem to forget just how bad they were when they were in game. I'm all for them if they're fixed, but not how they were.

As much as I loved collisions.. I have to agree with this. They were broken in CB, or at the very least in serious need of tweaking.

#42 Megalosauroid

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Posted 09 April 2013 - 09:42 AM

View PostNgamok, on 09 April 2013 - 09:41 AM, said:


Colliding to break locks is not a valid tactic.


How so? please justify your statement with evidence of how it is an exploit, bug or imbalance.

#43 Yokaiko

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Posted 09 April 2013 - 09:42 AM

View PostNgamok, on 09 April 2013 - 09:41 AM, said:


Colliding to break locks is not a valid tactic.



Why not? Can't hold a crosshair laying on your back, and the mech that hit you can't lock you either on his back.

I used to ram other lights in a fight back in the bad old days of SHS just to cooldown. Nothing else was around to save me so I made sure everyone took a nap.

#44 Nicholas Carlyle

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Posted 09 April 2013 - 09:44 AM

View PostNRP, on 09 April 2013 - 09:35 AM, said:

Nicholas Carlyle,
If you're so angry and disgusted, why don't you just leave? Honest question.

Continuing to be involved with something that angers and frustrates you makes you appear a bit mentally unstable. You do have a choice in all this, you know?


I'm not really angry. I am a bit disgusted.

And I have free time at work. So why not do my best to make the devs lives difficult after wasting a chance at a game I grew up playing to make a decent come back?

A lot of us waited 10 years for this, and it's looking pretty bad so far.

I'm honestly sitting here drinking my coffee from my unlimited drink disney mug from disney world, waiting to get done work and go play outside with my kids.

It's not a bad life.

#45 Bullseye69

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Posted 09 April 2013 - 09:45 AM

Check the last dev post I think it was 35 I think he said it would be under 60 days but he did answer the question. We don;t want the Dragon that can't be knocked over like before i can wait till it in their right. Gives everyone a rest before my Highlander starts DFA people. Yes i plan on doing that with my Highlander the reason it a Highlander. Nuff said.

Let them get the other things worked out dince we are getting another Jump Jet favored map called canyon, we want it right so ther no bowling ball like in closed beta. That was a pain in the butt for everyone except Dragon and Atlas pilots.

#46 Nicholas Carlyle

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Posted 09 April 2013 - 09:46 AM

View PostTice Daurus, on 09 April 2013 - 09:40 AM, said:

Nic, I think for the most part they do, but a lot of it isn't communicated well. I think that they are pretty much for the most part open and honest with what's going on. However, abbreviated messages and issues they have are not spelled out fully to the community's satisfaction and that has been a problem. If the DEV's would do a better job taking the time to communicate these problems they have, or information they give out, I think it would make things a heck of a lot more easier and we'd eliminate 99 percent of the repetitive threads.


I think the ECM/Coolant/3rd Person/MG's stuff shows a lack of open and honest communication with us.

It could all just be them being terrible at communicating. But if that's the case, why not fire Garth and hire someone who is good at the job?

#47 PropagandaWar

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Posted 09 April 2013 - 09:46 AM

View PostMrPenguin, on 09 April 2013 - 09:37 AM, said:


Up until open beta, I kept watching streams (and reports on the forums) where people where either troll knocking there own teammates en masse, or kept chain knocking people down for "Fun" with out actually shooting at them. The bugs associated with it only made these things worst.

View PostMrPenguin, on 09 April 2013 - 09:37 AM, said:


Up until open beta, I kept watching streams (and reports on the forums) where people where either troll knocking there own teammates en masse, or kept chain knocking people down for "Fun" with out actually shooting at them. The bugs associated with it only made these things worst.

Well I was playing those games en massse and the Dragon was the "Big" problem. If your going off forum reports than I have to take it as half cocked. Bowling existed, they fixed that problem. Bowling existed in very few matches after that.In fact a jenner could knockdown a atlas at full speed but a hunchy could not. The jenner was knocked down in the process and it was a viable tactic. I had a teammate that for some reason would always end up colliding with my meds (He was a jenner pilot). It was funny because he could be on the otherside of the map and for some strange reason he always ended up near me long enough to knock us down at least once.

#48 Ngamok

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Posted 09 April 2013 - 09:48 AM

View PostMegalosauroid, on 09 April 2013 - 09:36 AM, said:


What? seriously? They arent exploits though, collisions were exploitable but those arent the problems.

Just for fun lets define exploit: "An exploit (from the verb to exploit, in the meaning of using something to one’s own advantage) is a piece of software, a chunk of data, or sequence of commands that takes advantage of a bug, glitch or vulnerability in order to cause unintended or unanticipated behaviour to occur on computer software, hardware, or something electronic"

Using lights to knock down lights: how is that unreasonable? Your team has a light fall down too and its perfectly within the bounds of the games rules.

Knockdowns breaking locks: Again, how is this unreasonable when your mech falls over you lose control of it and cant fire any of the guns, why should missile users get to maintain a lock through that when laser/ballistics users and forced to reacquire their targets.

the exploit was dragon bowling which was addressed and wasn't really an exploit either, it was a quirk of the dragon to be considered 100 tonnes for the purposes of knockdown because fluff. Which was removed prior to knockdowns being removed.


The part I highlighted is what I see as a problem. When you get knocked down, if the problem with warping is fixed, how is it any different when the guys with their ACs and Lasers can hit you but the LRM and SSRM locks get broken. Bad pilot is bad (I collide from time to time as well, I am not immune to that) and breaking locks shouldn't penalize the other players. What, do you want people who pilot let's say a commando to keep running into the streak cat so he can never fire on him on a 1v1?

#49 Yokaiko

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Posted 09 April 2013 - 09:50 AM

View PostPropagandaWar, on 09 April 2013 - 09:46 AM, said:

. I had a teammate that for some reason would always end up colliding with my meds (He was a jenner pilot). It was funny because he could be on the otherside of the map and for some strange reason he always ended up near me long enough to knock us down at least once.




We used to call circling directions to keep that down.

#50 Coolant

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Posted 09 April 2013 - 09:50 AM

View PostYokaiko, on 09 April 2013 - 09:27 AM, said:


You example's suck



Valid tactic



Also a valid tactic


Collisions aren't big in my list of priorities, but the list you mentioned as valid tactics: absolutely exploits.

From Wikipedia - http://en.wikipedia....video_gaming%29

An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.
Game mechanics Taking advantage of the systems that make up the gameplay. A game mechanics exploit is not a bug—it is working as designed, but at the same time is not working as intended.

#51 Deathlike

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Posted 09 April 2013 - 09:50 AM

Mech bowling: Could have been the start of a new tradition @ PGI.

#52 Yokaiko

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Posted 09 April 2013 - 09:51 AM

So getting knocked down and losing lock was un-intended?

I dare you to find that in writing anywhere.

#53 Megalosauroid

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Posted 09 April 2013 - 09:52 AM

View PostNgamok, on 09 April 2013 - 09:48 AM, said:


What, do you want people who pilot let's say a commando to keep running into the streak cat so he can never fire on him on a 1v1?


So what you're saying is that you dont want a skill element (repeatedly knocking someone down on your own, not dragon bowling) that discourages people from boating streaks and nothing else to be added to the game?

Also IIRC when you got knocked down it changed to a 3rd person camera for the duration and you couldn't fire at all.

#54 Alilua

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Posted 09 April 2013 - 09:53 AM

I loved them in the actual beta. Made light pilots need skill. With highlanders around the corner delaying death from above is bad. Devs should feel bad.

#55 Yokaiko

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Posted 09 April 2013 - 09:55 AM

View PostNgamok, on 09 April 2013 - 09:48 AM, said:


The part I highlighted is what I see as a problem. When you get knocked down, if the problem with warping is fixed, how is it any different when the guys with their ACs and Lasers can hit you but the LRM and SSRM locks get broken. Bad pilot is bad (I collide from time to time as well, I am not immune to that) and breaking locks shouldn't penalize the other players. What, do you want people who pilot let's say a commando to keep running into the streak cat so he can never fire on him on a 1v1?


Direct weapons didn't hit either, they were bouncing around, more often your team would end up shooting each other IF they didn't know to wait until the server figure out where to put the mech.

LRMs don't matter you couldn't get a launch off in time and if you can't get a streak lock on a mech that is starting from a standstill that is a personal problem.

#56 PropagandaWar

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Posted 09 April 2013 - 09:57 AM

View PostYokaiko, on 09 April 2013 - 09:50 AM, said:




We used to call circling directions to keep that down.

I think he did it more to annoy me :ph34r:

#57 Critical Fumble

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Posted 09 April 2013 - 09:57 AM

View PostYokaiko, on 09 April 2013 - 09:42 AM, said:

Why not? Can't hold a crosshair laying on your back, and the mech that hit you can't lock you either on his back.

I used to ram other lights in a fight back in the bad old days of SHS just to cooldown. Nothing else was around to save me so I made sure everyone took a nap.

You've suddenly made me want collisions back.

And the reason I personally am not up in arms about it is that I'm willing to cut them slack about production delays. I save my up-in-armedness for when they try to something foolish. (Deathstar strike! Now only 60 MC!)


View PostCoolant, on 09 April 2013 - 09:50 AM, said:

An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

That is a VERY wide net you've cast there. Logically, that would include any clever usage of items that the dev team didn't think of or thought worthwhile, like the ballistic heavy Cat builds, using ECM with SSRMs, and putting things in your legs. Some of it is frustrating, but do you call it an exploit and wag your finger at the offender, or persuade the devs to fix the issue?

#58 Jetfire

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Posted 09 April 2013 - 09:59 AM

Collisions were intolerable in CB.

I was glad they were pulled.

I am not happy they aren't returning with the Highlander in a fixed form, even less they will be a post launch feature. This basically sounds like PGI giving up on it and hoping they can eventually hire someone to figure it out for them. Maybe it is for the best... Still, I am disappoint.

#59 armyof1

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Posted 09 April 2013 - 10:01 AM

I saw some clips on youtube on collisions, it looked ugly and silly as heck and I sure don't want that in the game anymore. They do need to do something about mechs teleporting and sometimes getting stuck into each other when they collide though.

#60 hammerreborn

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Posted 09 April 2013 - 10:02 AM

View PostAlilua, on 09 April 2013 - 09:53 AM, said:

I loved them in the actual beta. Made light pilots need skill. With highlanders around the corner delaying death from above is bad. Devs should feel bad.


The only skill knockdowns needed was how easily you could run into other people.

Knockdowns were stupidly broken not just because of the warping, 3rd person **** ups, etc. but because you essentially eliminated an enemy mech for 1 damage (the damage you took from the collision).

As a Jenner I knew what speeds I would need to hit to topple anyone I wanted, and as long as I didn't get ffed while on the ground would lead to an instant termination of my opponent.

Hey look an atlas, max speed, crash, watch atlas explode.

Hey look a commando, step in path, crash, watch commando explode.

If you people thought that was strategy no wonder you all ***** about capping because you're idiots.





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