

No Lights = More Fun
#61
Posted 10 April 2013 - 05:59 PM
#62
Posted 10 April 2013 - 07:58 PM
#63
Posted 10 April 2013 - 08:06 PM
Eboli, on 10 April 2013 - 05:53 PM, said:
I have no issues with knockdowns as long as it can be fairly applied across all mech weights. I was around in Closed Beta so know the consequences of not watching where you are going or light mech tackling tactics (didn't like but it was part of the game).
Being an optimist I would like to think (hope) that there would not be too much QQ about collisions but fear the result of the forums outrage when it does come back in.
We would probably see less lights about but those lights you do see will be ones to fear as they will mainly be very capable pilots.
Cheers and glad to see everyone on this particular topic putting forward rational and objective posts. Wish most topics were like this!
Eboli.
I think state rewind has already chased most of the light pilots away who chose lights for the lag shielding. Collision knockdowns will probably have the greatest effect on the heavies and mediums that just push thru everything trying to get a shot in. They will try to push past that Atlas, Awesome or Stalker and get knocked down.
#64
Posted 10 April 2013 - 10:58 PM
Zylo, on 10 April 2013 - 08:06 PM, said:
at this moment, there is only state rewind for lasers in effect. and it shows. if ballistics and missile state rewind comes into effect, it will be a slaughter! right now there are enough pilots out there that can shoot dual ac20s into a running and zig zagging fast light mechs knees.
when ballistic state rewind hits, i honestly dont know how i am supposed to survive in my 5d...
i hope i will still have my niche, outside of just running into the wild and do the cap racing thing.
Taron, on 10 April 2013 - 02:09 PM, said:
Restriction to maxium 3 Weapons.
my spider 5D has 3 medium pulse lasers. i am alright then, yay!
pseudolife, on 10 April 2013 - 07:58 PM, said:
scores arent applied correctly imho. damage done and kills made are the predominant stats, leaving out harrassment skills, decoy, annoyance, damage tanked (which spider s are extremely good at imo) out of the picture.
as long as light mechs are supposed to do the same thing as heavies and assault to get good ratings, there will be no fitting meta for lights.
when ballistic state rewind hits, lights will be nothing but bystanders and occasionally chase other lights around, im afraid.
i hope i am wrong though and everything stays nice and fluffy for lights.
Edited by Erasus Magnus, 10 April 2013 - 11:12 PM.
#65
Posted 10 April 2013 - 11:23 PM
#66
Posted 11 April 2013 - 12:05 AM
Kell Draygo, on 10 April 2013 - 12:31 PM, said:
Taron, on 10 April 2013 - 12:35 PM, said:
Apparently you two know nothing of the Davion Light Guard RCT. In the books an entire Cappellan Confederation heavy/assault unit surrendered upon hearing their foe was the Light Guards rather then try to fight them. They were also responsibile for much of the gains by the Fed Suns in the 4th Succession War.
TehSBGX, on 10 April 2013 - 12:50 PM, said:
Just becuase you don't like lights doesn't mean other players should lose something that leans towards their playing style. It's fine if you like being big and loaded with weapons, keep sticking to it if it makes you happy. Just don't ask pgi to punish people who have a different style by removing lights.
But fighting lights puts them out of their comfort zones, of course they will call for a nerf. It won't be long till that once they realize nerfs won't be coming that they will use peer pressure to get players to play how they think they should play. Calling them cheap, exploiting, ect. Well they actually already do this. But god forbid if you ask them to simply aim, skill based solutions are taboo and blasphemy in this community.
Denno, on 10 April 2013 - 01:34 PM, said:
Fighting me in a light mech will result in not losing to a cap, but losing in a very undignified and embarrassing way. And collisions in CB didn't stop that from happening. Don't think collisions added back in the game will keep you safe.
#67
Posted 11 April 2013 - 12:07 AM
#68
Posted 11 April 2013 - 12:20 AM
Manapaws, on 11 April 2013 - 12:07 AM, said:
The design was changed to make light pilots have fun in the game. Staying at distance ab scouting / tagging the enemy is BORING! PGI managed to make light playable. If they were what some ppl want them to be noone would play them.
#69
Posted 11 April 2013 - 12:21 AM
Manapaws, on 11 April 2013 - 12:07 AM, said:
Oh really?
I've seen light mechs do what they do in MWO in the TT game. For example an Owens (35 ton mech, very closely related to a Jenner) go toe to toe with a Loki (clan 65 ton Omnimech). I've seen Jenners and Commandos go toe to toe with assault mechs like Atlases and Goliaths.
Be glad you have a mouse to aim and shoot lights in MWO. In TT, if played properly, having a +7 or +8 on a hit roll due to speed makes impossible shots on a 2d6.
#70
Posted 11 April 2013 - 12:57 AM
Taron, on 10 April 2013 - 02:09 PM, said:
Restriction to maxium 3 Weapons.
I think this may be the stupidest suggestion I've read on these forums. Quite an accomplishment, sir.
#71
Posted 11 April 2013 - 01:01 AM
I have no trouble killing any light in my: atlas or stalker.
#72
Posted 11 April 2013 - 01:05 AM
Profiteer, on 11 April 2013 - 01:01 AM, said:
I have no trouble killing any light in my: atlas or stalker.
Its not so much that they are bad players, though that is a large part of it. Its that they believe players should all play as they do. Lights pull them out of their comfort zones and make games and strategies not so certain.
#73
Posted 11 April 2013 - 01:12 AM

#74
Posted 11 April 2013 - 01:21 AM
#75
Posted 11 April 2013 - 01:36 AM
#76
Posted 11 April 2013 - 01:58 AM
Taemien, on 11 April 2013 - 12:21 AM, said:
Oh really?
I've seen light mechs do what they do in MWO in the TT game. For example an Owens (35 ton mech, very closely related to a Jenner) go toe to toe with a Loki (clan 65 ton Omnimech). I've seen Jenners and Commandos go toe to toe with assault mechs like Atlases and Goliaths.
Be glad you have a mouse to aim and shoot lights in MWO. In TT, if played properly, having a +7 or +8 on a hit roll due to speed makes impossible shots on a 2d6.
Mouse aim = Double Armor
#77
Posted 11 April 2013 - 01:59 AM
MrDrunkenMaster, on 11 April 2013 - 01:21 AM, said:
As long as the private lobbies have no impact on Community Warfare, if a small group of players wants to limit their MW:O experience to just "what they want", no problem. I enjoy the different playstyles that the different mechs require to contribute to a win.
Also, saying this game is a clone of any other until it is complete is inaccurate. I hope MW:O has the longevity of games like Counterstrike, but it has barely been in development a year.
#78
Posted 11 April 2013 - 01:59 AM
Profiteer, on 11 April 2013 - 01:01 AM, said:
I have no trouble killing any light in my: atlas or stalker.
Well as long you are not caught alone with a good light pilot who is going to stay with your tail like a fly.
#80
Posted 11 April 2013 - 02:06 AM
EDIT:
It is not good enough to say 'but we have teams working on differnt things'. The team tasked with network engineering problems should have been the priority team from day one and should have been sorted a long time ago.
A right s h i t storm kicked off when the latency and sync issues first came up as it was pointed out to PGI that had they tested the Engine properly before using it, they would have flagged these issues a long time ago. Some of you will remember the velocity restrictions that came into place as a short term fix.
A A A in but 'art' only.
Edited by Purplefluffybunny, 11 April 2013 - 02:12 AM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users