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"lights Rtb, Everyone Else Hold The Line"


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#81 Bishop Steiner

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Posted 13 April 2013 - 11:19 AM

View PostMuKen, on 11 April 2013 - 10:28 PM, said:

Lol, you cite yourself in two posts where you wrote right at the top (but conveniently left out here) that you were addressing OTHER people, and then a post whose content has been replied to and you never followed up on.

"Right, so when you are exchanging fire across the water in river city, to fall back from behind the buildings will get you shot to pieces? There are tons of maps and locations where your path back isn't a deathtrap."

As OP I am talking to many people, if you can't follow the conversation well enough to determine when something I am saying is responding to a point that a group of people that includes yourself have made, then don't talk to OPs.

You have since then not responded to the discussion (one that I've been continuing with many others) and when you finally did come back, you post a long post whose only point is to insult me personally and as I pointed out provides ZERO new arguments. This is the hallmark of a poster who has no useful things to say.

That's because I am not wasting my time trying to reason with the deficient. By all means, enjoy your tactical brilliance. I know I will.

#82 Denno

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Posted 13 April 2013 - 11:51 AM

A lot of people, maybe most I know, don't even really give a sh*t about capping or being capped on Tourm or Alpine (in pugs and 4 mans). They just try to find where the biggest fight is going to be, around epsilon on alpine, for instance, and whale on eachother.

Most folks just want to fight in stompy mechs of fiery doom and don't care if cap is happening in a magical box there as most are too slow to do anything about it, they just wanna get those last few licks in.

#83 MoonUnitBeta

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Posted 13 April 2013 - 12:00 PM

It's more the idea of lights running to base to halt the cap to make time while the 55kph atlas slug their way over to base. The game would conclude by the time an atlas showed up if someone faster didn't get there to delay it.
It's a "everybody goes or no body goes" type. I really only think that 2 or so people should head to base. A light first, and a heavy or medium. It pains me to see when we're approaching the enemy, the base is being capped and 5 people (assaults, heavies, mediums) stop. turn around. and walk back to base. Their backs are exposed, they've lost sight of the battle (or soon to be) and aren't aware of the fire their teammates they're leaving behind are receiving. 2 people get killed because they're identified by the enemy as loners and are focused down, and the assaults walking back to base are getting hit in the back and are being surrounded by lights, by the time a sluggish assault turns around half his armor is stripped. The base capper was only a spider and is now long gone. Everybody is spread out and the mediums that arrived at base aren't on the front line keeping lights at bay or attacking the enemy from behind.

So when there's no communication: this happens.
I don't agree that EVERYBODY has to and needs to and should do a 180 at the immediate sign of a Base being capped. Lights, being the fastest, are obviously the more logical choice to make heading back to base a priority to make time for more tonnage to make it's way back. Often, it's just another single light that isn't even planning on staying there and just wants to create a mess, or pull the enemies guard down to give his team the first-strike, and even the sign of a light mech approaching shoo's them away. I hope the redundancy of 400 tonnes taking their eyes off ridges and vantage points, to collectively walk back to base holding hands in hopes they'll scare away that pesky light, can be seen.

Edited by MoonUnitBeta, 13 April 2013 - 12:10 PM.






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