MisterFiveSeven, on 10 April 2013 - 05:05 PM, said:
Having mastered the stalker, I expected the atlas to be bigger, slower, and have more firepower.
uhh...and it is?
bigger? check
slower? check
more firepower? well...depends, but it's pretty close depending on which atlas and how you build it
MisterFiveSeven, on 10 April 2013 - 05:05 PM, said:
Its turning radius is abysmal. Its turning speed is worse. It has restrictive hard points. I can't stand its ridiculous gorilla arms turn every mole hill into complete cover for your target.
ok so you're clearly delusional. turn radius? i assume you mean torso twist radius, to which the atlases have an 80deg twist. all but the 3F stalker have a 60deg twist (3F has 85). atlases arms also give you an extra 40deg, easily beating out the stalkers.
turn speed? stalker's max turn speed is 41.81deg/sec. atlas's is 41.27. i seriously doubt you're noticing that 0.6degrees/second. remember, engine size affects turn speed.
restrictive hard points? it has energy in the arms, arguably the best place to have hitscan weapons to track fast movers. ballistic and missile in the torso helps convergence. it has some of each hardpoint, in the best place to have the respective type of hardpoint. oh and the D and K have CT energy too, allowing you to zombie with the only hardpoint type that is ammo independent and thus useful to zombie with.
ok, the arms are low and wide. no argument there. small price to pay though for otherwise pretty damn good hardpoints. granted you don't have 6 energy and 4 missile spread all over
MisterFiveSeven, on 10 April 2013 - 05:05 PM, said:
The way weapon balance has been tweaked means that you will always be able to carry more weapons than you can effectively use (think crits and double vs single hear sinks in the context of faster fire rates).
not true. for example, you can build an atlas D with 4mlas, 2uac5, 2srm6+art, and run cool enough and with enough ammo. every hardpoint used, every crit spot used.
MisterFiveSeven, on 10 April 2013 - 05:05 PM, said:
Moral of the story is that tweaks to the TT numbers have unintended consequences (I am not a zealot said please don't flame) and TT values are not perfectly balanced (no one ever customized a mech to carry 4 ac2's lol) but short of the ddc, the Atlas is worthless. The stalker is better in every way (hardpoints, mechanical response, heat efficiency).
your problem, ultimately, is that you're used to stalkers. furthermore you have them mastered, which means you have the acceleration, deceleration, turn rate, torso twist range, heat capacity, cooling rate, etc skills DOUBLED, making them feel more maneuverable and cooler, faster firing, and you're comparing them to a stock atlas which from the sound of it is nowhere near mastered. you're probably running a crap engine in your atlas and comparing it to a stalker with a near max engine
you're likely also trying to play it like a stalker, cresting over top of ridges and quickly learning your arm mounts are lower down, not twisting between weapon volleys, etc
learn to play to the atlas's strengths, and you'll find it far more survivable than stalkers