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Running speed and Mech cooling


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#1 feetjai

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Posted 03 June 2012 - 11:42 PM

I was wondering if running speed effects on the amount of cooling .
Two the same mechs in the same area, while one stands still and the other runs should have a difference in effective cooling not?

Since the game is introducing Mech cooling influenced by weather (artic, dessert, etc) why not let running speed influence the cooling as well?

Any cons and pros?

#2 Knusern

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Posted 03 June 2012 - 11:48 PM

Running produces more heat so the cooling effect will be nullified by that.

#3 Killashnikov

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Posted 03 June 2012 - 11:48 PM

According to the game mechanics a battlemech walking, running or jumping creates more heat due to the need to drive the myomers powering the limbs. I dont know that they ever factored winds per se into the calculations but I am happy to be wrong.

#4 WiCkEd

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Posted 03 June 2012 - 11:49 PM

I don't see why it shouldn't or wouldn't for that matter...

#5 Cruxshadow

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Posted 04 June 2012 - 12:17 AM

View Postfeetjai, on 03 June 2012 - 11:42 PM, said:

I was wondering if running speed effects on the amount of cooling .
Two the same mechs in the same area, while one stands still and the other runs should have a difference in effective cooling not?

Since the game is introducing Mech cooling influenced by weather (artic, dessert, etc) why not let running speed influence the cooling as well?

Any cons and pros?


Every mech out there should be able to run flat out and not generate any heat under normal conditions, otherwise there should be an indent stop at the mechs top speed without generating heat and require positive pilot action to overide it. Combat vehicles need to be able to maintain combat speeds for sustained periods of time.

#6 SCUBASTEVE

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Posted 04 June 2012 - 08:53 AM

I assume water enhances cooling correct?

#7 Athena Hart

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Posted 04 June 2012 - 09:31 AM

View PostSCUBASTEVE, on 04 June 2012 - 08:53 AM, said:

I assume water enhances cooling correct?


It has in previous titles so there's no reason why it shouldn't.

And 'mechs do generate heat while running (in CBT it was like 2pts of heat, easily absorbed by your stock 10 HeatSinks) Its only noticable, just barely, while actually firing weapons, otherwise its nonexistant as its just absorbed right away. Other environments may hinder or enhance heat dispersal.

#8 Kreisel

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Posted 04 June 2012 - 09:32 AM

Personally, I'm cool with a running Mech creating a small amount of heat, I think they did in some previous games and they did on the TT. This amount of heat should be small, almost unnoticeable small, and really only effect you if your running very hot and shooting consistently. No Mech should overheat or build up heat faster than it can dissipate just from running, (unless we're talking MASC, that's another matter entirely) it should just slightly reduce how efficient you are a cooling off, making it a decent tactic to consider slowing down if your running too hot.

Since we actually have critical locations, the the standing water question becomes a little more complex, since I think in the TT, only Heatsinks in submerged locations, i.e. the legs were effected. Making it much more worthwhile to load up as many heatsinks in the legs as possible just in case.

#9 oohawkoo

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Posted 04 June 2012 - 09:40 AM

water does help cooling they said so but i cant rember where i read it =X





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