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Need An Ac 15


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#1 Xeven

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Posted 10 April 2013 - 12:39 PM

Please add an AC 15 TO MW. That's all.

#2 HlynkaCG

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Posted 10 April 2013 - 01:01 PM

I disagree.

The difference between the AC 10 and AC 20 is only 2 two tonnes so there is little need for an intermediary in terms of mass. Likewise once you account for the additional range and ammunition of the 10s a solid argument can be made for taking either, there is really no need to split the difference.

What we really need is an "AC 1" or "Heavy Machinegun" something that masses around 2 - 3 tonnes and has similar DPS to a Medium Laser. As it stands there are a lot of mechs, Cicada's and Spiders specifically, running about with wasted ballistic slots.

Barring that PGI should buff the DPS of the Machineguns, so that a Spider 5K or Cicada 3C with 4 has at least a shot at doing some damage with them.

Edited by HlynkaCG, 10 April 2013 - 01:30 PM.


#3 SixstringSamurai

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Posted 10 April 2013 - 07:22 PM

Because Gauss Rifles aren't available until....oh yeah...

#4 SweetWarmIce

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Posted 10 April 2013 - 07:47 PM

The Gauss Rifle is the AC/15.

#5 DocBach

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Posted 10 April 2013 - 09:11 PM

I'd like to see the AC/20 have a sharper damage drop off so its only really effective close in, so the AC/10 has an actual role and purpose in this game.

#6 White Bear 84

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Posted 10 April 2013 - 09:21 PM

View PostSixStringSamurai, on 10 April 2013 - 07:22 PM, said:

Because Gauss Rifles aren't available until....oh yeah...


Posted Image

View PostSweetWarmIce, on 10 April 2013 - 07:47 PM, said:

The Gauss Rifle is the AC/15.


Posted Image

#7 Zordicron

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Posted 10 April 2013 - 09:26 PM

no, UAC2 or UAC10 instead.
LBX-5 would be interesting too, provided they alter the cone thing they have now for LBX.

#8 SixstringSamurai

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Posted 10 April 2013 - 10:40 PM

I suppose I should elaborate on it a bit more. AC# where # not only signifies damage but caliber of the round. Lets look at the 2 closest weapons the AC10 and AC20.

AC20 has a range of 270-810 weighs 14 tons using 10 slots shot speed of 900

AC10 has a range of 450-1350 weighs 12 tons using 7 slots shot speed of 1100

You can see that as the round goes up in size the range decreases so in theory an AC15 would be:

AC15 range 300*(to 350* max)-1000*(1100s* max) weight 13 tons and use 8 slots with a shoot speed of 1000

The Gauss weighs more but would do the same damage at a greater range (660-1980) and travels at 1200 speed. The advantage being the GR has no heat. While an AC15 would generate 4 or 5 heat, have less ammo per ton (8 or 9 shots per ton) because the round would be huge compared to a standard Gauss round. Meaning to achieve what is already done by the GR you would need more ammo and slots/tons as well as more HS to compensate for the heat. This is why the AC15 doesn't exist. It just doesn't make sense.

*Speculative numbers but it would not exceed the max range of the AC10. There is argument to be made that it could be higher. The rest of the numbers are patterned off of existing numbers.

Edited by SixStringSamurai, 10 April 2013 - 10:56 PM.


#9 Dragonkindred

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Posted 10 April 2013 - 10:47 PM

View PostSixStringSamurai, on 10 April 2013 - 07:22 PM, said:

Because Gauss Rifles aren't available until....oh yeah...


Mmmmm, Gauss rifles.... :D

Edited by Dragonkindred, 10 April 2013 - 10:49 PM.


#10 MasterErrant

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Posted 12 April 2013 - 09:35 AM

No. but I will agree that there needs to be some small intermediate ballistic introduced. magshot and or maybe a two tom MG ammoed gatling gun. Since the devs are stuck on the staggeringly stupoit hardpoints and on stupid varients.

#11 White Bear 84

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Posted 12 April 2013 - 09:56 AM

View PostMasterErrant, on 12 April 2013 - 09:35 AM, said:

No. but I will agree that there needs to be some small intermediate ballistic introduced. magshot and or maybe a two tom MG ammoed gatling gun. Since the devs are stuck on the staggeringly stupoit hardpoints and on stupid varients.


they could just make teh existing AC relevant....

#12 Fallenbourne

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Posted 12 April 2013 - 09:59 AM

AC/15 doesn't exist in TT. End of story.

#13 DocBach

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Posted 12 April 2013 - 10:40 AM

View PostWhite Bear 84, on 12 April 2013 - 09:56 AM, said:


they could just make teh existing AC relevant....


Again, instead of just doubling the extreme ranges of weapons, individual weapons should have different damage drop off ranges to give them different roles. Making the AC/20's damage drop off sharply after its 270m primary range would give the AC10 an actual role, a cannon that does more damage farther than the AC/20. Right now, the AC/20 does the same damage as an AC/10 out to 540 meters, which is the AC/10's effective range.

#14 Lightdragon

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Posted 12 April 2013 - 01:45 PM

nothing that doesnt exist in battletech universe will ever be added in this game period

#15 MasterErrant

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Posted 13 April 2013 - 11:23 AM

View PostLightdragon, on 12 April 2013 - 01:45 PM, said:

nothing that doesnt exist in battletech universe will ever be added in this game period

yeah sorry freind nothing in this game exists in BTU save in name...nothing is Cannon.

#16 Werewolf486 ScorpS

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Posted 13 April 2013 - 01:48 PM

ummm....NO





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