

Quirk "buffs" For The Hunchback-4G?
#21
Posted 10 April 2013 - 05:50 AM
It's not that you can't do stuff with the 4G, but you can do more with the 4H.
#22
Posted 10 April 2013 - 05:54 AM
As for quirks, I would leave the accel/decel alone, and increase its torso twist and turning abilities, to reflect its intended usage as an infighter.
I cannot see them doing this, however, as it makes the Wang even more pointless, IMHO. I would love to see it happen, though.
#23
Posted 10 April 2013 - 06:00 AM
Aethon, on 10 April 2013 - 05:54 AM, said:
The Wang can run a pair of pulses, the ac20 with adequate ammo and still jam a 300XL in. They are totally different mechs.
#24
Posted 10 April 2013 - 06:06 AM
Deathlike, on 10 April 2013 - 05:50 AM, said:
It's not that you can't do stuff with the 4G, but you can do more with the 4H.

#25
Posted 10 April 2013 - 06:07 AM
Yokaiko, on 10 April 2013 - 06:00 AM, said:
The Wang can run a pair of pulses, the ac20 with adequate ammo and still jam a 300XL in. They are totally different mechs.
I find it even easier to de-arm a Wang than to de-hunch a Hunchback. Your mileage may vary, of course.
#26
Posted 10 April 2013 - 06:08 AM
#27
Posted 10 April 2013 - 06:14 AM
Josef Nader, on 10 April 2013 - 06:08 AM, said:
The same can be said for the Hunchback. Except for the third laser which the wang doesn't have in the first place.
#28
Posted 10 April 2013 - 06:17 AM
OpCentar, on 10 April 2013 - 01:56 AM, said:
The rest is OK.
This.
Leave everything else alone. "Damage reduction for Mech Part X" is a road we do not want to start travelling down.
#29
Posted 10 April 2013 - 06:25 AM
I elited all hunchs except the 4G and this is the only thing I would do.
Edited by TexAss, 10 April 2013 - 06:27 AM.
#30
Posted 10 April 2013 - 06:40 AM
Josef Nader, on 10 April 2013 - 06:08 AM, said:
Going that slow would assure it, with a standard engine you are going to run into weight issues above 250, that still has you south of 90kph where every swinging **** and his brother is going to get a hit.
#31
Posted 10 April 2013 - 06:42 AM
When you want a fast AC20, you use the 4H. Period. Just the way better mech for that purpose.
4G tweaks and quirks should be about MGs and AC2s, because they are the only weapons you can use to utilize those stupid 3 ballistics hardpoints...
#32
Posted 10 April 2013 - 06:58 AM
#33
Posted 10 April 2013 - 01:41 PM
Reptilizer, on 10 April 2013 - 06:42 AM, said:
When you want a fast AC20, you use the 4H. Period. Just the way better mech for that purpose.
4G tweaks and quirks should be about MGs and AC2s, because they are the only weapons you can use to utilize those stupid 3 ballistics hardpoints...
That's pretty much the crux of my point.
Almost all builds I've seen for the 4G have maximum of 1 ballistic used, and in that case the H is straight up better due to the smaller hunch regardless of if you use the torso energy slots.
#34
Posted 10 April 2013 - 01:48 PM
Reptilizer, on 10 April 2013 - 06:42 AM, said:
When you want a fast AC20, you use the 4H. Period. Just the way better mech for that purpose.
4G tweaks and quirks should be about MGs and AC2s, because they are the only weapons you can use to utilize those stupid 3 ballistics hardpoints...
putting ballistics on a medium is a mistake, they're just too heavy for the lack of tonnage (having a single AC not so much I meant in terms of multiples)
Edited by Omni 13, 10 April 2013 - 01:48 PM.
#35
Posted 10 April 2013 - 02:04 PM
#36
Posted 10 April 2013 - 02:09 PM
#37
Posted 10 April 2013 - 02:35 PM
Mr. HUGE AC20 shoulder is so much bigger than anyone else's AC/20 arm.
shoulder or AC20 anything else.
#39
Posted 11 April 2013 - 03:47 AM
In TT mechs were somewhat protected by dice rolls to determine hit location, but since MWO has precision aiming I think considerations need to be givin to help players protect their more valuable assets. A number of the hunchback series are good examples cause they got heavy reliance on localized firepower and can't afford to lose those areas while most other mechs have a heathy spread of weapons making them have more battlefield durability.
Example:
4G = -5 armor both arms, -7 armor Left Torso, +17 armor Right Torso.
4H = -4 armor both arms, -2 armor Left Torso, +10 armor Right Torso.
4P/4J = -4 Armor both arms and left Torso, +12 Armor Right Torso.
All Cents = -3 armor Both side Torso's, -4 armor center torso, +10 armor shield arm.
Edited by Destoroyah, 11 April 2013 - 03:54 AM.
#40
Posted 11 April 2013 - 03:52 AM
I have a friend who runs two A/C 5s in it and 3 medium lasers. It is ~nasty~ He's probably a better pilot than most of you, though, so there is that, and he knows where to place his shots.
Anyways, we've demolished stuff together and, honestly, I wouldn't like to be on the business end of that thing. Most folks that do find themselves in a molten pile of slag pretty quick.
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