Rocdocta, on 09 April 2013 - 11:02 PM, said:
Agreed. The closest base can usually be captured just by the team walking over it, there's barely any need for anyone to stop at all.
Rocdocta, on 09 April 2013 - 11:02 PM, said:
Agreed.
Rocdocta, on 09 April 2013 - 11:02 PM, said:
I guess you're talking about Assault, in which case I agree.
Rocdocta, on 09 April 2013 - 11:02 PM, said:
This depends entirely on your speed. It's one thing if you're a 150 kph Jenner with Jumpjets. It's another thing entirely if you're a light mech doing 120 kph or less, because if you encounter a couple of Raven 3Ls, you're damned if you fight and damned if you run.
Some light mechs need to stay close to the main group, just in case they encounter a flock of Ravens.
Rocdocta, on 09 April 2013 - 11:02 PM, said:
As above. It depends on the light mech. Some light mechs are geared specifically towards doing damage, taking out legs and rear armour. And some light mech pilots can swing a battle, and even get the damage top score of their team.
Rocdocta, on 09 April 2013 - 11:02 PM, said:
I absolutely disagree with this. Granted, if they have 1, maybe 2 mechs, a light mech pilot should be able to distract them and slow down their cap. But I've had so many Assault matches as a light or even medium mech, where my team leaves the base undefended, the enemy team rushes in for a cap, and guess who is expected to fix it?
"ur a light mech, stop the cap"
"Stay on the square, Raven, I'm on my way [with my 40 kph Atlas]"
In many a fight, I've sacrificed my mech for the team, coming out of the game with little or no damage and the least amount of XP on my team. Sometimes my team is able to capitalize, other times it's a waste of time as the other 7 guys on the team are all in assault mechs doing less than 50 kph, and I end up dead for nothing.
When I'm not willing to sacrifice my mech "for the team", people call me names and blame me for the loss, since the job of the light mech is to be cannon fodder and wait for the cavalry to arrive.
As if being a light mech pilot wasn't a bad deal already. Most of your contributions to the team (e.g. scouting, capping, spotting, stopping the enemy from flanking, etc) generate little or no XP and C-bill rewards, and if you're very good you'll manage to cripple an enemy mech for someone else on your team to get the kill.
I love playing light mechs, especially my Raven 2X scout with BAP and Advanced sensors. But if you think I'm here to die for the assault mech pilots, you've got another thing coming.

Edited by Alistair Winter, 10 April 2013 - 03:59 AM.