aniviron, on 10 April 2013 - 12:47 PM, said:
You should all look at the data in this excellent thread: results to date on page six: http://mwomercs.com/...ection-weekend/
What his data shows is that lights are not rewarded equally for their efforts and are biased against in many regions of the game. That is why people aren't piloting them.
Taron, on 10 April 2013 - 02:00 PM, said:
See, the ONLY weapon the original Raven in the books had, was a PPC ....
As others have pointed out, you are incorrect about the raven. You are also incorrect about the composition of units in the books as most mechs in the books are lights and mediums.
Only in MWO are heavies and assaults 2/3rds of all mechs.
Profiteer, on 11 April 2013 - 01:01 AM, said:
I have no trouble killing any light in my: atlas or stalker.
Ditto. Being able to one shot the enemy is no good if you can't hit the broad side of a barn. Being able to last minutes of return fire while only having to hit the enemy at most twice isn't enough of an advantage to some people. Usually it's 2 lights versus 1 assault and yet the assault thinks it has the RIGHT to win despite being terribad.
Morang, on 11 April 2013 - 01:36 AM, said:
Thank you.
Purplefluffybunny, on 11 April 2013 - 02:06 AM, said:
There is a form of collision detection in the game now and there is even damage. While I agree that mechs should not be able to clip through other mechs I think the whole "when collision detection comes in light pilots are going to hate it" springs from the general population's ignorance of physics.
Because of the cube square law light mechs are stronger than assault mechs. It's the same reason you don't see ants the size of dogs.
Also, in a collision between an assault and a light mech they both take the same damage. For every action there is an equal and opposite reaction. People have done calculations in newtons but how you compare newtons to damage in Battletech? My feeling is that if 35 tons hit the legs of a 100 ton mech at 150kph you would have a destroyed 35 ton mech and a legless 100 ton mech. How fun would that be?
According to the board game both mechs would have a chance to fall down. In fact, any time we take more than 20 damage inside of 10 seconds we should be making a piloting roll to keep standing from losing tons of weight from our mech. Now if you have trouble hitting light mechs would you really want to be fighting falling down basically the entire time you were out of cover?
Really what people are saying when they want collisions is they want an artificial crutch that only hurts lightmechs because they have trouble hitting things that aren't walking straight towards them at 46kph until both mechs are hugging each other and then one falls down dead.
So yes, it is a L2P issue.
And to show that I have no bias Stalkers are my favorite mechs. FYI it probably takes more games to master a spider.
Mech' Matches Played HUNCHBACK HBK-4P 3 JENNER JR7-D 5 JENNER JR7-F 5 COMMANDO COM-2D 10 CATAPULT CPLT-C1 73 CATAPULT CPLT-A1 112 ATLAS AS7-D 162 ATLAS AS7-RS 14 CATAPULT CPLT-K2 31 JENNER JR7-K 18 ATLAS AS7-K 19 RAVEN RVN-3L 16 STALKER STK-5M 51 STALKER STK-3F 132 STALKER STK-5S 134 SPIDER SDR-5V 52 SPIDER SDR-5D 56 SPIDER SDR-5K 59


















