Caleb Lee, on 11 April 2013 - 11:39 AM, said:
With Elo and other 'artificial limitations' imposed on us, they should bring back costs and increase rewards. Then it might actually matter if you live/die and win/lose.
Personally, I hope they implement a battlevalue/tonnage/class matching soon and consider some sort of consequences to the meta-game otherwise I'll just play in some league like NBT was and private matches.
I have 0 interest in playing let alone paying for a meta-game that doesn't have consequences for losing and forces me to play with PUGs/Lonewolfs instead of my unit. I hate the artificial 4 man limitation and saddling me with poor players every 2nd or 3rd game so my odds of losing go up.
Someone did a study recently that showed that Elo is working just the way it's supposed to and that all the complaining is just human nature only noticing when it doesn't go their way.
http://mwomercs.com/...of-data-inside/
Basically tonnage mismatches don't happen as often as is perceived and in the instances when there was great mismatch, at least in this sample, the team with more tons lost.
Elo is taking tonnage into account by factoring in a players effectiveness by weight class.
This also means that the light mechs you are seeing are keeping the same Elo as you despite all the disadvantages of being a light mech.
You can drop with 1-4 players or you can drop with 8. I don't see how they are forcing you not to play with your unit. In Guild wars you could drop in groups of 1-4, 6, or 8 in different battlegrounds. We used to have people waiting around all night long to be able to fill a missing spot in our 8 man Guild vs Guild.
Just get 8 players? They are forcing units to fight units though and not random lone wolves and that is totally fair.
I'm not against R&R though. I think things are ok without it though. I don't really think we had people not taking an expensive weapon system because of cost considerations when we had R&R, they just made less money, or maybe even lost money. People will still bring the best mech possible.
It might possibly make people more focused on winning than damage though the rewards for damage are usually higher than winning...
I just don't really see it making anything better.