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A: There are two different times that ammo can explode. If an ammo bin is destroyed by a critical hit (each bin currently has 10 health), there is a 10% chance that the ammo remaining in that bin will explode. When a location, such as the right torso, is destroyed, each ammo bin in that location that had not already been destroyed by crit hits has an individual 10% chance to explode. There are two exceptions to this. The first is that, if you have ammo stored in your arm, and your arm falls off when your side torso is destroyed, there is no chance of the ammo exploding. The other is that Gauss Rifle ammo never explodes. However, all the explosion rules also apply to Gauss Rifles, except that they have a 90% chance of exploding.
Why the Gauss Rifle’s explosion rate is at 90% astounds me, this revelation is just appalling, I always knew that the gauss rifle explosion rate was high but not that stupidly high. The only reason people have not complained about this is because there is still a glitch that PGI refuses to fix that notifies you your ammo explodes not your gauss rifle. I now think PGI have left this bug unfixed so some people still think it’s their ammo exploding... Seeing that the Gauss rifle has only 3HP the lowest in the game is that not enough of a nerf to make the weapon balanced?? Why does it have to explode and pretty much always kill you in the process at a chance of 90%?
I personally just don’t understand the logic behind this at all, and the whole purpose of this post is to just bring more awareness and also bring the issue up that this 90% rate should be lowered. If it doesn’t it will be A/C 20 warrior online once ballistic state rewind hits which I don’t actually mind I just want a little justice bought back to the gauss rifle itself.