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So If Missile Doors Open Take More Damage...


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#1 JayVrb

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Posted 09 April 2013 - 07:00 PM

Do they have a damage resistance when they are closed?

#2 Team Leader

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Posted 09 April 2013 - 07:01 PM

I thought it was 15% damage reduction when they're closed. Someone can correct me if I'm wrong.

#3 JayVrb

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Posted 09 April 2013 - 07:02 PM

View PostTeam Leader, on 09 April 2013 - 07:01 PM, said:

I thought it was 15% damage reduction when they're closed. Someone can correct me if I'm wrong.


Plus the armor that's already there?

#4 Deathlike

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Posted 09 April 2013 - 07:02 PM

Think of missile doors like this:

If you don't have them or have them opened, you deal and take damage as normal.

If you have them and they are closed, you take less damage, but wait for a slight and noticeable delay (.5 seconds) before the missiles fire. The damage taken is 90% of normal (or 10% less damage).

#5 JayVrb

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Posted 09 April 2013 - 07:21 PM

View PostDeathlike, on 09 April 2013 - 07:02 PM, said:

Think of missile doors like this:

If you don't have them or have them opened, you deal and take damage as normal.

If you have them and they are closed, you take less damage, but wait for a slight and noticeable delay (.5 seconds) before the missiles fire. The damage taken is 90% of normal (or 10% less damage).


Good explanation. Thanks for the clarification.

#6 Kinilan

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Posted 09 April 2013 - 07:27 PM

The damage resistance is only applied to installed components. It does nothing for your total armour or internals. Just the items installed in the location of the doors.

#7 Asmosis

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Posted 09 April 2013 - 07:30 PM

are you sure about that? (link pls) last i checked it was damage as a whole for that location.

#8 Captain Stiffy

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Posted 09 April 2013 - 07:30 PM

pretty sure it's 10% critical hit reduction when closed

no additional penalty over a normal CHL when open

#9 FrostCollar

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Posted 09 April 2013 - 07:33 PM

View PostAsmosis, on 09 April 2013 - 07:30 PM, said:

are you sure about that? (link pls) last i checked it was damage as a whole for that location.


View PostThomas Dziegielewski, on 24 January 2013 - 08:28 AM, said:

It's not 10% extra armor, it's 10% damage resistance for that component.

That includes damage from weapon fire and other sources like ammo explosions.


#10 El Death Smurf

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Posted 09 April 2013 - 07:48 PM

View PostDeathlike, on 09 April 2013 - 07:02 PM, said:

Think of missile doors like this:

If you don't have them or have them opened, you deal and take damage as normal.

If you have them and they are closed, you take less damage, but wait for a slight and noticeable delay (.5 seconds) before the missiles fire. The damage taken is 90% of normal (or 10% less damage).


Death was right, if you dissagree you are wrong. period.

#11 Roland

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Posted 09 April 2013 - 07:58 PM

Yes, the doors reduce all damage taken on the section, not simply internal components I believe.

The confusion I think stems from Thomas's use of the word component, but I think he means component as in a mech section, like when you destroy a section and it says "component destroyed"

#12 Deathlike

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Posted 09 April 2013 - 08:29 PM

AFAIK, by default, these doors are closed.

Spent enough time in a Splatcat to know this.





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