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C'mon, Lights And Mediums, Don't Be Cheap


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#121 Jack Lazarus

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Posted 11 April 2013 - 12:33 PM

View PostArmageddonKnight, on 11 April 2013 - 12:30 PM, said:

You defensive reply and the fact you use 'we' pritty much means ur admitting to choosing the EZ mode choices ?

or are you just trying to be smart and argumentative ?


He's referring to hammer's data collection over the 3050 weekend, which shows that only approximately 11% of all mechs used are light mechs, or in other words, one in ten.

#122 ArmageddonKnight

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Posted 11 April 2013 - 12:37 PM

What about including the Cicida ? ..mediu mechs can be just as fast and devastating to assualts.

33% is Heavy AND assualt.
11% is only 1 weight class. Include the fast medium aswell and the number will be more inline withur average match layout.

Regardless fo the figures, i didnt say 'all light mech pilots'. So there was no need ot be so brusk and defensive if he were not among those pilots i was talking about :)

Edited by ArmageddonKnight, 11 April 2013 - 12:40 PM.


#123 Willie Sauerland

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Posted 11 April 2013 - 12:39 PM

View PostJack Lazarus, on 11 April 2013 - 12:33 PM, said:


He's referring to hammer's data collection over the 3050 weekend, which shows that only approximately 11% of all mechs used are light mechs, or in other words, one in ten.

Though,

to be fair,

those numbers

could have been skewed

by the 3050 weekend.



#124 GODzillaGSPB

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Posted 11 April 2013 - 12:49 PM

Lights are on the rise since LRMs (and streaks) are no more such a threat as before. What is happening is the same thing that happened the the Raven 3L was unstoppable. People flock to them.

What happened when the Raven 3L was fixed (yes fixed, not nerfed)? It turned out that most of those pilots where simply bad light pilots.

There is no shame in being bad with a certain chassis! I'm bad with assaults for instance. But it still shows that people simply look for the easy success and you can have more success when you play with the lights currently, especially when you can form a wolfpack. In the the end though, many play bad. And that's what you have seen.

#125 Appogee

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Posted 11 April 2013 - 12:54 PM

Just finished a round on on Alpine Peaks. (I was playing in a heavy ... after 25 prior matches in a medium.)

Our base was captured in the first 4 minutes and the enemy won. There were 4 lights/mediums on my team... but not a single one of them bothered to go back to the base to stop it from being taken.

And all of the lights/mediums finished with ZERO match points. What a waste of a game.

Edited by Appogee, 11 April 2013 - 12:55 PM.


#126 Willie Sauerland

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Posted 11 April 2013 - 01:00 PM

View PostGODzillaGSPB, on 11 April 2013 - 12:49 PM, said:

{Words with a lot of fail}

Um...

If lights are on the rise,

that means there are less

heavier mechs in the game.

And yet,

almost every drop

has a minimum of 4-6

heavies and assaults on

BOTH

sides.

I'm not sure that your

statement resembles

anything near reality...



View PostAppogee, on 11 April 2013 - 12:54 PM, said:

Just finished a round on on Alpine Peaks. (I was playing in a heavy ... after 25 prior matches in a medium.)

Our base was captured in the first 4 minutes and the enemy won. There were 4 lights/mediums on my team... but not a single one of them bothered to go back to the base to stop it from being taken.

And all of the lights/mediums finished with ZERO match points. What a waste of a game.

I'm convinced

some players

like to troll others

who enjoy playing

the game

by capping.

There are

legitimate reasons

to CAP

and to even step

on the CAP.

However,

that is purely trolling

what you are describing...



#127 StonedVet

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Posted 11 April 2013 - 01:01 PM

Im just tired of one team having 3 lights while the other has none and once a battle begins you see the base being captured message on screen. Bases need hardpoints with 4 x Gauss and Calliope's to defend. Tired of walking in an assault or heavy only to be capped 2 minutes into a match. For those saying defend the cap .. tell me one match you can remember where a team left 2-3 mechs behind to stop any caps and let me know how it worked for you. It left you shorthanded in combat and then stomped as the remaining 6 mechs from the enemy rolled over your 2-3 base defenders.

Oh one other thing .. cap rushing has 0 benefit whatsoever ingame. You earn next to nothing for the win compared to what you could earn winning a slugfest.

Edited by Lowridah, 11 April 2013 - 01:03 PM.


#128 hammerreborn

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Posted 11 April 2013 - 01:07 PM

View PostLowridah, on 11 April 2013 - 01:01 PM, said:

Im just tired of one team having 3 lights while the other has none and once a battle begins you see the base being captured message on screen. Bases need hardpoints with 4 x Gauss and Calliope's to defend. Tired of walking in an assault or heavy only to be capped 2 minutes into a match. For those saying defend the cap .. tell me one match you can remember where a team left 2-3 mechs behind to stop any caps and let me know how it worked for you. It left you shorthanded in combat and then stomped as the remaining 6 mechs from the enemy rolled over your 2-3 base defenders.

Oh one other thing .. cap rushing has 0 benefit whatsoever ingame. You earn next to nothing for the win compared to what you could earn winning a slugfest.


You just described why people cap in the first place...

#129 Void Angel

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Posted 11 April 2013 - 01:07 PM

View PostAlistair Winter, on 10 April 2013 - 10:16 AM, said:

The Assault game mode is so flawed, I don't really care about playing the game how PGI intended.

If we have a good battle going on and some Spider from the other team wants to play Capwarrior, I'm not going to waste 5 minutes of my life chasing him, while my team mates get to fight.

People who don't want to lose by cap should either cap or defend their own base. Me, I'm going to play this game however the hell I want, regardless of what mech I'm in. Don't expect me to do the job you don't want to do.

I am SO glad they put in Elo.

#130 Zombie Gandhi

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Posted 11 April 2013 - 01:07 PM

In before (from what I read) 'Join a clan/team/etc', such are the dangers of pugging. While I used to have the time for proper team games ( dropped with a proper team group), such issues never happened, obviously.

Personally, I treat pugging like Call of Duty. It's so far from being serious. While we're still in Beta (and for who knows how long), there will be a lot of FPS CoD mindset when it comes to drops. Once/if the Meta-game comes into play, we (community wise) will see less of the CoD mindset, and more of the team style.

Personally, I'm just running around in my Founders mechs for profit, usually a Hunchback. I do tend to go back to defend against a cap, as the pewpew is way more fun.

#131 aniviron

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Posted 11 April 2013 - 01:08 PM

View PostArmageddonKnight, on 11 April 2013 - 12:30 PM, said:

You defensive reply and the fact you use 'we' pritty much means ur admitting to choosing the EZ mode choices ?

or are you just trying to be smart and argumentative ?


I actually run Awesomes, Hunchbacks, and Ravens.

Please go play in the RVN-4X, and come back and tell me that it's easy mode.

#132 ArmageddonKnight

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Posted 11 April 2013 - 01:10 PM

Ok i gotta clear this up ..
@ Willie Sauerland
.. the games match making sorts out group composition... along wiht other things it looks at total weight.
it will not put in 6 light mechs, 1 heavy and 1 assualt.
same as it wont put in 6 assualt and 2 lights.
Atelast it shoudnt ..i have seen in the past a few extreme casses were the matchmaking has cocked up ..but dont think iv seen it as bad as my exmaples.

That said, it is stil lpossible to see an increase in light mech usuage.

For example...Where before u would have 1 or 2 lights. .now ur see 2 to 3 plus more cicada's

Edited by ArmageddonKnight, 11 April 2013 - 01:12 PM.


#133 M0rpHeu5

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Posted 11 April 2013 - 01:12 PM

There isn't really right or wrong here. By my personal opinion lights should defend the base cause this is a team based game but i cannot blame someone for not doing it since he doen't want to.

#134 Sadistic Savior

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Posted 11 April 2013 - 01:20 PM

View PostM0rpHeu5, on 11 April 2013 - 01:12 PM, said:

There isn't really right or wrong here. By my personal opinion lights should defend the base cause this is a team based game but i cannot blame someone for not doing it since he doen't want to.


Then there needs to be a greater incentive for them to stick to their role. It's a design issue, not a player issue.

Personally, I think lights can do just fine in a brawl on offense. I have been owned by good light pilots before.

#135 Willie Sauerland

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Posted 11 April 2013 - 01:20 PM

View PostArmageddonKnight, on 11 April 2013 - 01:10 PM, said:

Ok i gotta clear this up ..
@ Willie Sauerland
.. the games match making sorts out group composition... along wiht other things it looks at total weight.
it will not put in 6 light mechs, 1 heavy and 1 assualt.
same as it wont put in 6 assualt and 2 lights.
Atelast it shoudnt ..i have seen in the past a few extreme casses were the matchmaking has cocked up ..but dont think iv seen it as bad as my exmaples.

That said, it is stil lpossible to see an increase in light mech usuage.

For example...Where before u would have 1 or 2 lights. .now ur see 2 to 3 plus more cicada's

Most of the

light mech usage increase

is due to ECM.

If ECM were available

for any mech chassis,

you would probably see

a lot less lights...



#136 GODzillaGSPB

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Posted 11 April 2013 - 01:44 PM

View PostWillie Sauerland, on 11 April 2013 - 01:00 PM, said:

Um...

If lights are on the rise,

that means there are less

heavier mechs in the game.

And yet,

almost every drop

has a minimum of 4-6

heavies and assaults on

BOTH

sides.

I'm not sure that your

statement resembles

anything near reality...







I usually don't answer posts of a user who manipulates quotes into insults, but since you put so much effort into your little scuplt...

I should add this: My original statement was simply based on my own experience. I#ve had wolfpacks hunting me down instead of capping. One time was particular stupid. Wolfpack hunted many of us down, at least half the team, while we split up and capped. 4 lights! We had one as far as I can remember.

But what they failed to realize was that it was Alpine. We managed to win by cap, with just mediums, heavies and assaults (and that one light). But not just that, we won by cap getting ALL...yeah really ALL cap points on Alpine (honestly never seen this before). That's how lazy they were with their lights.

It was at that moment I realized how many players are currently using the lights: As fighters, brawlers, hunters. And it adds to the OPs experience.

Edited by GODzillaGSPB, 11 April 2013 - 01:47 PM.


#137 Tehtos

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Posted 12 April 2013 - 08:01 AM

You can discuss what pilots "should" do all day. Bottom line is: you can't control what other pilots do.

If you want to make sure somebody goes back to base, you have 2 options: play in 8 mans where you can pick all of your teammates, or exclusively pilot a fast mech and go back yourself.

#138 Willie Sauerland

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Posted 12 April 2013 - 08:03 AM

View PostTehtos, on 12 April 2013 - 08:01 AM, said:

You can discuss what pilots "should" do all day. Bottom line is: you can't control what other pilots do.

If you want to make sure somebody goes back to base, you have 2 options: play in 8 mans where you can pick all of your teammates, or exclusively pilot a fast mech and go back yourself.

Sounds like

you are saying

to just

play,

have fun,

and enjoy

doing your part.

Novel...







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